This guide is brought to you by some of
the hard working folks that helped out
on TC-Bria and the continuing efforts of
the Creature Handler Community. Special
thanks to -
- Kalano
- Aiakos
- Red-Dwarf
- Psychopyro80
- greywheel
- Vertexon
- Others that put up with the
Su'fan twins' wonkiness
Section 1 -
General Information
The following is a cut
and paste of
Keldarin's original post in the
'In Testing - DEV' forum.
Pet Growth Changes
- Pet growth
now based on experience earned instead
of time.
- Babies now have the same level and
stats of a full grown creature.
- Babies still grow in size as they
mature and will be able to be trained
with new Pet Abilities that take their
stats and capabilities beyond what they
were born with.
The pet growth system has been rewritten
to give a more engaging play experience
that lets you start working with your
new pets from the moment they are
tamed. Babies have the same level and
stats as their parents and will be able
to fight along side their master at full
capacity from the moment they are
tamed. As a pet fights with it's master
it will earn experience which
contributes to it growth (in physical
size) as well as gaining the capacity to
learn new abilities which can make the
pet more powerful in specific ways then
a wild creature of the same species
would be.
Pet Training Changes
- A new command
training UI was implemented which should
make training commands easier and faster
than previously
- Verbal training of commands works the
same as previously after selecting a
command to train from the new training
UI.
The new command training UI will show
every command you pet is able to learn
as well as the voice command known for
each. Selecting a command to train and
pressing the "Train" button (or
double-clicking a command directly) will
start the voice training. Voice
training works the same as previously.
When your pet is ready to learn a new
voice command a "?" will appear over
it's head and you just need to speak the
command you wish to train it. If this
is it's first time learning a specific
command it will need to pass a training
check to see if it can learn that voice
command. Once your pet knows a specific
command changing it will always succeed.
New Pet Abilities
- Wild tamed pets
now have a chance to start with an
innate Pet Ability.
- Creature Handler can learn these
abilities from their pets and train them
to other pets.
- Pets gain Pet Ability "Slots" and
Ability Training Points as they mature
to learn new Pet Abilities.
- Pet Abilities can be taught to pets to
allow for combat specialization as
desired or general increases in combat
effectiveness.
As some of you have already noticed,
wild tamed pets can now start with
innate Pet Abilities. These abilities
will automatically increase the
effectiveness of your pet, but more
importantly Creature Handlers can learn
those abilities from the pet by fighting
with the pet long enough. Once you have
learned an ability from a pet you be
able to train it to your other pets.
As a pet matures they will gain Ability
"Slots" and Training Points to learn new
Pet Abilities. You can see the progress
to the next maturity level on the Pet
Control Device under the heading
"Training XP". This will show you the
current amount of XP earned and the
total amount of XP required to reach the
next maturity level. Experience is
earned by fighting opponents. At each
maturity level your pet will grow in
size as well gain Training Points and
possibly Ability Slots. Ability Slots
will not be earned at each maturity
level but likelihood of earning one will
increase as a pet reaches full
maturity. Pets will continue to Ability
Slots until they have earned the maximum
possible for their level and they will
continue to earn Training Points until
they have been fully trained.
To train a pet with a new Pet Ability,
target your pet after you have called it
and use the Train Pet command (/trainPet).
If the Creature Handler knows abilities
that can be trained to the pet and the
pet has available slots then the Ability
Training UI will open. From there an
ability can be selected and the "Train"
button pushed to teach the pet the new
ability. Using the Train Pet command
with nothing targeted will show a list
of all Pet Abilities known by the
Creature Handler.
Many of the Pet Abilities permanently
modify your pet's statistics and
capability though several of them are
triggered abilities which must be given
a voice command the same as any other
pet command.
FAQ
- Q.
How do I find out what Abilities I
have learned?
- A.
Use the /train command while not
targeting a pet. This will bring
up the Known Pet Abilities
window.
- Q.
Can I learn Abilities off any pet?
- A.
No. You must tame new
pets and find ones that have
inherent Abilities.
- Q.
What is a Maturity Level?
- A.
This is the term used to
describe the number of times
that a pet has a Training XP
roll over. See Section 3 for
more information.
- What do L1, L2, and L3 mean?
- A. These
are levels of the Ability.
- Q.
What are Training Points?
- A.
Training Points are used to
train Abilities. The number of
Training Points used depends on
Ability being trained.
- Q.
What are Trainable Ability Points?
- A.
