![]() |
|||||||||
![]() ![]() |
| ||||||||
|
How To Change Toolbars And Access Hot Keys |
By: Kierstad, Posted at: Mon, Jul 21st 4:27 PM 2003, Last Edited: Tue, Sep 14th 10:47 AM 2004
Rated 4.55 by 9 people |
A lot of people have been asking about this, so I'm going to answer it after doing some testing myself.
How To Change Toolbar Panes Similar to the above, you can change your toolbar panes in a macro. Say I want to have all my weapons in one toolbar, and all my armor in another. In order to use a macro to change to that pane, then call the appropriate slot, I need to first switch to that Toolbar Pane. Let's say I'm using Pane 6. /ui action toolbarPane05 Again, you actually have 12 toolbar panes, from 00 to 11. Why 12? Well, since each toolbar has two rows of possible slots, each toolbar then has two panes. A pane is a row. Let's leave it at that. You obviously need to be careful as to where you are placing items on your toolbar and remember that if you do NOT have it expanded to two rows, it will always be the odd number that you need to call. I'm going back to playing now, if anyone wants more detail or has questions, feel free to post and I'll respond when I get a chance. I sure hope devs don't break this functionality (knowing them they might because this now would allow someone to write a macro that calls other macros....ugh). Once you've changed to the appropriate pane, you can then issue the /ui action toolbarSlotxx command to activate whatever is in that slot. As a recap: Equip An Item /ui action toolbarSlotxx # xx is a number 00-23 related to the 24 slots in one toolbar. Unequip An Item /ui action toolbarSlotxx # xx is a number 00-23 related to the 24 slots in one toolbar, and is the one you have equipped. It will be highlighted green. Switch To A Pane And Equip An Item /ui action toolbarPanexx # xx is a number 00-11 related to the 12 total panes you have available. Each toolbar has two panes, 6 toolbars total = 12 panes. /ui action toolbarSlotxx # Same as the previous step for equipping an item. /ui action toolbarPanePrev # Will only take you back to the pane directly before the one you are currently on. Addendum What I've done is actually tried two different setups: one with all specials in the same bank and weapons at the end (only enough really for two different weapons and their attacks since they're grouped in fours), and another setup with the weapons on the second pane of the same toolbar as the attacks. The intervening spaces hold things such as /harvest macros and /loot macros, etc. An example of what I currently have is like this in order 1. AttackLair # Equips my bowcaster and does /overcharge;/peace 2. HeadShot # Simply /headshot - whichever one I have right now 3. BodyShot # /bodyshot2 4. Intimidate # /intimidate 5. Stun # /unarmedStun 6. Blind # /unarmedBlind 7. Hit # /unarmedHit1 8. Lunge # /unarmedLunge1 - for human MOBs 9. HealMe # /healdamage self 10. HarvestHide # /harvest hide 11. HarvestBone # /havest bone 12. Loot # /loot 13. Empty 14. Empty 15. Empty 16. Empty 17. Empty 18. Empty 19. Empty 20. Empty 21. Empty 22. Bowcaster 23. DH17 Pistol (still the best pistol I can find so far and man have I been looking) 24. Vibro Knucklers Now, I did have some macros made to actually script combat, but I found that with failure rates on integral attacks such as intimidate, made it rather moot. For my weaponsmith, I do have more involved macros that actually equip/unequip armor and weapons to switch between combat and sampling. Sampling with armor on is just um..well dumb Addennum No. 2 Yes, there is a command for going to next and previous toolbars (syntax uses pane, but it's the same): /ui action toolbarPaneNext # Switches to the next toolbar in the series of 6 /ui action toolbarPanePrev # Switches to the previous toolbar in the series of 6. I actually use macros that switch to equip my weapons (on they're own toolbar) then switch to another toolbar with specials and combat macros for that style. Toolbar #6 Slot 00: Rifle Slot 01: Pistol Slot 02: Knuckles Slot 09: EquipRifle Slot 10: EquipPistol Slot 11: EquipKnuckles Toolbar #2 (Melee Bar) Slot 00: AttackLair* Slot 01: Intimidate Slot 02: UnarmedStun Slot 03: UnarmedBlind Slot 04: UnarmedLunge (Works well on humanoids imho but only if you force them prone i.e. two attacks) Slot 05: Slot 06: Slot 07: HarvestBone Slot 08: HarvestHide Slot 09: HealMe Slot 10: EquipRifle Slot 11: EquipPistol Toolbar #3 (Pistol Bar) (Has some other specials on second row 12-23) Slot 00: AttackLair Slot 01: OverCharge Slot 02: BodyShot2 Slot 03: BodyShot1 Slot 04: KipUp Slot 05: Dive Slot 06: Roll Slot 07: HarvestBone Slot 08: HarvestHide Slot 09: HealMe Slot 10: EquipRifle Slot 11: EquipKnuckles Toolbar #4 (Rifle Bar) (Has some specials on second row 12-23) Slot 00: AttackLair Slot 01: OverCharge Slot 02: HeadShot Slot 03: TakeCover Slot 04: Aim Slot 05: Slot 06: Slot 07: HarvestBone Slot 08: HarvestHide Slot 09: HealMe Slot 10: EquipRifle Slot 11: EquipKnuckles Macro Notes EquipRifle EquipPistol EquipKnuckles AttackLair (separate for all weapons due to delays) HarvestBone HarvestHide HealMe Corpse EquipRifle /ui action toolbarPane05 # 05 because the real index is 00-05, not 01-06 /ui action toolbarSlot00 # Equips the rifle /ui action toolbarPane03 # Fourth toolbar, see above note on indexing EquipPistol /ui action toolbarPane05 # See above notes /ui action toolbarSlot01 # Equips the pistol /ui action toolbarPane02 # Third toolbar, see above EquipKnuckles /ui action toolbarPane05 # See above notes /ui action toolbarSlot02 # Equips Knucklers /ui action toolbarPane01 # Second toolbar AttackLair Each weapon type has to have the numbers looked into for the pause between the first and last commands. Just haven't taken the time to do it yet. /overcharge /pause 5 /peace HarvestBone/HarvestHide Another simple macro: /harvest hide /harvest bone HealMe Another simple macro /healdamage self Corpse My corpse macro /corpse;/say Here I go draggin my corpse, draggin my corpse, draggin my corpse... /corpse;/say Here I go draggin my corpse, draggin my corpse, draggin my corpse... /corpse;/say Here I go draggin my corpse, draggin my corpse, draggin my corpse... /corpse;/say Here I go draggin my corpse, draggin my corpse, draggin my corpse... Hope that helps some of you out. Of course, if I wanted to just switch back and forth between two toolbars if I was simply a unarmed and say carbineer, then you could change the equip macros to switch previous or next depending on where they were. Agrippa, Wookie, Corellia - Sunrunner Bit Twiddler, Human, Tattooine - Naritus Pegai Runningfly, Human, Tattooine - Unknown |
SWG: General: How To Change Toolbars And Access Hot Keys, by Kierstad |
Forum system by Illia |