Thank you to the swgemu team for the great engagement with the community. This is great news and I love the changes they decided to go with.
Thank you to the swgemu team for the great engagement with the community. This is great news and I love the changes they decided to go with.
Lolindir
SWGEmu Admin
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but main streets still all cracked and broken!
I dig it, I like that you went with the idea of surveying the community, it seems to have worked well!
IGN: Wimplo / Tweece
So, what about dancer and doctor buff bots? Is anyone going to sacrifice their one character online to provide buff services? You overcame this on live by simply buying another account.
Looks like it's going to be Jedi Wars Galaxies with the removal of ADK's.
I get that PVP was never really balanced, but I fail to see how anyone can argue that LS damage being massively overpowered was largely responsible for this back on live. I for one think that the removal of ADK's will only create more issues than it will solve, especially given that provided they are account locked this negates the risk of account farming and exploitation/significant advantage being given to people owning multiple ADK's.
Personally I'd like to see a poll created for the addition/removal of ADK's (and the Resource Deed and Self Powered Harvester Deed too for that matter) rather than simply bending to the vocal majority on the forums/discord.
Had I been armed with the knowledge that Jedi would be OP once again, I for one would have voted differently - and this is coming from someone who has had zero interest in PVP all the time I've played on Basilisk.
I understand that this isn't a thread for discussion of ADK's (a debate I've never really engaged in up until now), but I foresee a server largely populated by Jedi which will do as much, if not more damage to the community than the presence of ADK's alone.
/flame away.
Katsa - TKM/Master Ranger | Biznatch - Currently Training
Reasonable Resources (Animal) located south of Coronet -185 -5880
Yeah you're right, because PSG's work effectively vs LS damage compared to armor for every other damage type. Oh wait, no they don't, and therefore it's significantly unbalanced. I never had any armor that was in reasonable condition break during PVP/PVE back on Live, but PSG's last what a minute or two vs LS, so unless the condition is increased to reflect this it will always be unbalanced.
I'd love to hear a logical argument to this point. Unless of course you think that it's fair to have to carry 20 uncrated PSG's to try and survive any Jedi encounter whether that be PVP or PVE rather than finding a more balanced solution to this problem?
When you add the removal of ADK's with the limiting of SL buff range, I fail to see how any of this is keeping with 14.1 rather than cherry picking what to keep and what to change. Would the vote have gone the same way if people were aware these kind of changes would be made? I for one think enough people may have voted differently if armed with the results of the Q&A.
Last edited by Katsa; 12-12-2021 at 02:02 PM.
Katsa - TKM/Master Ranger | Biznatch - Currently Training
Reasonable Resources (Animal) located south of Coronet -185 -5880
PSG's can take like 10 hits, so you would need to have a factory crate with them, and considering how hard it is to get a 66% PSG, you will most likely only be able to afford just about 40% ones, so thats a 20% reduction in mitigation, its huge! and will be noticeable.
Last edited by Hyttemaier; 12-12-2021 at 06:59 PM.
Imagine all those players that had 50 or 100 toons on Basilisk. I feel sorry for them
Hype AF!!!!
So a few things.
1. I'm going on vacation for 2 weeks and am bummed I will be behind!
2. I think you should re-run the in-game survey now that you posted the details. A lot of people (including myself) would not have voted to play on the new server only with these details.
3. My issues are only 2 slots and only 1 online at a time. Everything else I like. But the population is not enough and never will be enough again to be comfortable with two
character slots. Very few will sacrifice their one online at a time account to buff people which then will make grinding a new toon even less fun (or more challenging...who knows).
It also makes it difficult to trade items between toons as it will be a while before people can afford houses and such. I believe a minimum of 3 toons with two online at a time
would have been a better compromise.
Just my thoughts.
Can you imagine the /tellhell that person with the entertainer will be in when they aren't on their entertainer?
All the profession dependencies that are baked into the game mostly work when you have thousands of players to pool from. The game grinds to a halt and eventually breaks when one of those in the supply chain of goods/services leave the game.
Nobody is going to run a buff bot that just about requires 24/7 attendance and effectively blocks out the rest of the game for them. Or maybe I'm delusional in not believing that there's this legion of players that can't wait to run an automated macro while staring at their computer screen and doing nothing else in SWG.
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