Trainable Ability Points are
used to train Abilites. 1
Trainable Ability Point is used
per Ability.
- Q. Why
am I only gaining 1 CH XP?
- A.
Most likely, you are fighting
creatures that appear Grey con
to you. Pets gain CH XP for you
depending on the standard con
scale.
- Q. What
is Training XP?
- A. Training
XP is the XP that your pet gains
while it is used. Don't confuse
this XP with CH XP.
- Q. What
is the best way to gain Training XP
for my pet?
- A.
The quick answer is to not group
with your pet and have it kill
MOBs that are equal to or above
the pets CL. See Section 3 for
more information.
- Q. Why
aren't I gaining Training XP?
- A.
Make sure that you check your
pets entry in the datapad.
Training XP does not show up as
a system message.
- Q.
I'm still not gaining any Training
XP, after checking the datapad.
What's up with that?
- A.
Occasionally, the Training XP
meter will not update correctly,
or becomes stuck. You will need
to store and recall the pet in
order to fix this issue.
- Q.
How do I know if a pet has an
inherent Ability?
- A.
Open your datapad and target the
pet. If it has an Ability, it
will be listed right below the
pet Stats and right above the
trained commands.
- Q.
How long does it take to learn an
Ability from a pet?
- A.
his is a semi random process
that typically takes 3 - 6
Maturity Levels. See Section 2
for more information.
- Q. Can
BE pets have Abilities?
- A.
Yes. However BE pets do not have
inherent Abilites, so you must
train the Ability to the BE pet
- Q.
Can I give my pet to someone else,
so that they can train an Ability?
- A.
Yes. However I suggest that you
bring the pet to full maturity
first. (Typically 10 Maturity
Levels)
- Q.
Can I learn an Ability from someone
else's pet?
- A.
As long as the pet has not been
used in combat, you can learn
Abilities from it.
- Q. Can
a pet unlearn an Ability?
- Q. Do
I need to keep a pet, if I have
learned an Ability from it?
- A.
No. Once you learn an Ability
from a pet, it is yours to keep.
- Q. I'm
not a CH. Can pets gain Training
XP when I use them in combat?
- A.
No. Pets only gain Training XP
for Creature Handlers.
- Q.
My pet is tiny. Will it ever grow?
- A.
Yes. Pets become larger as they
gain Maturity Levels. Typically,
a pet will become fully grown,
physically, after 3 - 8 Maturity
levels.
- Q.
Will the CL of my pet increase as it
gains Maturity Levels?
- A. No.
The CL of a tamed pet no longer
changes, once tamed, with the
exception of some invalid pre-CU
BE'd pets.
- Q.
How do I train my pet as a mount?
- A.
First, you must make sure that
the pet is large enough to
support a saddle, by increasing
the Maturity Levels of the pet.
Once the pet is the appropriate
size, the 'Train Pet As Mount'
option will appear in the Teach
Pet Command window. It is
located as the last normal
command, right above the Ability
Command entries.
Section 2 - Pet Abilities
The Know
Pet Abilities Window
Publish 21 introduced a the /train
command to the Creature Handler
Profession. This command handles all of
the new pet Abilities features. You can
also find a Command Icon for this skill
in the Command Browser (CTRL-A).
Using the /train command, while not
targeting anything, will give you a
complete list of all of the Abilities
that you have learned from a pet. This
listing includes information that is
listed below. Here is a screen shot of
what the Known Pet Abilities window
looks like. This is the same window that
you will use in order to train your pet
new Abilities.
http://www.imagedump.com/index.cgi?pick=setandget&tp=289341&poll_id=0&category_id=19&warned=y
Ability
List
The following is a list of all
current Abilities. Each Ability entry is
listed as it is listed in the Known Pet
Abilities window. Additional information
will be added as it is gathered.
Only newly tamed wild pets will list
whether or not they have an Ability as
soon as they are tamed, on the Pet
Control Device. Existing pets will not
have any Abilities for you to learn. The
only way to gain a new ability is to
tame a pet. Not all tamed pets will have
an ability. To see if your newly tamed
pet has an inherent Ability, check
the Pet Control Device, in the datapad. If
the pet has an inherent Ability, it will
be listed under the normal pet stats. By
Inherent Ability, I am referring to an
Ability that it knows as soon as it is
tamed.
Triggered
Attacks
Bleeding
Attack (Triggered)
Training Cost:
(L1)
14
(L2)
32 (L3)
--
This special attack allows your pet
to inflict an injury that will
continue to Bleed for a short period
of time.
