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Thread: Veteran Reward System Modifications for Testing

  1. #16
    SWGEmu Admin Lolindir's Avatar
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    Yes
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  2. #17
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    Quote Originally Posted by golfsr View Post
    So anyone that claims an adk on Basilisk now will see it as no trade?
    Quote Originally Posted by Lolindir View Post
    Yes
    Can they trade between their own characters?
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  3. #18
    SWGEmu Admin Lolindir's Avatar
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    Not currently, but we are working on that, so we can account bind items and not only character bound them.
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  4. #19
    Junior Member jarinalepetiot's Avatar
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    yes and same for 30K crate and self powered harvester
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  5. #20
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    A few questions about the changes.

    Could someone ADK an item and then trade that?

    It seems someone could get a resource and then trade that resource.

    And wouldn't it be possible to put the self power unit on a harvester and then transfer deed?

  6. #21
    Junior Member ghostm's Avatar
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    Quote Originally Posted by Syphilis View Post
    A few questions about the changes.

    1. Could someone ADK an item and then trade that?

    2. It seems someone could get a resource and then trade that resource.

    3. And wouldn't it be possible to put the self power unit on a harvester and then transfer deed?
    1. Based on what i saw on TC Prime the No trade applied to the item also
    2. This i think is true
    3. did not test


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  7. #22
    Senior Member Tyrson's Avatar
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    1. ADKed items with new ADKs are also no trade. They remained no trade after deleting the item as well.



    2. If you use the 30k deed, you can still trade the resources:



    3. I just dropped a harvester, put a self-powered deed on it, transferred it to another toon, then picked up the harvester. Not only did I get the self-powered deed on the other toon, it no longer says no-trade on it:



    I imagine they'll probably want to fix that last one. I did all this on TC-Prime.

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  8. #23
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    Quote Originally Posted by Tyrson View Post
    [*]I just dropped a harvester, put a self-powered deed on it, transferred it to another toon, then picked up the harvester. Not only did I get the self-powered deed on the other toon, it no longer says no-trade on it:

    I imagine they'll probably want to fix that last one. I did all this on TC-Prime.
    Thanks Vep - OID pl0x? Or at least the toon it's on and I can pull the OID from the dbase?

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  9. #24
    Senior Member Tyrson's Avatar
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    I placed it with Vepla and transferred it to Dr'Cornelius on TC-Prime.

    The harv deed I used is:

    ARMCC Heavy Chem BER 13.79 (deed_installation): 281477846508754
    Template: object/tangible/deed/harvester_deed/shared_harvester_liquid_deed_heavy.iff
    Appearance: appearance/lod/eqp_tool_datapad.lod
    Position: -12.73, 2.00,17.24
    HP: 1000/1000

    The self-powered deed post transfer/destroy, that's in Dr'C's inventory currently, is:

    Make a harvester self powered (misc_furniture): 281486214402321
    Template: object/tangible/veteran_reward/shared_harvester.iff
    Appearance: appearance/lod/eqp_tool_datapad.lod
    Position: -12.73, 2.00,17.24
    HP: 1000/1000

    I logged back into Vepla and scrolled up to see if I happened to have examined the self-powered deed before using it, but sadly I don't see any debug examine text for it.
    Last edited by Tyrson; 09-23-2021 at 09:34 PM.

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  10. #25
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    I logged back into Vepla and scrolled up to see if I happened to have examined the self-powered deed before using it, but sadly I don't see any debug examine text for it.
    <3 ty. I can track it pretty easily now. It'll help out the QA folks debug

    Quote Originally Posted by jarinalepetiot View Post
    yes and same for 30K crate and self powered harvester
    As LK said, our plans are ever evolving. We want to make sure there aren't surprises (like with what happened with Veplo's testing) at each step. We know it's a PITA for new players (or newly returned players) who are committed to playing so we apologize for the inconvenience. Our hope is the code developed for this over time will be applicable to all sorts of objects and allow us to inject mystery(TM) going forward in our new frontier.
    Last edited by Lolindir; 09-24-2021 at 06:36 AM. Reason: Double post
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  11. #26
    Junior Member j0kasm0ka's Avatar
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    Does the SE Googles suppose to be under the same no trade rule? like in the old live servers.

  12. #27
    Junior Member Tomahawk's Avatar
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    you guys are so cool . thank you very much !

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  13. #28
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    Great news and very exciting possibilities!
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  14. #29
    Newbie Atrox22's Avatar
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    Are there plans to make newly generated vet rewards tradable again in the future? Or is this a permanent change?

  15. #30
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    Quote Originally Posted by Atrox22 View Post
    Are there plans to make newly generated vet rewards tradable again in the future? Or is this a permanent change?
    https://www.swgemu.com/forums/showth...=1#post1677839

    Our plans include evolving the code soon(tm)
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