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From Non-FS to Jedi Padawan v1.5b |
By: Ithiris, Posted at: Fri, Oct 15th 2:05 PM 2004
Rated 5.00 by 4 people |
This Guide has bugs! And I need your help clearing
Also, please note, THIS IS NOT A Q&A OR A BUG REPORTING THREAD.
This Guide is here to answer questions and provide guidance on how to progress from complete non-force sensitive to Jedi Padawan. It will likely require numerous revisions, but I'll try to do the best I can, if you spot something wrong, please PM me. Keep in mind this is NOT a guide through each of the Village Quests, I will be doing them all, and if the feedback to this guide is positive, I will look to do more in the future based on the Quests. From 'normal' to 'glowing'. This is the easiest part of the entire Jedi grind, simply collecting badges and completing themeparks and missions. Even a casual player should complete this in a week. There are various levels of force sensitivity, which can be checked using the /che command: 1 You feel no connection with the Force. 2 You barely notice something different about yourself. 3 You feel a faint sense of the Force. 4 You have a strong sense of the Force within you. 5 You feel the Force surge within you. 6 You feel an inner glow. The Force is with you. Once you are 'glowing' with the Force, you are ready for the next stage, the Old Man. See this Guide for a detailed explanation of the Badges required to get the inner glow of the Force: Guide to Glowing v1.6 The Old Man Once you are 'glowing' with the Force, you should receive a visit from the Old Man, typically within 72hrs. The Old Man has been reported in many locations, both inside and outside player cities. He spawns randomly, however, it does seem that there are various things that you can do to hurry the Old Man to you. They are:
The best method is often a combination. Shuttle to a city, walk
The Sith The Sith come in two parts. The first
[NB: If you do not loot the datapad,
Once you have the Sith Camp WP, travel
With the new WP for the Village, travel there. The Village of Aurilia, and planning and training your Force Skills The Village is located on Dathomire,
The Village Quests simply allow you to unlock a branch and devote Force XP into the unlocked branch. There are four total skill trees: Combat Prowess, Crafting Mastery, Enhanced Reflexes and Heightened Senses. Each of these trees has four branches, so sixteen branches in total. You must master SIX of the possible sixteen branches. The trees and branches are as follows [Bonuses are in brackets]: Combat Prowess: Ranged Accuracy [+12 ranged acc] Combat Prowess: Ranged Speed [+12 ranged speed] Combat Prowess: Melee Accuracy [+12 melee acc] Combat Prowess: Melee Speed [+12 melee speed] Crafting Mastery: Experimentation [+20 experimentation*] Crafting Mastery: Repair [+20 repair] Crafting Mastery: Assembly [+20 assembly] Crafting Mastery: Technique [+4 technique] *NB: This does NOT give 2 extra points during experimentation phase, just a higher chance of amazing success, and will probably work out better than a cities Research specialisation. City specialisation is an either or, it does not stack with this force skill, and the force skill will give better result than city specialisation. Enhanced Reflexes: Ranged Defence [+20 ranged defence] Enhanced Reflexes: Melee Defence [+20 melee defence] Enhanced Reflexes: Vehicular Control [+20 vehicular control, +3 acceleration] Enhanced Reflexes: Survival [+5 to: Camping, Foraging, Mask Scent, Creature Harvesting, Creature Knowledge, Trapping, Terrain Negotiation] Heightened Senses: Healing [+20 to: Injury Treatment Speed, Wound Healing (Dancing), Wound Healing (Music)] Heightened Senses: Surveying [+20 surveying] Heightened Senses: Persuasion [+20 persuasion] Heightened Senses: Luck [+4 luck] The branches unlock four per village cycle, and there are four cycles. What you can unlock is set though, so, if you have free unlocks, ideally you want to unlock the skills you want that are normally unlocked in a later cycle. Here are all the Phases and what can be unlocked in each Phase: Village Phase 1: Combat Prowess: Ranged Accuracy Village Phase 1: Enhanced Reflexes: Survival Village Phase 1: Heightened Senses: Persuasion Village Phase 1: Crafting Mastery: Assembly Village Phase 2: Combat Prowess: Melee Speed Village Phase 2: Enhanced Reflexes: Vehicular Control Village Phase 2: Heightened Senses: Survey Tree Village Phase 2: Crafting Mastery: Crafting Techniques Village Phase 3: Combat Prowess: Melee Accuracy Village Phase 3: Enhanced Reflexes: Ranged Defense Village Phase 3: Heightened Senses: Luck Village Phase 3: Crafting Mastery: Experimentation Village Phase 4: Combat Prowess: Ranged Speed Village Phase 4: Enhanced Reflexes: Melee Defense Village Phase 4: Heightened Senses: Healing Village Phase 4: Crafting Mastery: Repair Of these, you must pick six. For those who have free unlocks, the next part is important: Imagine you want Combat Prowess: Ranged Accuracy, Melee Speed, Melee Accuracy, Ranged Speed, Enhanced Reflexes: Ranged Defence, Melee Defence. You must bear in mind that YOU CAN ONLY DO ONE QUEST PER PHASE! With this in mind, plan out what comes first in the list. For the above skills selected, my template is kinda like this: Village Phase 1: Combat Prowess: Ranged Accuracy Village Phase 2: Combat Prowess: Melee Speed Village Phase 3: Combat Prowess: Melee Accuracy Village Phase 3: Enhanced Reflexes: Ranged Defense Village Phase 4: Enhanced Reflexes: Melee Defense Village Phase 4: Combat Prowess: Ranged Speed Now, you can see here that I have two in Phase 3, and two in Phase 4. If I had no unlocks, I would have pick one of the Phase 3 skills and one of the Phase 4 skills to unlock through the quests, and then wait a FULL CYCLE before I could do the second skill in Phase 3, and then the second in Phase 4, delaying my Jedi Initiate by up to 12 weeks. I would have to train in this order: Week 1: Village Phase 1: Combat Prowess: Ranged Accuracy Week 4: Village Phase 2: Combat Prowess: Melee Speed Week 7: Village Phase 3: Combat Prowess: Melee Accuracy Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense Week 13: Village Phase 1: Nothing I desire available Week 16: Village Phase 2: Nothing I desire available Week 19: Village Phase 3: Enhanced Reflexes: Ranged Defense Week 22: Village Phase 4: Combat Prowess: Ranged Speed However, if you are clever, you can use your free unlocks to reduce your waiting time. Imagine I have two free unlocks. First unlock would go on the last skill you would train, Combat Prowess: Ranged Speed, and the second unlock would be used for Enhanced Reflexes: Ranged Defense. This immediately means that the last skill you need to unlock by waiting for the normal village cycle and performing the relevant quest would be: Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense Now I am finished on week 10, instead of week 22, all by careful planning of what skills I need, and what order to use my free unlocks. To get a free unlock, you must talk to Paemos, who offers any free unlocks you might have. He will unlock the branch of your choice, and allocate enough xp to master that branch. Training is provided by Noldan. Remember: Unlock ONE free branch at a time, train it, then return for another free branch. Once you have attained your free unlocks, it's time to do the quests relevant to the other branches you want to do as part of the six required to move on to Jedi Initiate. Personally, I would do all of the quests, as there are some cool rewards. Quests and XP Conversion Each NPC offers a different Quest in each Phase. One NPC will offer Quests to unlock Combat Prowess skills, another would offer Crafting Mastery, and so on. They will offer different Quests in each Phase. Here are the Quests listed with their Phases, and their rewards: Phase: Force Skill Tree: Specific Branch Unlocked: Quest Name: Reward Phase 1: Combat Prowess: Ranged Accuracy: Angry Villagers: 10 Patrols unlocks, 20 obtains the Aurilian Banner Phase 1: Enhanced Reflexes: Survival: Distraught Villagers: Aurilian Sculpure Part 3 of 4 Phase 1: Heightened Senses: Persuasion: Aid Station: 5 Villagers unlocks, 10 for +5 CM Exp necklace, 15 for House Plant Phase 1: Crafting Mastery: Assembly: Clean Up Crew: Aurilian Sculpure Part 4 of 4 Phase 2: Combat Prowess: Melee Speed: Raiding party: Durable Lathe [300 use melee p'up with +30 speed] Phase 2: Enhanced Reflexes: Vehicular Control: Quarter Master: Focus crystal, +2000 health for 2hrs, once every 3 days Phase 2: Heightened Senses: Survey Tree: Construction Forman: Organic Survey Tool Phase 2: Crafting Mastery: Crafting Techniques: Puzzled Engineer: Not Known Phase 3: Combat Prowess: Melee Accuracy: Armed Group: Power Crystal, if grouped, a +900 mind crystal, useable every 96hrs Phase 3: Enhanced Reflexes: Ranged Defense: Raiding Party: Item with limited uses, adds +10 to ranged defence Phase 3: Heightened Senses: Luck: Construction Forman: Not Know Phase 3: Crafting Mastery: Experimentation: Engineer: Not Known Phase 4: Combat Prowess: Ranged Speed: Village Elder: Aurilian Sculpure Part 1 of 4 Phase 4: Enhanced Reflexes: Melee Defense: Village Elder: Not Known Phase 4: Heightened Senses: Healing: Fenzied Doctor: Not Known Phase 4: Crafting Mastery: Repair: Chief Engineer: Aurilian Sculpure Part 2 of 4 The following NPC's and their quest types: Once a branch is unlocked, you must grind experience (any type) and talk to Paemos, who will convert the normal xp into force xp. There are limitations on what kind of normal xp can be used in what tree. For instance, unarmed, combat or rifles xp is only suitable for the Combat Mastery and Enhanced reflexes. Merchant and crafting xp is suitable for Crafting Mastery, and so on. The conversion ratio is often steep,
Combat & Reflex xp
Sense xp
Crafting xp
The easiest method would probably be to pick your six branches from the Combat Prowess and Enhanced Reflexes
If there are no branches unlocked for
No Force-Sesitive xp cap has been
Once you have unlocked six branches, and converted enough xp to master those branches, you will be eligible for the Jedi Padawan Trials. Jedi Initiate When you have mastered six branches of the Force Sensitive trees, you will again be visited by the Old Man. He will give you a datapad that contains the location of an NPC named Mellichae. You must find and kill him to start your quest for Jedi Padawan. This ain't too easy, although if you are a double melee elite master with some medic, you might solo it. Otherwise bring friends. Here is the low down on what you will be facing: Mellichae: 55k HAM, 80% resist to everything except Lightsabers. Is surrounded by four force crystals of some sort that you must destroy, as he uses them to heal himself and is virtually unkillable until the force crystals are gone. Armed with a Lightsaber, Force Choke, and Force Lightening. Daxter: 25k HAM, 80% resists to everything except Lightsabers. Sith: A bunch of Sith NPC's, roughly eight, not to difficult to dispatch. You must first destroy the four force crystals, each has approximately 40k HAM. Take out the Sith and Daxter where possible, and finally, kill Mellichae. Upon completion, you can begin your grind towards Padawan. Padawan Trials This is the best info I can find from various threads, I don't know many people at this point, but a guild member is about to undergo them in a few days, so I will update with better info as and when I get it from him. Some small points:
And, the Trials: Architect Trial: A jedi must gather all possible information before making his decision. You will be given a waypoint. Travel there, and speak to two disputing parties. As far as I can tell, speak to everyone involved, then your decision should be that the Gungan can keep his land. Artist Trial: A Jedi must understand the motivations and desires of others without becoming emotianlly involved. Again, you are given a waypoint to travel to. Speak to the Artist, Sathme, and her assistant. The winning decision is to return the supplies to the artist, and tell her that her assistant will not be coming back. Bad Cat Trial: A Jedi must do everything possible to keep innocent civilians from being in danger. Another waypoint, leading you to actor Yvana Bailer, who asks for help ending the rampage of an escaped cat. Kill the wild cat to complete the trial. Chef Trial: A Jedi must be willing to put himself in danger in order to do what is right. A waypoint leads to a Chef who wants you to find out who is stealing his goods. I would imagine that you would hunt down the people stealing, however, since it is possible to cheat on this Trial, by telling him you won't help [this completes the trial for you], I cannot find any accurate information. Will update later. Old Musician Trial: A Jedi must always display respect and dignity when