- Target is hit with this
effect. The Bleed appears to be
based off of the CL of the
creature being affected.
Eye Gouge
(Triggered)
Training Cost:
(L1)
14
(L2)
32 (L3)
--
This special attack allows your pet
to Blind an enemy for a short period
of time.
- Target is hit with this
effect, but it is unknown how
effective Blindness is. This
Ability appears to last for 60
seconds.
Hamstring
Attack (Triggered)
Training Cost:
(L1)
14
(L2)
32 (L3)
--
This special attack allows your pet
to reduce the movement speed of an
enemy for a short period of time.
- Target is hit with this
effect, but it is unknown how
effective the reduced movement
speed is
Imperiling
Feint (Triggered)
Training Cost:
(L1)
14
(L2)
32 (L3)
--
This special attack allows your pet
to reduce an enemy's Defenses for a
short period of time.
- Target is hit with this
effect, which reduces the
targets Defenses. This Ability
appears to last for 60 seconds.
Intimidating
Attack (Triggered)
Training Cost:
(L1)
14
(L2)
32 (L3)
--
This special attack allows your pet
to Intimidate an enemy which reduces
their damage output for a short
period of time.
- Target is hit with this
effect, which reduces the
targets damage output as. This
Ability appears to last for 60
seconds.
Knockdown
Attack (Triggered)
Training Cost:
(L1)
14
(L2)
32 (L3)
--
This special attack allows your pet
to Knockdown an enemy for a short
period of time.
- Target is hit with this
effect, and knocked down.
Pinning Attack (Triggered)
Training Cost:
(L1)
14
(L2)
32 (L3)
--
No information
at this time due to not being
confirmed in game.
Staggering
Attack (Triggered)
Training Cost:
(L1)
14
(L2)
32 (L3)
--
This special attack allows your pet
to Stun an enemy for a short period
of time.
- Target is hit with this
effect, but it is unknown how
effective the Stun is
Triggered
'Buffs'
Frenzied
Assault (Triggered)
Training Cost:
(L1)
8 (L2)
24 (L3)
56
When activated, this ability
increases the amount of damage of
each attack your pet performs at the
expense of it's defensive
capabilities.
Guarded Stance
(Triggered)
Training Cost:
(L1)
8 (L2)
24 (L3)
56
When activated, this ability reduces
the amount of damage your pet takes
in combat while reducing the amount
of damage done by it's attacks.
Self-Sacrifice
(Triggered)
Training Cost:
(L1)
8 (L2)
24 (L3)
56
When activated, this ability allows
a pet to intercept attacks directed
at it's master taking some of the
damage itself. The pet must stay
close to it's master in order to
defend it.
Permanent Enhancements
Aggression
(Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently increases
the amount of Hate generated by each
of your pets attacks.
- This holds aggro very
nicely, when put on a creature
that has 250+ damage.
Beastly
Constitution (Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanent improves the
Health Regeneration of your pet.
- (May or may not be working
as intended. This does not
appear to increase the BE'd pet
listing.)
Combat Agility
(Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently gives your
pet a slight chance to perform a
Critical Attack in combat.
- (May or may not be working
as intended. This does not
appear to increase the BE'd pet
listing.)
Cowering
Vigilance (Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This innate ability makes your pet
automatically go into a Defensive
state, reducing damage taken, when
it gets low on health.
Defensive
Agility (Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently gives your
pet a slight chance for a Critical
Save when attacked and only take
half damage.
- (May or may not be working
as intended. This does not
appear to increase the BE'd pet
listing.)
Fleet Footed
(Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently increases
the speed of your pet's movement.
- (May or may not be working
as intended.)
Frenzied Blitz (Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently increases
the Speed of your pet's attacks.
- (May or may not be working
as intended. This does not
appear to increase the BE'd pet
listing.)
Hunted
Withdrawal (Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanetly reduces the
amount of Hate generated by each of
your pets attacks.
Lightning
Reflexes (Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently increases
your pet's Defense.
- (May or may not be working
as intended. This does not
appear to increase the BE'd pet
listing.)
Marring Storm
(Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently increases
the amount of Damage your pet does
with each attack.
(L1) = 8% max
damage increase
(L2) = 12% max damage increase
(L3) = 18% max
damage increase
There seems to be a bit of
rounding going on so these vary a
bit. It is unknown if these are
cumulative or determined by highest
level at this time, but likely the
latter. Thank you Seiryuu for the
information.
