Swordsman

 

Part 1. - Swordsman a CloseUp
So you want to be a swordsman but have no clue what its all about? Ok, lets have a look at the profession. Swordsman are the dudes with the great/heavy 2h-weapons. We can hit very hard but it takes some time. Even a Master Swordsman is far away from being speed-capped. As a Swordsman u have two damage-types. Kinetic as all the other Melee Profession and BLAST. Blast is very nice to take down Nightsister Elders or Turets etc. We have the 2nd highest melee-toughness(+ 43) in the game. Only TKA havin higher toughness(+ 57). The biggest lack besides speed is accuracy. Swordsman has the lowest accuracy compared to all melee professions. The melee and ranged defense is quiet low too. Our 2nd defense ability is called "Counterattack" - Same as carabineers. If u successfully "counterattack" u prevent the damage from a hit and repeat with an unblockable hit for basic-damage on your target. So its better than dodge (no hit) or block(50% damage reduce to the hit). Like Rifleman we have special attacks to drain the mind of our targets. Some say we are the melee rifleman. I would say we are much better! So if u are looking for a profession witch allows u to kill each and any high-end-mob/npc in this game - Go for Swordsman...:-)) For anything related to PvP have a look at the great pvp-swordsman-guide (sticky) in our forum.

Swordsman Forum Here

 


Part 2. - Get ready to Rumble
To start your way into the swordsman profession u will have to pick up novice brawler from an npc-trainer. This skill will cost u 100 creds and 15 skillpoints. Now u need a weapon to kill some stuff and obtain 2h-weapons/combat xp. Its a bit disappointing but your first weapon will be an axe! If u have some medic skills u will need no doc-buff to obtain the first 2 boxes. otherwise get buffed. I personaly hooked up with a fellow swordsman to get trained on the spot and havin a helping hand if things get to tide for me...
 
Good things while grinding:
- Armor with +70% Kinetic Protection
- Doc-Buffs
- Brandy
- Citrus Snowcake(Food increases Accuracy by +40)
- Synthisteaks
- Stims "b"(any melee should have at least novice medic)
- Speed-Sliced-Weapons depends on the cert your a havin at the time
- Melee-PowerUps for better Weapons-Speed

 
Part 3. - The Grind from Novice Brawler to Novice Swordsman
 
Novice Brawler: 100 Creds, no xp needed
 
Facts: 15 Skillpoints ; Cert for Heavy Axe ; Berserk1 ; Intimidate1 ; WarCry1 ; Basic Attack ; 2h Lunge1
Skillmods: +10 Accuracy and CoB efficacy along +5 Speed and CoB
 
 
* Intermediate 2h Swords: U only need 1k weapons xp for this skill. Just go berserk and kill some lesser stuff witch is around any greater npc-city. After max. 5min. u should be ready to get trained...If´ve done it outside theed...With this skill u will get a new cert for the 2h axe...
 
Facts: 2 Skillpoints ; Cert for 2h Axe ; 2h Hit1
Skillmods: +10 Accuracy and CoB efficacy along +5 Speed and +2 CoB
Total by now: +20 Accuracy, +10 Speed, +7 CoB, +20 CoB efficacy

 
* Advanced 2h Swords: U need 5k xp for this skill witch if´ve done with a kaadu-mission. I´m just using Hit1 and it toke me about 10-15min. to finsh the mission. Now its time for your first sword...u get the cert for the 2h cleaver...
 
Facts: 3 Skillpoints ; Cert for 2h Cleaver ; 2h Head Hit1
Skillmods: +10 Accuracy and CoB efficacy along +5 Speed and +2 CoB
Total by now: +30 Accuracy, +15 Speed, +9 CoB, +30 CoB efficacy

 
* Expert 2h Swords: To get this skill u need 15k xp. Again i did it with kaadu lairs on naabo...Tokes 45min to gether the xp. U obtain again a cert for a new weapon. Its called vibro axe and imo its pretty useless. Just stick with your clever...
 
