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Official Squad Leader FAQ v3.1   [ Edited ]
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CaptainVemnox
Wing Commander
Posts: 1532
Registered: 06-26-2003


Server: Gorath

13 ratings - 4.5 average


Thank you to Kristlan, Squad Leader of Bria for helping to compile this FAQ!
Copyright October 2003 by Kristlan and Edited and Revised by CaptainVemnox

1.0        Overview

1.1        What is a Squad Leader?

1.2        Who would make good Squad Leader?

1.3        So how do I become a Squad Leader?

2.0        Experience

2.1        How do I get Squad Leader Experience?

2.2        How is experience determined?

3.0        Grouping

3.1        Do I need to be a Squad Leader to start a group?

3.2        Do I need lead the group for them to gain benefits?

3.3        Do I have to lead other players or can I lead pets?

3.4        Do pets benefit from my Squad Leader abilities?

4.0        Skills

4.1        What abilities does a Squad Leader gain?

4.2        What does the Sysgroup Message ability give me?

4.3        How do the Mobility modifiers affect my group?

4.4        What is the purpose of Steady Aim?

4.5        What does Volley Fire do?

4.6        What will the command Formup do?

4.7        How do I use Boost Morale?

4.8        What is the effect of Rally?

4.9        What happens when I call Retreat?

5.0        Advanced Functions

5.1        How can I use color in the /sysgroup command?

5.2        Is there a way to shorten my /sysgroup commands?

5.3        I have seen Squad Leaders shouting commands a lot.  Why is that?

5.4        What are some of the common macros used by Squad Leaders.

6.0        Forum Etiquette

            6.1        What to post to the forum?

            6.2        What is the best method to submit suggestions for the Squad Leader profession?

  6.3        Who is the Squad Leader Correspondent and how can I contact him?

7.0        Known Issues

            7.1        After I use Rally, my group cannot Harvest or make Camp.

7.2        Volley fire does not seem to be working for everyone in the group.

Message Edited by CaptainVemnox on 11-19-2003 09:37 AM

::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
11-19-2003 09:25 AM   Report Abuse to a Moderator
 
Re: Official Squad Leader FAQ v3.1
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CaptainVemnox
Wing Commander
Posts: 1532
Registered: 06-26-2003


Server: Gorath

10 ratings - 4.6 average


1.0       Overview

1.1        What is a Squad Leader?

            The Squad Leader profession is geared towards the increased abilities and functions that can enhance and simplify the normal functions of a group leader.  This does not mean that a squad leader is automatically a group leader.  There is also a mindset that separates the successful Squad Leaders from those who just wear the tag. The tools provided to us by SOE merely help us perform our chosen play style better.

1.2        Who would make good Squad Leader?

            A good Squad Leader is a person who is willing to do the extra work to keep things organized and running efficiently. In other MMORPG's these people have often been placed in roles such as Raid leaders and Guild/PA Masters. These people are use to creating rules for encounters, looting rotation, and schedules. These skills are critical to creating a useful hunting group.

            You must be willing to organize your missions and your people. Scribbled notes on paper surrounding your playing area with notes of different planets, monsters, weapons, and professions abilities is a good sign you are in the right direction. When it comes to your group try to recognize the newer players.  Subtle things will tell you if they are new and try to coach them a bit.  Try to discourage the abusive treatment towards them in your group just because they are fresh to the game.  If they are new, they are likely to be cautious as well.  Tell them the rules for being in the group and chances are good they will pay attention. And who knows, you may just earn the respect of a Master Doctor, Master Armor smith and maybe someday a Jedi.

            A Squad Leader also should consider playing some of the other combat and support professions over his career. This should be augmented with research into their strengths, weaknesses and abilities.  With this information, you can better organize your resources of people and know what to expect. It will also assist in knowing how much your group can take and what spots need to be addressed.  Do not be afraid to ask the skills of the characters in the group.  Just because you see a Master Ranger tag on someone, that person may also be a couple of skill points from being a Master Medic as well.