Panicked Rage
(Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This innate ability makes your pet
automatically go into a Frenzied
state, causing more damage during
combat, when it gets low on health.
- When this Innate is
triggered, it increases damage
by approximately 12% and
displays the following system
message - Your pet becomes
enraged from the wounds it has
taken!
Precision
Strike (Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently increases
your pet's Accuracy when attacking.
- (May or may not be working
as intended. This does not
appear to increase the BE'd pet
listing.)
Thick Skin
(Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently increases
your pet's Armor.
- (May or may not be working
as intended. This does not
appear to increase the BE'd pet
listing.)
Vigorous
Health (Innate)
Training Cost:
(L1)
5
(L2)
15 (L3)
45
This ability permanently improves
the Health of your pet.
(L1) = (Base
Health) * 1.04 + 100
(L2) = (Base
Health) * 1.08 + 250
(L3) = (Base
Health) * 1.12 + 500
These are not cumulative. The
highest level determines the health
bonus, making a 'freebie' worth more
than training the higher slots.
Thank you Seiryuu for the equation.
Creature vs
Ability
Certain creatures appear to be
more likely to have certain Abilities,
when tamed. The following is a list of
possible creatures that you should try
taming, if you wish to find a certain
Ability. It is not guaranteed that a
tamed pet will have the Ability listed,
since there appears to be some
amount of randomness involved in the
process.
The following list is provided by
Anarrion. It shows the relationship of
Ability grouping that has been found.
The following thread has a much more
in-depth listing of Abilities found on
different creatures.
http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=244847&jump=true
Vigorous Health, Beastly
Constitution (Health)
- L1
Bageraset, Choku Pup, Bull Bantha,
Dune Bantha, Feral Bantha, Bol,
Eopie, Desert Eopie, Dwarf Eopie,
Jundland Eopie, Fambaa, Rogue Fambaa,
Gronda, Gurk, Gurk Gatherer, Gurk
Tracker, Humbaba, Savage Humbaba,
Berzerk Khamurra, Piket Longhorn,
Plains Hunter, Desert Razorback,
Ronto, Bull Ronto, Mature Snorbal
Male and Female, Giant Veermok
- L2
Bolle Bol Bark Biter, Seething Bol
Crusher, Bolma Female, Female
Brackaset, Mature Hanadak, Female
Mamien, Male Mamien, Fierce Piket
Protector, Piket Plains Walker?,
Thune, Thune Grassland Guardian,
Thune Herd Leader, Hostile Thune
Mother, Verne, Verne Calf, Verne
Bull
- L3
Choku Hunter, Rhoa Kwi Guardian,
Rhoa Kwi Pack Hunter, Rhoa Kwi Pack
Leader, Shear Mite
Thick Skin, Cowering
Vigilance, Defensive Agility
(Defense)
- L1
Dewback, Grizzled Dewback, Mountain
Dewback, Dragonet, Dune Lizard,
Ikopi Stag, Kreetle, Horned Krevol,
Spiked Krevol, Rot Mite, Decay Mite,
Mound Mite, Wood Mite, Forest Mite,
Deadly Forest Mite Guardian, Giant
Sand Beetle
- L2
Angler, Giant Angler, Brackaset,
Brackaset Male, Delirious Merek
Avenger, Male Snorbal Calf, Vesp,
Vesp Avenger
- L3
Gaping Spider Queen, Shear Mite
Soldier, Arachne Warrior??