Facts: 4 Skillpoints ; Cert for Vibro Axe ; 2h Sweep1(useless)
Skillmods: +10 Toughness, +10 Accuracy and +10 CoB efficacy along +5 Speed and +2 CoB
Total by now: +10 Toughness, +40 Accuracy, +20 Speed, +11 CoB, +40 CoB efficacy

 
* Master 2h Swords: For this skill u will need to farm 70k 2h-weapons-xp. I switched from naboo to dantooine and picked up piket missions. they are about 9500 creds each mission...each mission will give u up to 25-30k xp - depends on how many babies will spawn...so u will need up to 3 missions to get the needed xp. It toke me nearly 2 hours to do the 3 missions. With this skill u will gettin your first area-attack(Spin Attack1) and the cert for the 2h curved sword. The 2h curved sword is faster than the cleaver but have lower min damage.
 
Facts: 5 Skillpoints ; Cert for 2h Curved Sword ; 2h Spin-Attackt1
Skillmods: +10 Toughness, +10 Accuracy and +10 CoB efficacy along +5 Speed and +2 CoB
Total by now: +20 Toughness, +50 Accuracy, +25 Speed, +13 CoB, +50 CoB efficacy

 
* Novice Swords: Since u have an area attack its a lot easier to farm xps. For the novice swordsman u will need 125k 2h-weapons xp. Visit a Doc for Buff and stick with piket-missions. U will need to do 5 missions witch should be done within 2hours. Just SpinAttack the lair until the lair/pikets are finshed.
 
Facts: 6 Skillpoints ; Cert for PowerHammer(Blast Damage) ; 2h Hit2
Skillmods: +15 Toughness, +15 Accuracy, +15 CoB efficacy, +10 Speed and +5 CoB, +5 Melee Defense, +15 CounterAttack
Total by now: +35 Toughness, +65 Accuracy, +35 Speed, +18 CoB, +65 CoB efficacy, +5 Melee Defense, +15 CounterAttack

 

Part 4. - The Grind from Novice Swordsman to Master Swordsman

Now its time to level up the trees of the swordsman profession to reach your goal - MASTER SWORDSMAN...U will need the same things while leveling the 2h brawler tree.
Good things while grinding:
- Armor with +70% Kinetic Protection
- Doc-Buffs
- Brandy
- Citrus Snowcake(Food increases Accuracy by +40)
- Synthisteaks
- Stims "b"(any melee should have at least novice medic)
- Speed-Sliced-Weapons
- Melee-PowerUps for better Weapons-Speed
- Gether some AP-Points. U need 620 AP-Points to get the Master! If u can´t find anybody to teach ask a friend if he´s willing to exchange ap-points with u. U both will need 10k combat xp and novice-marksman(one of u 0001 to start the teaching-session)...just teach/drop it 31 times and u both obtain the needed 620 ap-points...last time i did it toke us 20mins...we where lazy there...:-)

I did most of the grind on dantooine and done piket, bol and huurton stalker missions. If u have 300k combat xp left from an other combat-prof its a good time to bump it into xxx3. This gives u some more accuracy and 2 bleed-attacks(mind). Since the bleeds where nerfed hardly they are only useful while fighting high-end-mobs like krayts or nightsister elders. forget about them while u level up the trees. its waste of time. IMO the best way to grind thru the profession is xx1x. Than doing x41x and after this x44x...Last tree should be 444x...Get boxes of the last tree as soon as u have enough combat-xp....

* Intermediate Sword Defense: U need 175k to obtain this skill-box. Along with some skillmod-boni u get a new special attack - 2h spin attack2. IMO its the best area attack for swordsman! It has an damage-multi of 3 and a delay-mod of 2,3. U should stick with this special for the most part of leveling...Just target the lair and spam spin attack2 until all is finshed...
 