            Most importantly, a Squad Leader should be able to find the balance for his group.  Not the balance of combat and support but the balance of experience for the group and fun.  Of course you are going to have great experience hunting Dark Jedi. But how many people will be frustrated with the persistent cloning.

            1.4        What race makes the best Squad Leader?

            The human race has a Leadership bonus but at the time of this FAQ, it does not appear to make a difference, thus no race will provide you with benefits to the Squad Leader skills.

1.3        So how do I become a Squad Leader?

            The requirements for a Squad Leader are Exploration IV (Scout), Survival IV (Scout), Ranged Weapon Support Abilities Specialist (Marksman) plus an addition 7500 Combat Experience. These three trees form a foundation for the Squad Leader by earning Scouting Experience, Survival Experience and Combat Experience. Once you have obtained these levels of skills, you may then investigate becoming a Novice Squad Leader.  To begin down this path you will need to find an NPC Squad Leader Trainer. You cannot learn this skill from another player.  There are several locations and planets for this but like all elite professions, there are few and they do not show up on the planetary maps.

Planet Talus, Dearic (588,-2934)

Planet Naboo, Moenia (4701,-4939)

Planet Tatooine, Bestine (-1019, -3532)

Planet Rori (Naboo System) Rebel Outpost (3687,-6455)

           * Receiving Novice Squad Leader will cost you 5000c, so be prepared for that.

::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
11-19-2003 09:27 AM   Report Abuse to a Moderator
 
Re: Official Squad Leader FAQ v3.1
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CaptainVemnox
Wing Commander
Posts: 1532
Registered: 06-26-2003


Server: Gorath

9 ratings - 4.5 average


2.0       Experience

2.1        How do I get Squad Leader Experience?

            Squad Leader Experience is given based on you being the leader of the group and the group's combat XP (at time of FAQ).

2.2        How is experience determined?

            The exact formula is still being deduced, but the basic components are group size and group combat XP.

3.0       Grouping

3.1        Do I need to be a Squad Leader to start a group?

            You do not have to be a Squad Leader to start a group.  Anyone in SWG can form a group.  When a Squad Leader forms a group, the group as a whole receives some benefits and has a special interaction with the Squad Leader.

3.2        Do I need lead the group for them to gain benefits?

            For a group to receive the bonuses provided by a Squad Leader, the Squad Leader must be the group leader and invite the members to join them.

3.3        Do I have to lead other players or can I lead pets?

            You can group with your pets to gain Squad Leader experience but keep in mind that the equation for your experience also includes how many people you are leading. The more people in the group, the faster you will learn.

            Also keep in mind that there is a huge difference in a Computer AI beetle and a player driven character.  While grouping with creatures and robots will work when you are just getting use to your commands, macro, and system, this is no substitution to creating your own group.

3.4        Do pets benefit from my Squad Leader abilities?

            Currently, it does not appear pets and droids gain the benefit of the Squad Leader's bonus,although this is a debated issue.

::: Void Vem :::
::: Gorath Galaxy :::
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11-19-2003 09:30 AM   Report Abuse to a Moderator
 
Re: Official Squad Leader FAQ v3.1
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CaptainVemnox
Wing Commander
Posts: 1532
Registered: 06-26-2003


Server: Gorath

8 ratings - 5.0 average


4.0       Skills and Abilities

4.1        What abilities does a Squad Leader gain?

NOTE - Keep in mind that at the time of this FAQ some of these skills seem to not function or are questionable.  With that in mind, I am going to focus on what the skills are supposed to do when working properly.

            A Master Squad Leader is able to bestow the following skills to his group. The skills are broken down into which tree grants them. Abilities are marked with (A) and are to be activated.  Buffs marked with (B) and are passive.

Novice Squad Leader

No bonuses.

System Message (A)

Tactics I

No bonuses.

Rally (A)

Tactics II

Group Ranged Defense +10 (B)

No Abilities.

Tactics III

No bonuses.

