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  • D'Tox Guide to Comparing Weapons
    By: D'Tox, Posted at: Wed, Jul 16th 3:07 PM 2003, Last Edited: Sun, Oct 17th 3:02 AM 2004
    Rated 4.20 by 20 people

    Hi folks, I decided to write up this short post in order to help a lot of you guys out there understand what type of weapon you want, and how to compare one
    weapon to another and come out with the best one. About half of this guide is useful only for Melee weapons, the other half is useful for both Melee and
    Ranged.

    First of all, I'm going to list the various Melee weapons that a Weaponsmith can make, followed by the level of skill a Brawler requires to wield it
    properly, and the level of skill that a Weaponsmith needs to make it. I will be using the numbers 0-5, 0 meaning Novice, 1-4 being Intermediate through
    Specialist level, and 5 being Master.

    Unarmed Weapons (yes, it's an oxymoron)

    Vibro Knucklers, (No Cert required), Weaponsmith 2


    One-Handed Weapons

    Survival Knife, (No Cert required), Artisan 0

    Dagger, Brawler 0, Artisan 3

    Sword, Brawler 1, Weaponsmith 0

    Gaderiffi Baton, Brawler 1, Weaponsmith 1

    Curved Sword, Brawler 1, Weaponsmith 2

    Vibroblade, Brawler 2, Weaponsmith 3

    Ryyk Blade, Brawler 3, Weaponsmith 3

    Stun Baton, Fencer 0, Weaponsmith 4


    Two-Handed Weapons

    Heavy Axe, (No Cert Required), Artisan 4

    Two-Handed Axe, Brawler 1, Weaponsmith 1

    Two-Handed Cleaver, Brawler 2, Weaponsmith 4

    Vibro Axe, Brawler 3, Weaponsmith 4

    Two-Handed Curved Sword, Brawler 4, Weaponsmith 3

    Power Hammer, Swordsman 0, Weaponsmith 5


    Polearm Weapons

    Wood Staff, (No Cert Required), Artisan 1

    Reinforced Combat Staff, Brawler 1, Artisan 3

    Lance, Brawler 2, Weaponsmith 1

    Long Vibro Axe, Brawler 3, Weaponsmith 5

    Vibro Lance, Pikeman 0, Weaponsmith 4



    As you may have noticed, there are quite a few weapons which the Brawlers can use very early that the Weaponsmith cannot make until very late. The most significant discrepancy falls along the Polearm line of weapons, where a Weaponsmith can make nothing better than a Lance for a Brawler until they hit
    Master Weaponsmith.

    Also, this list of weapons really means nothing. Although I listed the weapons in the order which the Brawler receives the Certs for them, there's no guarantee that a weapon requiring a higher level skill is actually better than the one before it.

    Choose your Weapon... (or what you tell a guy prior to shooting him in the back)

    The first thing to realize when choosing a weapon is that all the numbers in a weapon's stat block mean absolutely nothing in and of themselves. Those numbers are all relative. A weapon which reads 20-50 damage is not going to do 20-50 damage, but it will do more damage than a weapon which reads 10-30 damage.

    The only use for these numbers is to compare weapons to each other, and to pick which one is right for your playing style! (More on playing style later)

    The characteristic that just about everyone looks at is Damage. Let's face it, you want your weapon to deal the most amount of damage possible in the shortest amount of time. However, how can you tell which weapon is the biggest damage dealer? Is it better to have higher Min damage, or higher Max damage? What about speed? I'm about to answer all of these questions.

    A) Min Damage - A weapon's minimum damage.
    B) Max Damage - A weapon's maximum damage.
    C) Attack Speed - The time it takes to swing a weapon.

    This can also be thought of as the attack DELAY for a weapon. A lower Attack Speed results in a FASTER weapon. A high Attack Speed is a SLOWER weapon. This
    is very confusing to a lot of people, and it is important to grasp this concept before continuing further.

    Now, these 3 numbers mean absolutely NOTHING by themselves. Comparing two Weapons according to Min Damage is useless if you aren't taking into account
    Max damage or Attack Speed. The same goes for trying to compare weapons based on Min-Max damage and leaving out Speed. A weapon which does 20-200 damage at 6.0 speed is worse than a weapon dealing 20-100 damage at 3.0 speed, even though it's not evident at first glance. In order to accurately compare two weapons, you need to figure out each weapon's DPS, or Damage Per Second. This is the rate at which a weapon deals damage...obviously, a higher DPS means a weapon is dealing more damage, quicker.

    To calculate a weapon's DPS, first find the average damage. You do this by adding a weapon's Min damage, and its Max damage, then dividing by 2.

    Average Damage = (Min + Max) / 2

    Next, divide the Average Damage by the Attack Speed of the weapon, and you get DPS.