Facts: 5 Skillpoints ; 2h SpinAttack2
Skillmods: +10 CoB efficacy, +2 CoB, +1 Melee Migration, +15 CounterAttack
Total by now: +35 Toughness, +65 Accuracy, +35 Speed, +20 CoB, +75 CoB efficacy, +5 Melee Defense, +1 Melee Migration, +30 CounterAttack
 

* Intermediate Sword Techniques: This skill will cost u 175k xp and u only get a new special attack. But this special is very nice! Its 2h HeadHit2...It has and damage-multi of 2,5 but only a delay-mod of 2,3...as the name says its a mindpool-attack...
 
Facts: 5 Skillpoints ; 2h HeadHit2
Skillmods: ./.
Total by now: +35 Toughness, +65 Accuracy, +35 Speed, +20 CoB, +75 CoB efficacy, +5 Melee Defense, +1 Melee Migration, +30 CounterAttack
 

* Advanced Sword Techniques: U have to level 250k XP to get this skill-box. All u get from this is a speed-boost but being a swordsman its all about speed...
 
Facts: 4 Skillpoints
Skillmods: +15 Speed
Total by now: +35 Toughness, +65 Accuracy, +50 Speed, +20 CoB, +75 CoB efficacy, +5 Melee Defense, +1 Melee Migration, +30 CounterAttack

 
* Expert Sword Techniques: For this box u will need 350k xp. It gives u the most powerfull attack a swordsman has - 2h HeadHit3. It attacks the mindpool with an 3,5 damage-multi and has an 2,5 delay-mod. This would be your bread and butter attack after finshing the grind.
 
Facts: 3 Skillpoints ; 2h HeadHit3
Skillmods: ./.
Total by now: +35 Toughness, +65 Accuracy, +50 Speed, +20 CoB, +75 CoB efficacy, +5 Melee Defense, +1 Melee Migration, +30 CounterAttack
 
 
* Master Sword Techniques: U have to level 450k xp for this box. Along with a speed boost u get a new titel "Battlemaster".
 
Facts: 2 Skillpoints
Skillmods: +15 Speed
Total by now: +35 Toughness, +65 Accuracy, +65 Speed, +20 CoB, +75 CoB efficacy, +5 Melee Defense, +1 Melee Migration, +30 CounterAttack

 
* Advanced Sword Defense: Again u need 250k for this box. All u get from this are defense bonis.
 
Facts: 4 Skillpoints
Skillmods: +5 Melee-Def, +5 Ranged Def, +15 CounterAttack, +10 CoB efficacy, +2 CoB, +10 Def. vs. Posture Change
Total by now: +35 Toughness, +65 Accuracy, +65 Speed, +22 CoB, +85 CoB efficacy, +10 Melee Defense, +5 Ranged Defense, +1 Melee Migration, +10 Def. vs. PC, +45 CounterAttack

 
* Expert Sword Defense: 350k needed for this box. Again u get some defense boni and a new special attack(2h sweep2) witch is pretty useless.
 
Facts: 3 Skillpoints ; 2h sweep2
Skillmods: +15 CounterAttack, +10 CoB efficacy, +2 CoB, +1 Melee Migration
Total by now: +35 Toughness, +65 Accuracy, +65 Speed, +24 CoB, +95 CoB efficacy, +10 Melee Defense, +5 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +60 CounterAttack

 
* Master Sword Defense: U guess it...450k xp needed. Again u get some defense bonis and as well a new titel "Expert Heavy Swordsman"
 
Facts: 2 Skillpoints
Skillmods: +5 Melee-Def, +5 Ranged Def, +15 CounterAttack, +10 CoB efficacy, +2 CoB, +15 Def. vs. KD
Total by now: +35 Toughness, +65 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +75 CounterAttack

 
* Intermediate Sword Offense: 175k xp needed for this box. it gives u a new special attack(area attack1) witch is not as good as spin attack2.
 