Retreat (A)

Tactics IV

Group Ranged Defense +15 (B)

No Abilities.

Leadership I

No bonuses

Form Up (A)

Leadership II

Group Melee Defense +10 (B)

No Abilities.

Leadership III

Group Melee Defense +15 (B)

No Abilities.

Leadership IV

No bonuses.

Boost Morale (A)


Strategy I

No bonuses.

Steady Aim (A)

Strategy II

Steady Aim Bonus +10 (B)

No abilities.

Strategy III

No bonuses.

Volley Fire Ability (A)

Strategy IV

Volley Fire +10 (B)


Mobility I

Terrain Negotiation +25 (B)

Mobility II

Group Burst Run Efficiency +25 (B)

Mobility III

Terrain Negotiation +25 (B)

Mobility IV

Group Burst Run Efficiency +25 (B)
 

Master Squad Leader

Ranged Defense +5 (B)
Melee Defense +5  (B)
Terrain Negotiation +10 (B)
Burst Run Efficiency +10 (B)

4.2        What does the Sysgroup Message ability give me?

            With this ability, you are able to send messages to your group and they will appear in the middle of their screen.  This occurs in the same method as normal game system messages such as experience gained and looting messages.  A experience Squad Leader can use this ability to keep his troops informed of the over all battle situation or prepare them for action in an uncluttered screen.

            The /sysgroup command can be used my typing "/sysgroup message".  The members of your group will then see the message appear on their screen in the following format.

Squad Leader Vemnox: message.

You can also replace /sysgroup with just /sys.

4.3        How do the Buff modifiers affect my group?

            The granted Group Terrain Negotiation and Group Burst Run Efficiency are added to the inherit skill of the characters in your group.  This is will allow you troops to move a bit faster uphill and in the case of a Burst Run, to do so better.  These modifiers are not passed to pets in the group.

            In the case of the Group Defense bonuses, they are actually a defensive miss chance.  For every two points of the skill, there is an additional 1% that you opponent will miss.  In the case of a Master Squad Leader (+30 to range and melee defense) there is a 15% chance that your opponent will miss you and you team mates.

            Terrain Negotiation will affect your groups traveling of your team.  Players with a total modified Terrain Negotiation of 1-50 will see increased speeds going up hill.  Those with Terrain Negotiation of 51-100 will also see an increase in their crawling speeds.

            Burst Run Efficiency will allow your group to use the Burst Run skill at a lower HAM cost.

4.4        What is the purpose of Steady Aim?

            A trained Squad Leader is capable of calming the nervous of his troops in battle giving them a relaxed edge on their targeting.  When using the /steadyaim command, the members of the group will receive a To-Hit bonus on their next attack. The effect is similar to the /aim command being activated for the entire group.

            The bonus granted from higher level Squad Leaders adds to the To-Hit bonus granted to the group. This bonus is suspected to be passed on to faction soldiers but not to pets.

4.5        What does Volley Fire do?

            When the command /volleyfire is given, all members of your group will fire a single shot at your current target. This attack will consist of a normal attack from the members of the group.  This means no special attacks and random HAM locations.

4.6        What will the command Formup do?

            Many creatures can weaken your squad by cause effects such as Stun or Dizzy. The /formup command will attempt to remove these effects from your group members at the cost of your mind pool. The use of the ability is not a sure thing however and it may take several attempts to clear the effects on a large number of people.

4.7        How do I use Boost Morale?

            The /boostmorale command will allow the Squad Leader to balance out the wounds of his team. This ability does not affect pets in your group but only the players.  Note that this effect does nothing for the damage but only the wounds.

4.8        What is the effect of Rally?

            Rally provides a To-Hit bonus to the group for approximately thirty seconds. While some members of your group may not notice this bonus's benefits, commandos and melee fighters will enjoy that little extra help. This effect will work on pets and faction soldiers as well.

