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Thread: Sunday Stress Test - Round Three 01/29/12

  1. #46
    Developer currently known as cRush
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    Packet Compression was also at full blast during the test. With it off, there would have been zero lag at the end.

    We need to find a way to optimized packet compression, and there are still probably some concurrency optimizations to be made.

    Thanks everyone!

  2. #47
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    LOL

    This was so much fun. I particularly enjoyed the end seeing everyone together in the Cnet plaza just before the MOBs dropped in.

    My favorite line I saw was in the Cloning Facility "Jorg thinks about moving into this cloning facility. It's gettin so familiar" hahaha That was a blast!

    PR- Noyes

  3. #48
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    This was great fun. I've always liked testing, because it makes me feel like I'm helping a little.

  4. #49
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    Hey Vlada. I just ran the geo caves, was awesome. You are missing some of the animals and creatures that were in the original game (more were wandering around which was interesting though). I wasn't sure where to post their locations... so I'm throwing them in here (sorry if not the right place).

    boxes at door -6180 48 -196
    crazed geo -6179 58 -200
    crazed geo -6166 60 -213
    crazed geo -6163 60 -218

    kliknik -6160 48 -204
    kliknik -6124 48 -172
    kliknik -6099 48 -178

    droideka -6089 48 -198

    Giant rock blocking path -6069 48 -255

    kliknik -6085 48 -325
    kliknik -6103 48 -346
    kliknik -6089 48 -348

    droideka -6152 48 -374
    droideka -6197 48 -409
    droideka -6210 48 -382
    droideka -6293 60 -382
    droideka -6349 64 -406
    droideka -6365 64 -422

    2 klikniks in the room (dont remember location exactly) -6385 64 -417

    droideka -6409 64 -398

    acklay outside of caves... approx -6451 121 -254

  5. #50
    Developer currently known as cRush
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    Quote Originally Posted by lilbrp View Post
    Hey Vlada. I just ran the geo caves, was awesome. You are missing some of the animals and creatures that were in the original game (more were wandering around which was interesting though). I wasn't sure where to post their locations... so I'm throwing them in here (sorry if not the right place).

    boxes at door -6180 48 -196
    crazed geo -6179 58 -200
    crazed geo -6166 60 -213
    crazed geo -6163 60 -218

    kliknik -6160 48 -204
    kliknik -6124 48 -172
    kliknik -6099 48 -178

    droideka -6089 48 -198

    Giant rock blocking path -6069 48 -255

    kliknik -6085 48 -325
    kliknik -6103 48 -346
    kliknik -6089 48 -348

    droideka -6152 48 -374
    droideka -6197 48 -409
    droideka -6210 48 -382
    droideka -6293 60 -382
    droideka -6349 64 -406
    droideka -6365 64 -422

    2 klikniks in the room (dont remember location exactly) -6385 64 -417

    droideka -6409 64 -398

    acklay outside of caves... approx -6451 121 -254
    There was no acklay outside of the caves in pre-cu.

    Some of those other mobs you mention are spawning in those locations, but since aggro is still undergoing some changes, they seemed to be getting pulled out of position and not returning.

    The final two rooms need a bit of work still, but have been busy with other things.

  6. #51
    Junior Member jedimonkeylizard's Avatar
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    Quote Originally Posted by Smoki View Post
    Special heavy weapons, heavy weapons, grenades and their draft schematics have not yet been implemented on Nova.
    Funny...they were live on OG SWG for Release 1.0
    The Original JML from Intrepid and Starsider
    The Last IPS President

  7. #52
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    Quote Originally Posted by jedimonkeylizard View Post
    Funny...they were live on OG SWG for Release 1.0
    And i guess they will be live here when this hits 1.0.

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