I've noticed a bunch of "what should I master along with smuggler" posts the past few weeks, so thought I'd put together a list of the more common ones suggested along with the lesser suggested alternatives.
Everything here goes along with Master Smuggler. If you wish to create a combination that does not include Master Smuggler, then may I suggest a character building site. One of the best is the SWG :: Character Builder at http://swgcb.yogn.net/swg-cb.php
If you have any suggestions or additions you think should go along with these, post them below. 
Professions you can not master along with Master Smuggler: - Bounty Hunter - Doctor - Combat Medic - Ranger
- Jedi (yes... I over-heard some one once say they wanted to make a jedi/smuggler)
Combat Smuggler Smuggler is not a pure combat profession, but makes a very nice compliment to an elite combat profession. The dirty fighting line is invaluable with its feign skill and provides some nice pistol specials to enhance the pistoleer lines. Using your own spices can help out in a pinch and you'll always be able to enhnace your own weapons and armor with slicing.
The Combat Smuggler
Master Smuggler Master Pistoleer Master TKA 3 floating skill points The original and most popular combat smuggler combination.
The Commando
Master Smuggler Master Commando 18 floating skill points Since the commando prerequisites include the smuggler prerequisites, many include them together. A popular combo for faction base smashers because of the ability to perform the shut down duties for both classes.
The Launcher Pistol Specialist
Master Smuggler Master Pistoleer Commando - Novice 12 floating skill points Pistol user with access to the launcher pistol and additional pistol accuracy/speed bonuses from master marksman. Very specialized and uncommon combination.
The Unarmed Combat Specialist
Master Smuggler Master Brawler Master TKA 18 floating skill points Unarmed combat specialist.
The Shootist
Master Smuggler Master Pistoleer
Master Marksman 18 floating skill points Undisputed master of the pistol. The full range of dirty fighting and pistoleer moves are complimented by the increased accuracy/speed bonuses of the master marksman. The added bonus of a high ranged defense from the marksman tree proves useful in a firefight.
The Rifleman
Master Smuggler Master Rifleman Master Marksman 18 floating skill points A pvp combination. While dirty fighting does not directly compliment rifle skills, this combo can work over the vulnerable mind HAM fairly easily. Master marksman helps round out pistol and rifle speed/accuracy bonuses.
The Self Defender
Master Smuggler Master Pistoleer or TKA 66 floating skill points The obvious choice to enhance basic combat skills is to follow one of the smuggler pre-requisite lines. While this does not leave enough skill points to master a crafting or entertainer profession, the 66 remaining points can allow for a serious amount of skill dabbling in any field.
Floating skill point suggestions for combat smugglers: - Novice Medic for basic healing. - Novice Scout + Exploration I for faster hill movement. - Novice Pistoleer for a boost to pistol accuracy and speed. - Novice TKA + Meditative Techniques I-II for meditation to stop bleeds and cure disease/poison. - Novice Entertainer for battle fatigue and mind wound healing.
Crafting Smuggler Master smugglers are able to master any of the crafting professions. Weapon and armor crafting allows you to enhance your own products with slicing.
The Weapon/Armor Smith
Master Smuggler Master Weaponsmith/Armorsmith 37 floating skill points Create... slice... sell...
The Chef
Master Smuggler Master Chef 37 floating skill points The master of consumable goods. Popular at weddings, parties, and brawls. Able to place cantinas in player cities.
The Crafter
Master Smuggler Master Droid Engineer/Architect/Tailor 37 floating skill points The other crafting professions.
The Merchant
Master Smuggler Master Merchant 37 floating skill points A combo that can not only offer some of their own goods, but can enhance weapons and armor for resale.
The Bio-engineer
Master Smuggler Master Bio-engineer 8 floating skill points A very rare combination. one master smuggler/bio-engineer I talked with said feign came in very handy when things go bad during a dna sampling session.
Floating skill point suggestions for crafting smugglers: - Novice Artisan + Survey I-IV for resource gathering. Highly recommended for the professional crafter! - Novice Artisan + Business I-IV + Novice Merchant will give you the ability to place two vendors. - Novice Scout + Exploration I for faster hill movement. - Novice Pistoleer for a boost to pistol accuracy/speed just in case you feel a bit vulnerable as a crafter.
Entertainer Smuggler While not as common as combat and crafting smuggler combos, these entertainer choices are popular with those that enjoy hanging out in cantinas and creating music/dance routines.
