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Thread: Q & A New server, The Finalizer

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  1. #1
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    Quote Originally Posted by Seht View Post
    I figured this was the best place to ask devs, but could you please consider starting to post in the Finalizer Patch Notes forum? I feel like it's less than ideal that for example, warcry was disabled and you'd only really know that if you were in Discord at the time or if you monitor the git commits. There seems to be a large amount of people that aren't aware of the changes as they're implemented.

    Obviously there's just as many people who don't use forums but still. The forum is sitting there all empty waiting to be used!

    Keep up the great work!
    Sure but if you look at the motd when you login in your chat windows you'd see warcry disabled right in the chat box.
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  2. #2
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by Seht View Post
    I figured this was the best place to ask devs, but could you please consider starting to post in the Finalizer Patch Notes forum? I feel like it's less than ideal that for example, warcry was disabled and you'd only really know that if you were in Discord at the time or if you monitor the git commits. There seems to be a large amount of people that aren't aware of the changes as they're implemented.

    Obviously there's just as many people who don't use forums but still. The forum is sitting there all empty waiting to be used!

    Keep up the great work!
    We kind of have that. The weekly update forum. The updates are mostly to Nova, but it is the nova commits that are pushed to finalizer.
    https://www.swgemu.com/forums/forumdisplay.php?f=179

    Making patch notes like we have done for Basilisk takes actually a long time and Isn't something we can do weekly. We will have to look into a solution though. But most things going to Nova, is pushed to Finalizer.
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  3. #3
    Newbie ThatofGuy's Avatar
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    Just wanted to say that I am excited for the launch of this game! I haven't devoted much time to playtesting in recent times, but I thank and encourage more to playtest! There is a deep excitement that grows every time I see progress!

    Thanks again to the development team and to all of those who have the passion to keep this amazingly beautiful game alive.

    May the force be with you all ~ !

  4. #4
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    Thank you for all the great work.

  5. #5
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    I have not been ingame for sometime but the new server sounds great. So far I have not been able to figure out how to enter The Finalizer can someone point me in the right direction please
    Srogei / Icetee/ Ju

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  6. #6
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    Quote Originally Posted by cepeed View Post
    I have not been ingame for sometime but the new server sounds great. So far I have not been able to figure out how to enter The Finalizer can someone point me in the right direction please
    just make a new character and choose finalizer server

  7. #7
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    did we kill bas yet? or community divided?
    Last edited by avimeso; 01-19-2022 at 08:26 AM.

  8. #8
    Junior Member LordSniper's Avatar
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    Really enjoying finalizer, been able to group grind... docs in the medical area's and ents doing a fine job at the cantina's. Really pleasant experience all around, thanks everyone!

  9. #9
    Dedicated Myerscod's Avatar
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    Any update on the thoughts behind group XP?
    ign: Bagnol Torgo | Medri

    Quote Originally Posted by Vlada View Post
    ETA? Yeah... those are not implemented yet.

  10. #10
    SWGEmu Admin Lolindir's Avatar
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    Sorry, but no, we have nothing to share yet
    Lolindir
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  11. #11
    Junior Member percavil's Avatar
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    I check in about 3-4 times a year, first time Im hearing about Finalizer, wow!

    I might just give it a try again, 2 toons max and a fresh start sounds exciting. It's what I been waiting for..
    Too bad I missed out on the launch.. (was it December 18th?)

    Good job keeping this project going team! awesome
    Last edited by percavil; 02-25-2022 at 04:08 AM.

  12. #12
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    Quote Originally Posted by dedaskalion View Post
    I mean.... This server appears to be even more purists than basilisk was. Most side servers were more heavily modified away from 14.1

    14.1 is hotdog water though, don't get me wrong. But this will be a hell of a lot healthier server than basilisk could have ever hoped to achieve.
    Intended 2x xp spin groups ftw.

  13. #13
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    limiting log ins is a good first step.

    One thing I wanted to do on a small server a friend and I was hosting was making caves and bunker's pvp'ed enabled
    Last edited by Farelli; 12-13-2021 at 01:36 PM.

  14. #14
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    Quote Originally Posted by dedaskalion View Post
    limiting log ins is a good first step.

    One thing I wanted to do on a small server a friend and I was hosting was making caves and bunker's pvp'ed enabled
    it will 100% slow down progress... because you will have one group of people rushing TKM and the other group sitting and hand sampling... since ideally no one can do both... (assuming no one gets multiple accounts)

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