Lightning Reflexes, Guarded
Stance (Defense)
- L1
Ikopi, Kima, Piket Longhorn Female,
Rill, Veermok Guard, Cowardly
Gurreck, Diseased Vrelt
- L2
Bolma Male, Merek Harvester
- L3
Arachne Warrior, Surefoot Brackaset,
Stoneskin Hanadak, Lurking Shear
Mite
Aggression, Intimidating
Attack, Self-Sacrifice
(Tank)
- L1
Carrion Spat, Giant Carrion Spat,
Huurton Matron, Kahmurra, Kusak Pup,
Aged Lantern Bird, Murra, Mountain
Murra, Plains Piket, Piket Plains
Walker?, Female Grassland Slice
Hound
- L2
Frenzied Graul, Giant Pharple,
Stintaril Scavenger
- L3
Ancient Reptilian Flyer, Mature
reptilian flyer, Young Reptilian
Flyer
Fleet Footed, Hamstring
(Escape)
- L1
Bol Pack Runner, Corellian Butterfly
Worker, Corellian Butterfly Warrior,
Flewt, Flit Bloodsuckers, Dalyrake
Matriarch, Flit Harasser, Giant
Flit, Fynock, Giant Peko Peko,
Female Plains Tuskcat, Lantern Bird,
Radiant Lantern Bird, Shimmering
Lantern Bird, Spineflap Guard,
Spineflap Soldier, Spineflap
Handmaiden, Swirl Prong
- L2
Flewt, Remmer Dune Scavenger, Gackle
Bat, Giant Gackle Bat, Ravaging
Gackle Bat, Desert Gurreck Charger,
Gurnaset, Merek Cavern Creeper,
Sulfur Pool Mynock, Reptilian Flyer,
Enraged Reptilian Flyer, Swirl Prong
- L3
Marring Storm, Imperiling
Feint, Precision Strike
(Damage)
- L1
Blurrg Hunter, Flesh Eating Chuba,
Gurk Whelp, Hanadak Drifter,
Mantigrue Night Hunter, Narglatch,
Quenker Ravager, Female Razor Cat,
Roba Runt, Shaupaut Hunter, Greater
Shaupaut, Mountain Squill, Ravenous
Torton, Wrix, Mottled Wrix
- L2
Arachne Drone?, Mutant Baz Nitch,
Boar Wolf, Boar Wolf Cub, Blurrg,
Blurrg Hunter, Crimson Blurrg,
Diseased Blurrg, Blurrg Sand
Crawler, Choku Pup, Kwi, Toxic Merek
Battlelord, Bark Mite Burrower
Drone, Bark Mite Burrower Worker,
Bloodseeker Mite, Bloodseeker Mite
Guardian, Rancor, Rancor Youth, Roba,
Skreeg Warrior Elite
- L3
Boar Wolf Ravager, Blood-fenzied
Boar Wolf, Bolle Bol Stomper,
Festering Squill, Kamurith Defiler
Bleeding Attack, Panicked
Rage, Frenzied Blitz
(Damage)
- L1
Female Dire Cat, Savage Guf Drolg,
Devil Gulginaw, Huurton Howler,
Huurton Huntress, Huurton Pup,
Violent Krahbu, Juvenile Langlatch,
Langlatch Hatchling, Mantigrue Night
Stalker, Nightspider Poison Spitter,
Piket Plains Walker?, Spitting Rawl,
Crazed Roba, Razor Cat, Crimson
Razor Cat, Famished Sludge Panther,
Minor Sludge Panther, Rabid Squall,
Erratic Swirl Prong?, Horned
Voritor, Voritor Lizard?
- L2
Arachne Drone, Arachne Hatchling,
Blurrg, Mantigrue Reaper, Merek
Assassin, Purbole Hunter, Injured
Purbole, Gaping Spider, Crystal
Snake, Young Spined Snake, Giant
Spined Snake, Sandy Spined Snake,
Spined Snake Recluse, Great Plains
Stalker, Stintaril, Voritor Dasher,
Grassland Voritor, Grassland Voritor
Tracker, Horned Voritor Lizard,
Voritor Lizard, Slinking Voritor
Hunter, Voritor Tracker, Vexed
Voritor Lizard
- L3
Arachne Drone, Venom-Filled Arachne,
Kamurith Snapper, Noxious Squill,
Rhoa Kwi Hunter
Frenzied Assault, Hunted
Withdrawal, Combat Agility
(Damage)
- L1
Choku Female, Giant Dalydrake,
Sentry Hermit Spider, Huurton,
Bloodseeker Mite Drone, Nightspider
Aggressor, Peko Peko, Rabid
Shaupaut, Greater Sludge Panther,
Noxious Vrelt Scavenger, Grand Wrix
- L2
Putrid Borgle, Choku Male, Hilltop
Gurreck Hunter, Blood Stained Merek,
Purbole Scout, Purbole Stalker?,
Quenker Relic Reaper, Vesp Hunter
- L3
Kinad Baz Nitch, Bloodseeker Mite
Queen, Bull Rancor, Giant Crystal
Snake, Gaping Spider Hunter
Knockdown, Eye Gouge,
Staggering Attack (Debuff)
- L1
Lesser Bocatt, Bolle Bol, Rogue
Bageraset, Lowland Brackaset,
Corellian Butterfly, Corellian
Butterfly Drone, Caper Spineflap,
