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    Nestabarr's Guide to Soloing v 2.0
    By: Nestabarr, Posted at: Wed, Jun 4th 6:52 PM 2003, Last Edited: Mon, Jan 31st 11:40 AM 2005
    Rated 4.42 by 14 people

    The board monster ate most of the last thread which is too bad since there were some good tips in it. I've added all my susequent posts to this new guide.
    So you want to Solo efficiently, killing even and higher con mobs with the lowest chance of death possible?
    Read on, it�s all here. Below are your keys to unlocking the wonderful world of soloing in SWG (editorial to come later).

    The basics:

    /mask scent and /threaten shot

    Quite a few people know about these, but hardly any that I see actually use these abilities to their full potential.

    Both commands make a mob confused and basically keep them from aggroing on you while you shoot them - hopefully until they die.

    The key here is that both abilities STACK. Mask Scent is by far more powerful, but when used with threaten shot you can take down white con mobs with ease and often yellow and red cons will fall to this tactic as well.

    The major variable that determines success with this tactic is your choice of weapon. You'll want to pick out a high damage per second rifle, carbine or pistol if you want to survive. If the choice is between a high damage/low speed weapon and a low damage/high speed weapon with around the same DPS, go with the latter. It helps to have a few more shots when the mob finally aggros on you in case you miss.

    Before you attack any Mob solo you should perform these steps. EVERY TIME.

    1) Get within 55 meters if you are a rifleman (with other ranged weapons, find the max distance they will function and subtract 10 meters. This will give you a nice cushion). This allows for the MOB to run away from you while you are shooting it and not fall out of range. This is also important because the game rolls against your mask scent each time a mob goes out of and back into range. If mask scent fails during this roll you will probably die, so give yourself a nice cushion.

    2) /maskscent.

    3) Go prone

    4) Use /threatenshot.

    5) Blast away


    Hunting Creatures Solo:

    Note: If you need cash of course take missions and apply these principals on your mission target. I won't be going into missions any further except to say, do as many as you can before you become numb from boredom. The cash comes in handy.

    Non-Aggressive Creatures:

    Non-aggressive creatures are much easier to kill than aggressive ones for one simple reason: you can herd non-aggressive creatures.

    Dewbacks are a great example. If you run across a lair of Dewbacks you'll notice that they are all bunched together. If you attack one, another is sure to come with it. Its the old bring-a-friend syndrome.

    To disperse the group simply approach the herd until about 40 meters away. You'll know you�re there when the question marks pop up above the creature's heads. Then walk slowly up to within melee distance and watch them run. Simply herd one beast away from the main group and have your way with him. Rinse and repeat.

    Aggressive Creatures:

    This tactic works with non-aggressive creatures as well. The drawback is it takes patience.

    Approach the creatures you wish to kill slowly until you see the question marks appear above their heads (about 40 meters). Then wait. The group will slowly start to disperse.

    If there is a scout in the group, do your best to stay away from it. If you engage it, it will run back to the lair and bring of bunch of friends with it to kill you.

    Wait until a non scout is approx 14-20 meters away from the rest of the group and target it using the tactics mentioned above. Rinse and repeat for the rest of the mobs. Don't forget to destroy the lair when you are done as the devs have finally added exp back to the lairs.

    Warning Shot:

    As you gain more skills you will get better at masking your scent and will eventually acquire /warning shot, another helpful ability that sends your target scurrying in the other direction.

    Warning shot can be used against red con mobs to take them down peicemeal, in stages. All you do is use the tactics above with the addition that when you get the feeling that the mob is going to aggro on you, fire off a warning shot. The mob or NPC will retreat out of range allowing you to mask scent again, and repeat the process. Continue until the mob dies.

    Just be sure to wait until the mob starts to walk back to the lar before you re-engane it as this signifies that it has completely dropped you off its hate list and is ready for another round of mask scent threaten shot.

    Using this tactic you will almost never die, even to red con mobs (though I've never tried it with a Kryat as that would take a long, long time).

    Warning shot is most helpful in a group when you pull too many mobs. Its useful to designate a group member or two to be the crowd controllers and fire off a warning shot whenever the group gets adds. But that's another guide altogether.

    New addition - Soloing white con and higher NPC POIs and encampments:

    Since NPC's are not affected by Mask Scent different tactics are need to deal with them. They also don't disperse like aggressive and non-aggressive herds of animals do. You can take out an entire POI of white, yellow or red con NPCs by doing the following:

    1) While standing, target an NPC of the edge of the group and fire a warning shot at him.

    2) If the no other NPC's aggro, carefully follow the one you shot until he stops, go prone and use /threaten shot. If he is about to aggro on him, use /warning shot again, follow and repeat, always waiting for the NPC to start back the direction he came before attacking to make sure you've been removed from his hate list.

    Note: Sometimes if an NPC gets too far from his lair or POI he will despawn or warp back to the area around the lair. To avoid this, herd the NPC with /warning shot, keeping him within a raduis of approx 150 meters from the lair.