    DPS = Average Damage / Attack Speed

    Once you have this number, you can use it to compare two weapons. In fact, let's go ahead and try this out on the two weapons I used as an example earlier.

    Weapon 1 - 20-200 damage, 6.0 Attack speed
    Average Damage = (20+200) /2 = 110
    DPS = 110/6.0 = 18.33

    Weapon 2 - 20-100 damage, 3.0 Attack speed
    Average Damage = (20+100) /2 = 60
    DPS = 60/3 = 20

    As you can see, Weapon 2 has a higher DPS than Weapon 1, which means Weapon 2 will deal more damage, faster than Weapon 1.

    The next thing to know when comparing weapons is "How much better is one weapon over another?" To understand this, you first need the DPS from both
    weapons, then you figure out the percent difference between the two weapons. You do this by:

    Subtract the DPS of Weapon 2 from Weapon 1, that's the raw difference.

    Difference = DPS2 - DPS1

    Next, take the difference, divide by Weapon 1's DPS, then multiply it by 100. That will give you the difference as a Percent, which is a better way of comparing weapons than simple raw difference. A negative percentage means Weapon 1 is better than Weapon 2, while a positive percentage means Weapon 2 is better than Weapon 1.

    Percent Difference = (Difference / DPS1) * 100

    Let's go ahead and apply this to our previous example.
    Weapon 1 DPS = 18.33
    Weapon 2 DPS = 20

    Difference = 20-18.33 = 1.67
    Percent Difference = (1.67/18.33) * 100 = 9.11%

    So, when comparing these two weapons, we can tell that Weapon 2 is roughly 10% better than Weapon 1.

    So now that we have the ability to get DPS, and can calculate the percent difference between 2 weapons, we can focus on individual playing style, which is funny because there is no guide that I can write that can detail everything about all playing styles. What this guide provides is a method of comparing the damage between 2 weapons, so that you can choose the best damaging weapon that fits your playing style.

    For example, if you are looking to spam Special Moves like crazy, you want to go for a weapon with low HAM costs, while still maintaining a high level of DPS. Hence, you could find 3 or 4 weapons with HAM costs you find adequate, then compare their DPSes, and pick the best one.

    If you are in a group, and you need to deal as much damage as possible in 1 hit, then you can go with a "Charger's" weapon, and find a weapon with the highest possible damage, and disregard the Speed.

    If you are soloing, and need to take a large group of mobs, then you need to find the fastest weapon possible with the highest DPS.

    There are many, many, many more styles of playing out there, and since I can't declare myself an expert on them, this about the extent of my applicable advice. Hope this all helps you guys choose the absolute best weapons possible for you!

    Regards,
    D'Tox

    SWG: Combat: D'Tox Guide to Comparing Weapons, by D'Tox
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
    Save:
    17 threads, 1 page(s) long 
       vk is certed now Reply...
      Posted @ Fri, Jun 18th 10:51 AM 2004
      By: idburns
      1 posts
      Score: Decent [3.00]

      The vibroknuckler requires a cert which you get after completing Novice TK.                                                                

       
      ----------------------------
      Hostile
      0 Replies
       weapon damage Reply...
      Posted @ Fri, Mar 26th 12:44 PM 2004
      By: nightvison
      4 posts
      Score: Default [2.00]

      what is the best damage rifle and pistol in the game.                                                                             

       
      0 Replies
      1 message(s) skipped by filter settings
       faafafda Reply...
      Posted @ Sun, Nov 9th 11:52 AM 2003
      By: Anonymous
      Score: Default [1.66]

      gagdagadgadbadbdabada                                                                             

       
      0 Replies
       Itorz-Erit Reply...
      Posted @ Thu, Oct 23rd 6:19 PM 2003
      By: Anonymous
      Score: Default [1.50]

      All i know is a That d'tox rocks and i buy many of his wepons time 2 time and that his prices never are high...                                                                

       
      0 Replies
       A point you missed Reply...
      Posted @ Tue, Oct 14th 4:24 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Better DPS isn't always the best thing. In your comparison of guns above, one does 20-200 at 6.0, one does 20-100 at 3.0. The thing to consider here may be HAM costs. HAM points are deducted for each shot...so if both weapons have the same HAM cost, the 20-100, 3.0 weapon costs twice as many HAM points. Think of how often you use special moves; this may make the higher damage weapon better for you.