Caper Spineflap Drone, Chuba, Cu Pa,
Durni, Crazed Durni, Plodding
Falumpaset, Jungle Fynock, Gnort,
Massive Gnort, Gualama?, Bachelor
Gualama, Gubber, Hurrton Stalker,
Pouncing Jax, Kaadu, Motley Kaadu,
Krahbu, Charred Krevol, Scorched
Krevol, Knotted Krevol, Kusak, Kusak
Stalker, Rotting Decay Mite Guard,
Dwarf Nuna, Paralope, Perlek, Savage
Quenker, Lesser Desert Womp Rat,
Greater Desert Womp Rat, Variegated
Womp Rat, Mutant Womp Rat, Slum Rat,
Horned Rasp, Fanned Rawl, Vine Rawl,
Scyk, Sevorrt, Sharple, Shaupaut,
Female Slice Hound, Grassland Slice
Hound, Hermit Spider, Night Spider,
Male and Female Squall, Squill,
Desert Squill, Swirl Prong Impaler,
Erratic Swirl Prong?, Tabage, Male
Tusk Cat, Swamp Tusk Cat, Plains
Tusk Cat, Worrt, Minor Worrt,
Veermok Sentry, Dashing Vir Vir,
Twilight Vir Vir, Vrobal, Vynock,
Zucca Boar
- L2
Roaming Desert Borgle, Borgle Life
Sapper, Gackle Bat Hunter, Massive
Gnort, Graul Mauler, Gurreck,
Injured Kwi, Perlek?, Perlek
Scavanger, Purbole, Purbole
Stalker?, Savage Quenker, Skreeg
Female, Skreeg Scout, Skreeg
Warrior, Skreeg Warrior Elite
- L3
Learning
an Ability
In order to learn an Ability from a
tamed pet, you must use the pet in
combat. The learning process is
semi-random, but typically will take an
average of 3 Maturity Levels. The
following are a few things that
influence this process. -
- How many Maturity Levels your
pet has gained.
- The CL of the pet
- The Level of the Ability.
- The number of kills that the pet
has.
- Random Luck, may
or may not be influenced by the FS
Luck skill
- Air speed and velocity of the
wind storms on Tatooine.
As you can see, its not an exact
science yet. Pets typically pass on
their Ability between 0 and 4 Maturity
Levels. The learning process will not
usually occur when the pet gains a
Maturity Level. This event can
occur after any MOB is taken down.
WARNING
- You can not learn an ability from a
pet that has already been used in
combat, by another toon. If the pet has
any amount of XP earned, while in the
care of another CH, you will not be able
to learn the ability that it possesses.
This includes abilities that have been
trained by another CH. Pets that have
been tamed by someone else, and then
traded to a new master, can have their
Ability learned, just as long as the pet
does not have any gained XP.
Also keep in mind that pets do not
naturally gain Abilities through use.
Abilities will only appear on a pet
randomly when tamed, or after you have
trained the pet.
A system message will appear, each
time you learn an ability from a pet.
The name of the Ability will appear in
yellow lettering on screen.
Section 3 - Maturity Levels
'Leveling' a Pet
Each pet must gain a certain amount
of pet XP, depending on its CL, in order
to gain a Maturity Level. Do not confuse
the Maturity of the pet with its normal
CL. The CL of the pet will never change.
If you tame the pet as a CL20, it will
always be a CL20.
The Maturity Levels are not listed as
any form of level, on the pet control
device. It is only a term being used to
describe what happens as the pet is used
more in combat and gains its
own Training XP. The term is used to
assist others to understand how many
times the pet must hit its Training XP
cap, and roll back over to 0 XP.
Between approximately 3 and 10
maturity levels, the pet will grow to
full size. This has no
effect on the stats of the pet, or the
number of Training Points or Trainable
Ability Slots. This is simply the
'physical' size of the pet skin.
The following is a list of pet CL and
how much XP is needed to 'level up' the
pets maturity.