    2b) If other NPCs are aggroed simply turn around and run away, all the while mashing on the /peace key you should have macroed to you toolbar.

    NPC are usually ranged combatants and will drop to prone to attack with their weapon when aggroed so all you need do is get out of range of their weapons to have them drop you from their hate list.

    Meanwhile the NPC you fired a /warning shot at will have run far enough away from the group for you to single him out in safety. Use the tactics mentioned above to kill him.

    4) Repeat for the rest of the POI or encampment.

    More tactics:
    Turrets:

    Some factional missions you receive ask you to go destroy a mini stronghold. I did one tonight and it was a lot of fun. Turrets are powerful but thaey have glaring weaknesses that you can exploit, even solo.

    Turrets are slow in every sense of the word. They have a slow rate of fire and they turn ever so slowly. This can be exploited easily using the following tactics:

    1) Equip a rifle since they have the same range as the turrets. A t-21 works best here but laser rifles work good too but a high damage/low speed rifle is what your shooting for. No pun intended.

    2) Position yourself to the farthest left or right of the turret that line of sight will allow. Youre going to be strafeing along this line back and forth evading the slow moving turret.

    3) Get to just within range of the turret and open fire. The turret will come alive and start tracking you. Wait till it sets its sight right on you and duck out of range and move along the line you've established in #2. Since the turret shares the same range limits as you, you will take no damage.

    4) Move back into range when you've reached the other side of your strafe line and open fire again. Repeat the above until the turret disintegrates in a firey explosion.

    Rifleman Tactics

    1) Same as the above except lead off with a Mind Shot right after the opening threaten shot. Mind Shot is alot like Tash from EQ. It is a de-buff to their mind pool.

    2) Fire off a succession of Head Shots (the highest Head Shot you have obviously).

    3) Proceed until the mob is dead or your mind pool is 1/2 drained. If the mob has yet to aggro, let auto attack take over. Use more head shots if auto does some good damage to the mobs mind pool, if not get ready to warning shot it away.

    These basic principals I'm sure apply to each ranged profession. Simply open with a debuff, use your special move until half of your pool is gone, go to auto atttack and use your special move to finish off, or watning shot the mob away.



    Editorial:

    The game in its current state allows for some interesting tactics. This guide touches on just the most efficient for soloing, but that�s not how I like to play. I like to group, and currently the game is completely unfriendly to those of us that like to take a group of 20 mates out on a giant Kryat hunt or other expedition.

    We need to know that if we find a Kryat and run back to town to gather a group to kill it (which can take as long as a half hour in itself) that the mob will not de-spawn before we get back.

    We need to know that there are places out there where we stand a very, very good chance of finding a mob of a certain type. If I had a dime for the number of times I've dragged my furry wookiee ass out to the Kryat graveyard and found nothing but worrts I could probably do my laundry.

    We need scout exp to be dispersed throughout the entire group. I'm sooo tired of listening to people whine about who gets to harvest next. Keeping a loot list of who gets next harvest is not my idea of fun, and yet here I am dealing with Timmy the scout who's mad at me and whining that he didn�t get his turn to harvest.

    We need BETTER MOBS. I can't emphasize this enough. Nerfing the exp for killing a Kryat isn't enough, making Giant Worrts harder isn�t the answer either. We need mobs that have special abilities that we don't, that are impervious to anything except Mind attacks. Let you imagination run wild.

    We need more cool skills. Rangers should get a "Target the pool that has the least HP" ability. Or hell, give that to the TK artist along with some defensive skills. Postures that stop creatures from attacking prone group members need to finally be implemented as well.

    I could go on and on but this is a start. Notice I'm not sitting here saying I'm going to leave the game cause it sucks. I'm also not just bitching about changes because I played for a couple hours and made some snap judgments.

    Hopefully we can get the devs to change some of this and make this game really great. So great I'll want to play it for years and years.

    Nestabarr
    Admin Officer
    www.blackhandss.com

    SWG: Combat: Nestabarr's Guide to Soloing v 2.0, by Nestabarr
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
    Save:
    10 threads, 1 page(s) long 
       harder MOBs Reply...
      Posted @ Tue, Mar 30th 6:23 PM 2004
      By: Osuro
      2 posts
      Score: Decent [3.00]

      Well if you want harder MOBS, if you want to solo for some good xp go to dantooine by the lake just outside of the mining outpost. the FS NPCS have 80% resist in all so that would be a challenge. They have powers we dont Force lightning. Not many of us have that.                                      

       
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      http://www.angelfire.com/tn2/polls/jedi.jpg
      0 Replies
       :D Reply...
      Posted @ Mon, Jan 12th 7:50 AM 2004
      By: Fagun
      4 posts
      Score: Excellent [5.00]

      Im making pistoelr/ch atm and pistol really sucks on beginnig but when you get some skill you kill monsters easily... :D when i hunt alone i use warningshot -> fan shot ->fan shot -> etc..

      but i dont use macros because if you miss your warning shot and u shoot 5x fan shoot or something else the monster is hitting you... :D and you will be dead... also i regommened to hunt oof-planets like dathomir... you can kill monsters alone :D ( not rancors but easy one)

      sry my really bad english... i play farstar and char is Fagun contact me if you need help :D i can give you good tips for solo hunt/group hunt.. pistoler,ch skills tips :D

       
      ----------------------------
      Fagun slayah on farstar ;)
      0 Replies
       Nastabarr is right Reply...
      Posted @ Mon, Aug 25th 2:12 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Different mobs should have varying strengths / weaknesses; not just HAM Bar and HAM armor ratios; interesting things such as various immunities, or ... "let your imagination run wild"

      Requiring different tactics will encourage gameplay variety / depth ... more fun

      BORING: allowing the same tactics to be used in every combat encounter

      Make rarely used professions more useful.