interacting with others. Travel to the waypoint, speak with Grizzlo, the old musician. He wants you to find the members of his band. Travel first to Eisley, then to Lok, speak to the NPC's at the wp's, and finally return to Grizzlo with the ring you attain. Pannaqa Trial: A Jedi should always be willing to lend a helping hand whenever possible. Travel to the waypoint, speak with the Farmer, Pannaqa, who needs help obtaining parts for his vibro-tiller. Speak to the first NPC, and then move on to the second NPC, who it appears you must tell you don't trust, and that you will do it for him... you are given a vibro tiller to return to the farmer, completing the trial. People's Soldier Trial: A Jedi must put aside personal feelings when aiding someone they might not find appealing. Travel to the waypoint, speak to Torin Gundo, who gives you a mission to kill a thug. Kill the thug to complete the Trial. Sob Story Trial: A Jedi should remain calm in the face of emotion. Travel to the waypoint, and speak to Erim Thelcar. She asks that you find her brother, or his remains, and return the blaster that was a family heirloom. I think that there is another waypoint, where you find his remains, and loot the blaster, which can be returned to Erim to complete the Trial. Spice Mom Trial: A Jedi should always strive for understanding rather than blind faith. Travel to the waypoint, speak with Sola Nosconda, who will ask you to pick up some items. Speak with the Spice dealer, obtain the spices, return to Sola. You must get her to threaten you before you hand over the spices. If you do that, the Trial will be successful. Surveyor Trial: A Jedi should be prepared to undertake that which others will not. Follow the waypoints to Par Doiae, who wants you to kill a Sharnaff bull that is terrorising a site he wants to build on. Kill the bull to complete the trial. Politician Trial: A Jedi should be equally a public servant and a public defender. Travel to the waypoint to speak with Kaul Dysen, who wants help killing a Bloodseeker Mite that is terrorising the local populace. Find and kill it to complete the Trial. The Ring Trial: A Jedi must recognize chaos but not become a part of it. Follow the waypoints to Keicho, who has had his wife's mothers wedding ring stolen and wants it back. Find the thug that stole it, converse with him and choose to fight, then return the ring to Keicho to complete the Trial. The Baz Nitch Trial: A Jedi must be an able and courageous warrior. Follow the waypoints to Menchi, who asks that you kill 20 Baz Nitch's. Kill twenty to complete the Trial. They are found on Dathomir. The Sludge Panther Trial: A Jedi must do whatever is possible to protect the natural order of the universe. Follow the waypoints, speak to Luha, who asks you to kill 20 sludge panthers. Kill 20 to complete the Trial. The can be found near Dearic, or the Lost City of Durbin. The Falumpaset Panther Trial: A Jedi must understand that there are times when a greater good outweighs a lesser evil. Follow the waypoints, speak to Braganta, who asks you to kill 20 falumpasets. Kill 20 to complete the Trial. Gungan sacred place or missions to complete. Craft Lightsaber Trial: Thanks to your progress thus far, you have been granted the rank of Jedi Initiate. With this honor comes the ability to craft your first lightsaber. Such is your next task... to craft yourself a lightsaber. Craft one to complete the Trial, this is the final Trial, and once complete, you are a Jedi Padawan. You will need a single force crystal to tune to complete this Trial. Ending the Guide here for now, until I can review it and add to it at a later date. IF YOU HAVE INFORMATION THAT MIGHT BE USEFUL, PLEASE PM ME! Version history:- v1.0: First draft. v1.1: Corrected a mistake on the number of quests per phase you can complete, added some additional information. v1.2: Added information on Quest NPC's and xp conversion ratio's. v1.3: Rearranged some of the unlocking info, more conversion ratio's added the Exit Quest that takes you to Jedi Initiate. v1.4: Added Quest Rewards, corrected some minor errors, added some more conversion ratios v1.5: Added the Padawan Trials information. |
SWG: General: From Non-FS to Jedi Padawan v1.5b, by Ithiris |
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