Facts: 5 Skillpoints ; 2h Area Attack1
Skillmods: +5 Melee-Def, +5 Ranged Def, +15 CounterAttack, +10 CoB efficacy, +2 CoB, +15 Def. vs. KD
Total by now: +35 Toughness, +65 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +75 CounterAttack

 
* Advanced Sword Offense: 250k for this and same as for intermediate swords. only a new special attack (area attack2) witch is again not as good as spin2.
 
Facts: 4 Skillpoints ; 2h Area Attack2
Skillmods: +5 Melee-Def, +5 Ranged Def, +15 CounterAttack, +10 CoB efficacy, +2 CoB, +15 Def. vs. KD
Total by now: +35 Toughness, +65 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +75 CounterAttack

 
* Expert Sword Offense: 350k have to grind for this and it gives u some defense bonis.
 
Facts: 3 Skillpoints
Skillmods: +20 Defense vs. Dizzy, +20 Defense vs. Intimidate, +20 Defense vs. Stun, +4 Toughness
Total by now: +39 Toughness, +65 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +20 Defense vs. Dizzy, +20 Defense vs. Intimidate, +20 Defense vs. Stun, +75 CounterAttack

 
* Master Sword Offense: Once again u need 450k xp to get this box. It gives u some more toughness and another special attack(area attack3). Once again its time for a new title - Cleaver.
 
Facts: 2 Skillpoints ; 2h Area Attack3
Skillmods: +4 Toughness
Total by now: +43 Toughness, +65 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +20 Defense vs. Dizzy, +20 Defense vs. Intimidate, +20 Defense vs. Stun, +75 CounterAttack

 
* Intermediate Sword Finesse: To get this skill-box u need 60k of combat xp. It gives u a new special attack. The 2h mind hit1 damages the mindpool and put a bleed on it as well. Since the devs nerfed the bleeds its not that powerfull anymore.
 
Facts: 5 Skillpoints ; 2h Mind Hit1
Skillmods: ./.
Total by now: +43 Toughness, +65 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +20 Defense vs. Dizzy, +20 Defense vs. Intimidate, +20 Defense vs. Stun, +75 CounterAttack

 
* Advanced Sword Finesse: U need 85k combat xp for this and get +25 Accuracy from it.
 
Facts: 4 Skillpoints
Skillmods: +20 Accuracy
Total by now: +43 Toughness, +85 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +20 Defense vs. Dizzy, +20 Defense vs. Intimidate, +20 Defense vs. Stun, +75 CounterAttack

 
* Expert Sword Finesse: 120k combat xp is needed for this box. It gives u the cert for the scythe(best sword in the game by now) and another special attack. The 2h Mind Hit2 attacks the mindpool and does a mindbleed(stronger than mh1) too.
 
Facts: 3 Skillpoints ; Cert for Scythe-Sword ; 2h Mind Hit2
Skillmods: ./.
Total by now: +43 Toughness, +85 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +20 Defense vs. Dizzy, +20 Defense vs. Intimidate, +20 Defense vs. Stun, +75 CounterAttack

 
* Master Sword Finesse: U need 150k combat xp to get this box. It gives u +30 Accuracy and +10 CounterAttack.
 
Facts: 2 Skillpoints
Skillmods: +30 Accuracy, +10 CounterAttack
Total by now: +43 Toughness, +115 Accuracy, +65 Speed, +26 CoB, +105 CoB efficacy, +15 Melee Defense, +10 Ranged Defense, +2 Melee Migration, +10 Def. vs. PC, +15 Def. vs. KD, +20 Defense vs. Dizzy, +20 Defense vs. Intimidate, +20 Defense vs. Stun, +85 CounterAttack

 
** Master Swordsman: U need 620 AP-Points to get the Master-Title. It gives u the last special attack(2h hit3) along with boni on spd., accuracy and all kind of defense.
 