      Make brawlers do more damage.  My expert pistoleer friends kill 3x as fast as my unarmed specialist. There needs to be a tradeoff.

      ...and large Krayt dragon hunting groups:
      Reward them for managing to collaborate with 20 or more players. Heck, the original goal of SWG was to encourage players to work together.

       
      1 Reply
         RE: Nastabarr is right Reply...
        Posted @ Tue, Mar 9th 4:30 PM 2004
        By: SpikeSpiegeltwentytwo
        Scholar
        22 posts
        Score: Good [3.73]

        About krayts...
        There is deffinitly no need to "collaborate with 20 or more players", I know people who can easily take one down solo, or with the help of only 1 or 2 others. Massive krayt hunts are sloppy and stupid, and end up getting a lot of people killed. Think about it, there are riflemen who can solo krayts no problem because they are never seen, and TKMs that can easily tank a krayt for the entire fight with buffs, armor and if nessesary a combat medic. The idea behind krayts was probably to encourage creative battle, not massive slugfests that end with docs running around reviving people who just stand up and unload again untill they're dead. Try it sometime...

         
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        Spike Spiegel
        0 Replies
       Melee Vs. Ranged Reply...
      Posted @ Sun, Aug 10th 9:49 PM 2003
      By: Dameos
      50 posts
      Score: Decent [3.00]

      The above post is great even if you dont use the combos he mentions... it opens the doors on some info for ranges and such... Reading the above posts i noticed someone asked about melee... I used Melee before i went to ranged and the difference is... you will take ALOT more damage if your melee... your armor will get trashed ALOT faster... and 90% of the weapons smiths out there make ranged weapons over melee weapons... however i love melee it gives me the feeling of old time fantasy RPG... i have a master brawler / master marksman aside from the skills and special attacks you gain it is good to mix unarmed with any ranged because you get some melee defense which helps if your ranged doesnt do the trick before they get to you....

      All in all Melee if more for fun and ranged is for power leveling... though on a simple basis i think a tera'Kasi could out kill even a master rifleman... Time wise...

       
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      I live to die by the sword!
      0 Replies
       Bulz Eye /agrees Reply...
      Posted @ Fri, Aug 8th 10:05 AM 2003
      By: Anonymous
      Score: Default [2.00]

      I just wanted to say that the post is very nice.....I have been using waning shot combos for quite some time now....if your ranged trust me it works.....I have found that you can macro the whole thing like this.......I use pistol so insert your weapons special attack cause mine is bodyshot2..

      /kneel;/bodyshot2;/threatenshot;/bodyshot2;/bodyshot2;/threatenshot

      thenn i let the blaster finish it off unless its a yellow or red then i usually have to hit the macro button again....3 or 4 more times for reds...hehe.....anywho, i /agree with your post....use it alll the time and love it  :)

      Bulz Eye
      Rebel Bounty Hunter
      Lowca

       
      0 Replies
       Problem is... Reply...
      Posted @ Thu, Jul 10th 7:44 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Hmmm, the problem with this guide is it assumes threaten shot works every time. It doesn't.                                                                

       
      0 Replies
       k Reply...
      Posted @ Wed, Jul 9th 12:28 AM 2003
      By: Kewlchris
      1 posts
      Score: Decent [3.00]

      k                                                                             

       
      0 Replies
      1 message(s) skipped by filter settings
       It's krayt Reply...
      Posted @ Wed, Jul 2nd 11:10 PM 2003
      By: Anonymous
      Score: Default [2.00]

      It's krayt, not kryat.  Pronounced as crate.                                                                             

       
      0 Replies
      1 message(s) skipped by filter settings
       RE: does anyone play a melee character? Reply...
      Posted @ Tue, Jul 1st 10:35 AM 2003
      By: Anonymous
      Score: Default [2.00]

      hey reduced the power of Unarmed melee char...but I have a friend doing polearm and well... he is a beast.

      He is also a medic so that takes care of his down time =).                                                   

       
      1 Reply
         RE: does anyone play a melee character? Reply...
        Posted @ Thu, Jul 17th 10:53 PM 2003
        By: Anonymous
        Score: Default [2.00]

        i'm a pikeman ,with my long vibro axe go beserk i can do 1k plus damage in a hit,i love melee i never pick up another ranged weapon

        ynon
        tarquinas                                                   

         
        0 Replies
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