4.9        What happens when I call Retreat?

            Eventually every squad is going to get in over their head. The /retreat will give your team the chance at not having to come out of the Cloning chamber.  This command will grant the entire group a Burst Run which does not count as their individual Burst Run.  There are other uses for this ability other then retreat as well.  The increased speed can be used to get your group of melee and commandos into close combat with minimal time as ranged weapon targets.

5.0       Advanced Functions

5.1        How can I use color in the /sysgroup command?

            As with many other functions in SWG, you can add color to /sysgroup commands.  This can be done by adding the color code to the command line. The format for doing so is as follows.

            /sysgroup \#FF0000\ message

            This would produce

            Squad Leader Vemnox: message

            The \# is followed by the hex color code.  There are many sites on the internet explaining how this functions so I will just give you the brief of it.  This is a hex values for colors broke down into red, green, and blue. Examples

            \#FF0000 = red

            \#00FF00 = green

            \#0000FF = blue

            Also notice that there is a space between the p and the \  and before the message you wish to display. Keep in mind that just because you can see a color clearly on your screen, your squad my not.

 5.2        Is there a way to shorten my /sysgroup commands?

            The /sysgroup command will always default to the text color set on the client system unless you have added the color code.  You can however use the /alias command to create your own variation of the /sysgroup command.

            /alias rr /sys \#FF0000\

            This will create a new command for you called /rr.  With the above line, the /rr command would create the same results as if you had entered the /sys command. Both of the following lines would then produce the same results.

            /rr this is a test

            /sys \#FF0000\ this is a test

            You can take this to the next step by aliasing lines of text with the /alias command.

            /alias bogie /sys Target is %TT. Everyone open fire!

                        (NOTE: %TT is a variable which will add the name of your current target)

5.3        I have seen Squad Leaders shouting commands a lot.  Why is that?

            Many Squad Leaders enjoy role-playing their class.  We are professional soldiers leading the way into battle so why not act like it.  With the use of the /set command, you can add test to your skills.

            /set%C %text                Where %C = command and %text + pharse

            /setsteadyaim Hold your targets.

            This command will have your character say "Hold your targets." when you use the /steadyaim command. Try to be original but also try not to be vulgar in your use of this command.

5.4        What are some of the common macros used by Squad Leaders?

            Here are some of the more common macros.  Please do not let there limit you, SWG has a very broad macro function that you can explore and use.

            /sys Current target is %TT

            /sys \#ff0000 Targeting %TT

            /steadyaim

::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
11-19-2003 09:34 AM   Report Abuse to a Moderator
 
Re: Official Squad Leader FAQ v3.1
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CaptainVemnox
Wing Commander
Posts: 1532
Registered: 06-26-2003


Server: Gorath

12 ratings - 4.5 average


6.0       Forum Etiquette

6.1         What to post to the forum?

When you come across and issue which you think may be a problem or a question on the forum, check the forum to see if it has already been addressed.  Coming to the forum and constantly reposting the same question is not productive.

6.2        What is the best method to submit suggestions for the Squad Leader profession?

            As with all professions on the SWG Forums we have a correspondent but sending suggestions directly to them is not the most effective course of action.  Place your opinion on the forum and allow the others in the community to look them over and possibly tweak your idea. They may discover a major issue with your suggestion or come up with a bit of a twist making the idea even better.  In the game world, we function better as a team.  In the real world we can do the same.

6.3        Who is the Squad Leader Correspondent and how can I contact him?

The current Squad Leader correspondent is CaptainVemnox.  You may reach him by PM, AOL IM at Buff Raven, MSN at nosferatubrujah, or Yahoo messenger as vemnox.

7.0       Known Issues

7.1        When I use Rally, my group cannot Harvest, make Camp or other various ability.

When you Rally your troops, it places them into a combat mode until the duration of the Rally Effect Expires.  During this time, you cannot harvest or other functions that are not permitted during combat.

7.2               Volley fire does not seem to be working for everyone in the group or they do not go into combat.

Not everyone in your group may be attacking. Volley Fire will only function on those members in your group in active combat.

::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
11-19-2003 09:37 AM   Report Abuse to a Moderator
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