       
      0 Replies
       Pool Drains Reply...
      Posted @ Tue, Aug 26th 6:24 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Look at HAM damage when buying a gun too, if a pistol has an Action pool drain of 70, your going to be damaging yourself just as much as the enemy with every shot.  Look for pool drains around 20 or less.                                      

       
      0 Replies
       Power Hammer Reply...
      Posted @ Sat, Aug 23rd 5:25 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I dont understand when a weapon is classified as 2 hand above such as the Power hammer, I guess it is not same class as 2 hand sword like cleaver.  I used this guide thinking since I was 2hand weapon lvl 4 I could use one. Well i paid my 15 grand for one and I cant. so whats the deal with a 2 hand power hammer? What kind of skills does it take? thanks            

       
      1 Reply
         RE: Power Hammer Reply...
        Posted @ Thu, Sep 25th 5:53 PM 2003
        By: Anonymous
        Score: Default [2.00]

        It's not D'Tox's fault. He correctly listed the Power Hammer as "Swordsman 0," in other words, requiring Novice Heavy Swordsman.

        I should point out that since this guide was posted, the certifications for the 2h cleaver and 2h curved sword have flipped... the 2h curved sword is now certified at Advanced 2H, and the Cleaver at Master 2H.            

         
        0 Replies
       so what about melee range mods Reply...
      Posted @ Fri, Aug 22nd 9:17 PM 2003
      By: Anonymous
      Score: Default [2.00]

      So how do the melee range mods work..... i see some weapons that do heavy dmg but have -16 to -18 on all ranges.... does that mean you are doing -16 per attack.  If so that is a huge modifier. A curved 2hd sword does +1 while a cleaver has -18 for instance.

      Much appreciated
                               

       
      0 Replies
       Thx Reply...
      Posted @ Mon, Aug 18th 2:03 PM 2003
      By: Anonymous
      Score: Default [2.00]

      That cleared up alot but it didn't say much about accounting in special abilties and HAM.
      Also slicing should be talked about of how good/bad it is.

      Gj on the guide.                                                    

       
      0 Replies
       thank you Reply...
      Posted @ Mon, Aug 11th 12:11 PM 2003
      By: Anonymous
      Score: Default [2.00]

      thanks cleared up alot                                                                             

       
      0 Replies
       range mods Reply...
      Posted @ Mon, Aug 11th 9:11 AM 2003
      By: Anonymous
      Score: Default [1.50]

      Hey Dtox, get back to Naritus.. we need more weapons :)                                                                             

       
      1 Reply
         RE: range mods Reply...
        Posted @ Tue, Oct 14th 9:07 AM 2003
        By: Anonymous
        Score: Default [1.50]

        D'tox is a secksy weaponsmith ;D                                                                             

         
        0 Replies
       DPS Reply...
      Posted @ Mon, Aug 11th 8:32 AM 2003
      By: Anonymous
      Score: Default [2.00]

      As a basic guide, yes, that's how it works.  If you're camparing strictly guns. When you purchase a weapon, don't forget to factor in the weapon spd modifications. This really only applies to pistol. By the time you reach master pistoleer, you've probably hit the 1 shot/sec cap. For example, I used my scout. It has a low 1.4 spd. I was shooting at once per second. Then, I used my scatter pistol, not a great one. Only 2.6 spd. I was still shooting once per second. So although if you use DPS, they average approximately the same dmg, my scatter pistol does significantly more damage (not including the fact that it's AP1), simply because of the firing speed cap.

      So when you buy a gun, be careful, and know how fast your gun needs to be and pick a gun accordingly.

      As a side note, speed slices are useless :P Always hope for a dmg slice :)

       
      0 Replies
       Stats Reply...
      Posted @ Fri, Aug 1st 1:29 AM 2003
      By: Anonymous
      Score: Default [2.00]

      That was a lovely quick stat I course. Not really a comment, just gave me memories of school.                                                                

       
      0 Replies
       do you have a shop? Reply...
      Posted @ Mon, Jul 28th 4:58 PM 2003
      By: IvanBohannon
      12 posts
      Score: Default [2.00]

      post server/ LOC's to your weapon shop please
                                                                                   

       
      ----------------------------
      Gibbon, 65 Cleric, Xev
      0 Replies
       HAM reqs. Reply...
      Posted @ Tue, Jul 22nd 10:22 AM 2003
      By: Anonymous
      Score: Default [2.00]

      What about the dammage to your HAM for using special attacks. You didn't discuss that.
                                                                      

       
      0 Replies
       Range mods Reply...
      Posted @ Thu, Jul 17th 4:12 PM 2003
      By: Nizanko
      Sage
      23 posts
      Score: Good [3.50]

      Everyone seems to overlook weapon range mods.  The number is something like -20/20/-60, for (as far as I can tell) short/medium/long range. This factors directly in to the chance-to-hit number that appears above a mob's head when it is targeted.

      A note on the range mods: I've seen a lot of weapon descriptions where the game decides to do a hyphen break between the - and the number. It results in a display something like

      Weapon range modifier: -
      20/20/-60

      Be careful, because the - for short range is stuck on the first line, and the first number is really -20, not 20.

       
      0 Replies
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