Good point about the rental speeders.
And now... for the
Jump to Lightspeed Quick Reference Guide* (unoffical)
Ok, you'll start out the game with an email from each of the different Pilot Recruiters. The Imperials, Rebels, and Neutral / Privateer. It will give you the waypoint to your Pilot Trainer where you can get your first free starship and your first mission. To save the waypoint from the email, just right click on it and select "Save". Then it will show up in your datapad and you can activate it and head to the trainer.
Your first ship is a starter ship so that you can start flying right away. It will be pretty slow and weak and it cannot be upgraded with custom parts.
The Pilot Trainer will give you four missions before you will be allowed to train. Even if you earn enough experience for a new Pilot skill, you cannot be trained by him or another player until you finish the first four missions.
The Pilot skill tree requires ZERO skillpoints. Anybody can be a Pilot.
Ships are launched into space from Starports at the new Starship Terminals. You can also manage the parts that are in your ships here and only here.
You can only launch your ship from the Starport that it's parked at.
Ships consist of many different parts. The main part is called the Chassis and it is just the body of the ship. There are also Engines, a Reactor, Weapons, a Weapon Capacitor, Boosters, Missile Launchers, Missiles, Armor, Shields, and a Ship Computer or a Droid.
Your ship will not be able to be launched from a Starship Terminal without at least a reactor and an engine.
There are both Ship Blueprints and Ship Chassis and they are two different things. If you have a Blueprint or if you make one as a ShipWright, you must purchase a Chassis designed from that Blueprint from an NPC (non player character) in a starport. They are usually in the righthand tunnel that leads out to the shuttle. They are a little expensive. You just walk up and talk to him after you have a Blueprint and you'll see what to do.
You can loot starship components from ships you blow up in space. These parts will automatically be placed in your inventory and you can use them in your ship once you get back to the ground. (if you have the proper skill and certification) These parts can be Reverse Engineered by a ShipWright using the right tool to make them a little better than they are when you loot them.
When a Pilot Trainer gives you a "duty" mission, there is no real end of the mission. It is just a mission that will allow you to gain experience (XP) until you have enough to train. I believe they end once you leave the space zone, or you can just choose to cancel them.
Read the book. Read the forums. Take the in flight trainer when you get in space. There are many different ways of targetting ships. Target nearest enemy, target nearest enemy player, target nearest ship of any kind, target next, target previous, target next friendly, target next friendly player, target next enemy, target previous enemy ship, etc. I won't list them all, but obviously you will need to know which buttons do those functions, so look it up and print out a guide.
* This is just a rough guide and is far from complete, but I hope it helps out. Good luck and enjoy your spaceflight. 
Some of my pet peeve bugs: •Armorsmith protection layers were not converted with the CU. •Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
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