The Professional Musician
Master Smuggler Master Musician 23 floating skill points A master of song instead of a generalist. This combo allows for the fun of playing instruments, secondary mind buffs (100%), battle fatigue and mind wound healing, as well as enough spare skill points to allow for self defense. Can place cantinas and theatres in player cities.
The Professional Dancer
Master Smuggler Master Dancer 23 floating skill points A master of dance instead of a generalist. This combo allows for the fun of many dances, mind buffs (100%), battle fatigue and mind wound healing, as well as enough spare skill points to allow for self defense. Can place cantinas and theatres in player cities.
The Musical Entertainer
Master Smuggler Master Entertainer Musician - Musical Knowledge I-IV - Musical Techniques I-IV 18 floating skill points While not as proficient at healing mind wounds and battle fatigue as a master musician, this combo has access to the mandivol, can play all but one song/instrument, and has very good (80%) mind secondary buffing abilities.
The Dancing Entertainer
Master Smuggler Master Entertainer Dancer - Dancing Knowledge I-IV - Dancing Techniques I-IV 18 floating skill points While not as proficient at healing mind wounds and battle fatigue as a master dancer, this combo has access to the footloose2 and formal2 dances, can use all but three dances, and has very good (80%) mind buffing abilities.
The Image Designer
Master Smuggler Master Image Designer 37 floating skill points The rarest entertainer/smuggler combo. Leaves a fair number of skill points to play around with.
Floating skill point suggestions for entertainer smugglers: - Novice Artisan + Survey I-IV for additional income via resource gathering. - Novice Medic for basic healing. - Novice Scout + Exploration I for faster hill movement. - Novice Pistoleer for a boost to pistol accuracy/speed. - Novice TKA + Meditative Techniques I-II for meditation to stop bleeds and cure disease/poison.
Other Smuggler CombosThese master smuggler combos are somewhat unusual, but demonstrate just how versatile the smuggler profession is. 
The Politician
Master Smuggler Master Politician 52 floating skill points If you wish to run a city, then this is the way to go. Certainly not a bad combination. Leaves just enough skill points to complete three of the four pistol or TKA lines depending on your combat preferences.
The Miner
Master Smuggler Master Scout Ranger - Wayfairing I-IV Artisan - Survey I-IV 3 floating skill points The smuggler/miner combo. Going all the way to Wayfairing IV allows you to camo yourself on every planet except Dathomir for easy surveying.
The Squad Leader
Master Smuggler Master Squad Leader 9 floating skill points An unusual combination that doesn't leave a whole lot of room for combat improvement.
The Part-time Doctor
Master Smuggler Master Medic Doctor - Novice 46 floating skill points The closest you'll get to a professional medical smuggler. The 46 floating skill points will allow you to complete three of the four doctor lines.
The Creature Handler
Master Smuggler Master Creature Handler 23 floating skill points An unconventional combo that excells at pve combat. The smuggler runs support for the pet using knockdowns and feign to manage aggro. Novice medic and/or pistoleer skills are suggestions for rounding out this combo.
The Self Sufficient
Master Smuggler Master Pistoleer
Marksman
- Ranged Support I-IV
Weaponsmith
- Novice
Armorsmith
-Novice
Artisan
- Business I-III
2 floating skill points Providing excellent personal defence, WUKs and AUKs for slicing, and a vendor terminal to sell goods, this combo is very self sufficient. A popular variation of this combo drops the marksman ranged support skills in favor of novice medic for basic healing.
The Jack Of All Trades
Master Smuggler 129 floating skill points While this may seem obvious to many, the smuggler profession leaves a lot of extra skill points for professional dabblers. Popular dabbler combos include basic pistoleer, medic, scout, artisan, and entertainer skills. Going novice in the mentioned skills leaves 61 skill points to flesh them out in any way you please. While not as powerful as some multi-master combos, the jack of all trades smuggler can be extremely self-sufficient and demonstrates the extreme versatility of the smuggler profession.
Message Edited by Tatanka on 02-23-2004 09:20 PM
_____________________________________________________________Tyrsell Ratahl :: Smuggler :: Starsider"Uh... Had a slight weapons malfunction... But, uh, everything's perfectly all right now. We're fine. We're all fine here... now... thank you... How are you?" Smuggler Complimentary Professions Guide v1.1
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