CL 1 =
1375
CL 25 = 62575
CL 49 = 210175
CL 2 = 2200
CL 26 = 67000
CL 50 = 218200
CL 3 = 3025
CL 27 = 71575
CL 51 = 226375
CL 4 = 4300
CL 28 = 76300
CL 52 = 234700
CL 5 = 5575
CL 29 = 81175
CL 53 = 243175
CL 6 = 7000
CL 30 = 86200
CL 54 = 251800
CL 7 = 8575
CL 31 = 91375
CL 55 = 260575
CL 8 = 10300
CL 32 = 96700
CL 56 = 269500
CL 9 = 12175
CL 33 = 102175
CL 57 = 278575
CL 10 = 14200
CL 34 = 107800
CL 58 = 287800
CL 11 = 16375
CL 35 = 113575
CL 59 = 297175
CL 12 = 18700
CL 36 = 119500
CL 60 = 306700
CL 13 = 21175
CL 37 = 125575
CL 61 = 316375
CL 14 = 23800
CL 38 = 131800
CL 62 = 326200
CL 15 = 26575
CL 39 = 138175
CL 63 = 336175
CL 16 = 29500
CL 40 = 144700
CL 64 = 346300
CL 17 = 32575
CL 41 = 151375
CL 65 = 356575
CL 18 = 35800
CL 42 = 158200
CL 66 = 367000
CL 19 = 39175
CL 43 = 165175
CL 67 = 377575
CL 20 = 42700
CL 44 = 172300
CL 68 = 388300
CL 21 = 46375
CL 45 = 179575
CL 69 = 399175
CL 22 = 50200
CL 46 = 187000 CL 70 = 410200
CL 23 = 54175
CL 47 = 194575
CL 24 = 58300
CL 48 =
202300
After each battle with a mob, your
pet will gain Y points of Training XP.
This amount appears to be based on your
Level, the pets CL, and the CL of the
mob that you are fighting. Using your
pet to take down a lair appears to give
a significant amount of XP. Your pets XP
is completely separate from your own CH
XP and does not appear to have any
effect on your rate of gaining XP.
Training XP is
only listed in the datapad, on the pet
control unit. It does not show up as a
system message.
Possible
Training XP Feature and/or Bug
There appears to be a way for pets to
gain Training XP at a fairly steady
pace, that is based upon the CL vs CL XP
model for toons. Here is how it works -
- Chose a pet that you want to
bring the maturity levels up on.
- Find a type mob that is of
appropriate CL as the pet. If the
pet is CL4 then find mobs that are
in the CL1 - CL5 range.
- DO NOT group with the pet.
- Have the pet attack the mobs,
while healing / helping it in
combat.
- Wash and repeat
This method will give your pet full
Training XP, with minimal risk to the
pet, or you, if the pet is 15+ Levels
lower then you are. As long as you do
not group up with the pet, it will gain
Training XP fairly quickly, compared to
using the pet in your normal combat
group. If you group up with the pet, and
attempt to kill mobs that are of a lower
CL then your own, then the pet will only
gain 1 Training XP. I believe this to be
a feature addition, since it would allow
a CH the ability to train 3 non-CH
creatures in a relatively short amount
of time so that they can become fully
grown to use as a mount and given
Abilities.
And just to clarify, using the pets
to kill mobs of a level appropriate to
their own, will give you XP based upon
your Level vs the mobs level. This means
that if you have your pack of kaadu
female (babies) hunting CL14s and you
are a Level 80, you will only gain 1 CH
XP, while your kaadu will gain full
Training XP.
Training
Points
The following
is Temporary Training point chart. More
information still needs to be gathered,
to insure its accuracy.
CL 1 - 6 = 7
Training Points
CL 7 - 13 = 8
Training Points
CL 14 - 20 =
9 Training Points
CL 21 - 27 = 10
Training Points
CL 28 - 34 = 11
Training Points
CL 35 - 43 =
12 Training Points
CL 44 - 47 = 13
Training Points
CL 48 - 54 =
14 Training Points
CL 55 - 63 =
15 Training Points
CL 64 - 70 =
16 Training Points
This list tells you the number of
Training points that your pet will gain
with each maturity
level.
There currently appears to be no
limit on the number of Training Points
that your pet can gain, as long as you
keep increasing the maturity level of
the pet and do not train it with the
maximum number of Abilities that it can
have, based on its level.
Trainable
Ability Slots
Trainable Ability Slots are gained
periodically through the course of using
your pet, until the pet reaches its
maximum, based upon the CL range of the
creature.
The following
is a Temporary Trainable Ability
Slot chart. More information still needs
to be gathered, to insure its accuracy.
This chart does not include any Ability
Slots that the pet was tamed with, since
tamed Abilites appear to be 'free'. Each
CL of creature appears to have a range
of Trainable Ability Slots that is
random, but based upon a set range.