Facts: 1 Skillpoint
Skillmods: +25 CounterAttack, +15 Accuracy, +10 Speed, +5 CoB, +15 CoB efficacy, +1 Melee Migration, +5 Ranged Def., +5 Melee Def., +10 Def. vs. Blind, +10 Def. vs. KD, +30 Def. vs. Stun
Total by now: +43 Toughness, +130 Accuracy, +75 Speed, +31 CoB, +120 CoB efficacy, +20 Melee Defense, +15 Ranged Defense, +3 Melee Migration, +10 Def. vs. PC, +25 Def. vs. KD, +20 Defense vs. Dizzy, +20 Defense vs. Intimidate, +50 Defense vs. Stun, +10 Defense vs. Blind, +110 CounterAttack

 

Part 5. - I love to play Swordsman! What can i do to "enhance" my swordsman abilities?

This is the part where most players havin different opinions. Some say get Doctor, some say get rifleman and some other would tell u to build an uber stacker. Well to be honest...It depends on how u like to play this game. I will try my best to give u some tips related to PvE. The best way would be to download tc2 and build the templates of your likes and try it out...

1) Good for the FS Quests
 
Master Brawler - +5 Speed, Toughness, Accuracy and CoB ; Lunge2(20m ranged KD) ; Intimidate2 and WarCry2
Master Sword
Master TKA - Mediation, Melee/Ranged Defense and the ability to land all kind of stats(blind/stun/dizzy) on your target
a)Fencer 0400 - Cert for Stun-Bat and capping defense vs. knochdown and posture change
or b)Pike 0040 - DoT Weapons and more balanced def. vs. stats
Medic 2210 - Stims B and cure bleeds with first aid
 
U can cap xps on two professions witch makes it lots easier to grind thru. Later on in the quests u can drop the fencer/pike line and some medic to free up enough skillpoints.

 
2) Nice PvE Killer, mainly dwb, nightsisters, tusken, krayts or rancors
 
Master Brawler - +5 Speed, Toughness, Accuracy and CoB ; Lunge2(20m ranged KD) ; Intimidate2 and WarCry2
Master Sword
Master Pike - Nice area attacks(stun/dizzy/kd) and dot-weapons along with some nice def. vs. stats
Combat Powers 0034 +9 Melee Accuracy and +12 Melee Speed. Both good for pike and swords.
TKA 4000 - Mediation for powerboost, force of will, cure bleeds/poison/disease and woundhealing.
Medic 2000 - Stims B and cure bleeds with first aid
 
IMO the most powerfull pure melee template. The nice area attacks and stat-attacks(/stun/dizz/kd) u are missing as a swordsman will bring up by pike. Along with some nice (mind)dot-pikes u cut thru nightsister elders or krayts within a few minutes...

 
3) Healing Swordsman
 
Master Swords
Master Doc
Scout 1000
 
U can buff yourself and heal all Health and Action and cure disease/poison/fire/stats(kd/dizzy/blind/stun etc.). U will need this abilities since u have next to nothing defense. Your offense abilities are some kind of limitied.

 
4) Hunting Swordsman
 
Master Swords
Master Scout
Master Ranger
Medic 0100
 
Good for people who wanne build a meat-hunter. Being a ranger is some kind of value cuz thru the jedi quests u have to kill some kind of "rare animals". So upcoming jedi will pay u good money to track down there targets...Not to forget that docs are allways paying very well for good meat! U can make some mil. creds within a few weeks...

 
5) Smuggling Swordsman
 
Master Swords
Master Smuggler
Pistoleer 0404
Medic 0100
 
U can slice your armor and weapons. Assemble your own muon and pixies and open your looted locked containers. U can make some money by selling faction points or slice for othter player. Your Pistol-skills are not the best but ok for killing lesser animals/npcs...The ability of feign death can safe your life while fighting high-end-mobs/npcs...

 
6) Corvette/Geno-Cave Swordsman
 
Master Brawler
Master Swords
Combat Powers 0044
TKA 4300
Pistoleer 0040
Medic 2000
 
The Line from Pistoleer gives u +2 ranged migration witch cut down the max. damage of your opponents ranged-weapon. Along with the migration u get some nice defense vs. stats too.