CL 1 - 15 = 3 -
5 Trainable Ability Slots
CL 16 - 30 = 4 -
6 Trainable Ability Slots
CL 31 - 45 = 5 -
7 Trainable Ability Slots
CL 46 - 60 = 6 -
8 Trainable Ability Slots
CL 61 - 70 = 7 -
9 Trainable Ability Slots
A system message will appear each
time your pet gains either Training
Points, or a Trainable Ability Slot
Training a Pet an Ability
In order to /train a pet a new
ability, you must first possess the
ability, as described above. You
will also need to bring the maturity
levels up on the pet, so that you
have Trainable Ability Slots and
Training Points.
When all of this is done, the /train'ing
process if very simple. Target your
pet and give the /train command.
This will bring up a menu (link
listed above) that lists all of the
Abilities that you can /train the
pet. Abilities that the pet already
possesses will not be displayed.
At this point, you will only be able
to teach your pet L1 Abilities,
unless your pet already has an L1
Ability from being /train'd by
another CH or by having the Ability
when it was tamed. Once you select
the Ability, the number of Training
Points required for the Ability will
be deducted from the pets current
total. 1 Trainable Ability slot will
also be deducted from your pets
current total.
In order to train L2 and L3
Abilities, your pet must possess the
corresponding previous level of the
Ability. This means that in order to
/train a L2 Ability, the pet must
have the L1 Ability. In order to
/train a L3 Ability, your pet must
have the L2 Ability. Each Ablity
will cost your pet 1 Trainable
Ability Slot. So, in order to /train
a pet with an L3 Ability, you will
need to use 3 Trainable Ability
Slots. This 'cost' can be reduced if
you tame a pet that already has an
Ability when it is tamed.
An example would be, you want to
/train a pet Fleet
Footed (L3). In order
to train this Ability, your pet
would need 5 + 15 + 45 Training
Points and 3 Trainable Ability
Points, in order to learn the L1,
L2, and L3 versions of the Ability.
If the pet already possessed the L1
version of the Ability, then it
would only cost the pet 15 + 45
Training Points and 2 Trainable
Ability Points. If the pet already
possessed the L2 version of the
Ability, then it would only cost the
pet 45 Training Points and 1
Trainable Ability Point.
Abilities that are found on a pet,
when it is tamed, do not reduce
the total number Trainable Ability
Points that a creature can have,
when it reaches full maturity. Any
Ability that is found on a newly
tamed pet is considered a 'free'
Trainable Ability Slot.
Here is an
example of how this works -
Johnny has a CL69 pet. Johnny uses
his pet for a while and it gains
399170 Training XP. After the next
combat, Johnny's pet gains enough
Training XP to hit its first
maturity Level. Johnny's pet gains
16 Training Points. After a while
longer, Johnny's pet once again
trips the Training XP, for its
second maturity Level, which gains
the pet 16 more Training Points.
This time, Johnny's pet also gains 1
Trainable Ability Slot. This gives
Johnny's pet a total of 32 Training
Points and 1 Trainable Ability Slot.
Section 4 - New Pet Commands
These Commands
do not currently appear to be
working at this time.
The following is a list of the new
commands that were added with this
Publish. In order to utilize any of
these commands, you must have a pet
called that has one of the listed
abilities. Only the Ability that the
pet has can be commanded.
For example - Johnny has a Huurton
with the Ability Bleed Attack (L2).
You can either train the pet to use
this attack, using the Pet Command
window interface, listed under
Abilities, or you have issue the
command line entry /petBleedAttack.
This can be shortened with /petBle,
and possibly /petB.
- /petBleedAttack
- This command can be used in
conjunction with
the ability Bleed Attack (L1 -
L3)
- /petBlindAttack
- This command can be used in
conjunction with the ability Eye
Gouge (L1 - L3)
- /petDefenseBreakAttack
- This command can be used in
conjunction with the
ability Imperiling Feint (L1 -
L3)
- /petIntimidateAttack
- This command can be used in
conjunction with the
ability Intimidating Attack (L1
- L3)
- /petKnockdownAttack
- This command can be used in
conjunction with the
ability Knockdown Attack (L1 -
L3)
- /petPinAttack
- This command can be used in
conjunction with the
ability Pinning Attack (L1 -
L3) **
- /petSnareAttack
- This command can be used in
conjunction with the
ability Hamstring Attack (L1 -
L3)
- /petStunAttack
- This command can be used in
conjunction with the
ability Staggering Attack (L1 -
L3)
** No
one has reported information
regardiing this ability, at this
time.
As more information about this new
system is found, I will expand this
guide. I hope that it helps a few of
you other there.
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