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Thread: Clone Wars, The Exploit. Housing

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  1. #1
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    merchant tents?
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    why are u all sucking off the admin team for this info? its wholly apparent that teh database doesnt givve a flying flip about duped items and is still operational. its the ego of the team running it that want these items removed, but only a few. cos its their ball and if they dont want to play they will take it home.

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    i'm not deny any lines must be drawn. i'm just highlighting the fact, recording it, catalogue it and then bring it back up at x point.

    i have absolutely zero doubt that those that bought city halls, et al housing had no idea of duping. what i am contesting is that those that bought weapons, armour and the actual 'fun stuff' had no idea either, yet they are seemingly penalised.

    /shrug

    i suggest a solution, but it falls on death (sorry is that deaf?) ears.

  4. #4
    Member stilgarfett's Avatar
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    Quote Originally Posted by Fissile View Post
    i'm not deny any lines must be drawn. i'm just highlighting the fact, recording it, catalogue it and then bring it back up at x point.

    i have absolutely zero doubt that those that bought city halls, et al housing had no idea of duping. what i am contesting is that those that bought weapons, armour and the actual 'fun stuff' had no idea either, yet they are seemingly penalised.

    /shrug

    i suggest a solution, but it falls on death (sorry is that deaf?) ears.
    Exactly right. A perfect example is Esmi crafting many, many high end weapons from 100% legit components. Many players on this server, including myself, have weapons crafted by her. Now because someone took a sister component and duped it *everything* that she crafted from the same component or resource stack is flagged. That is an absolute crusher for many players. Uber weapons are the biggest ticket item most players grind for and to now lose those items, through no fault of the player or crafter or item itself - even though the craft and components are 100% legit and have nothing to do with duping - wiping out what is in some cases months and years of credit grinding by honest players, is really unfortunate and will cause many good players to quit this game.

    Can it not at least be considered to leave those items in game? It's only 10% of the total flagged items. If the items were duped and the copy returned to an unsuspecting player then the original has been flagged now on a banned account so either way there's only 1 copy remaining. That seems to accomplish the goal doesn't it?

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    I hear you and can understand your frustrations. We've slogged through many situations across all these years, and there is no such thing around here as deaf ears. Everything is weighed and measured on overall impact, scope, and long term practicality.

    I'm not behind the curtain much anymore I've been on the sidelines for a good while, however, I do believe that as always, the staff is moving with the best of intentions. I was always a poor player, never have more than a few mil at any time, but I can surely understand the angst of loss for something you worked so hard for.

    At the end of the day, however, there will be some not happy with the end decisions. They must and will be measured along with other peoples opinions. We do listen.
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    Yeah imma have to agree with fissile on this one. Many of us that have items that were never duped yet are the sister item. And only share a same serial subcomponent of an item that was duped now have our items marked for death and are being bent over with no lube without a care in the world.
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  7. #7
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    Yep...

    60,129 Items duped
    54,004 Items deleted from banned accounts
    6,125 Items left for the remaining of the law abiding citizens of bas

    I mean, you got the bad guys, you got the majority of the duped items with banned accounts. Now the rest of us has to pay.

    If theres wiggle room for corrupted data in form of houses, there should be room for our items as well.

    Take the duped free resource kits, take the duped ADK's or other duped static items. It sucks but we are able to get them back.

    What really hurts is loosing irreplaceable items that you strived so hard to get. Heck, keep them untradable/unsellable if you don't want them circulating but don't take away our reasons to want to log in and play the game...
    Last edited by sbp; 08-07-2020 at 08:56 PM.

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    I'm so torn on this topic. My gut reaction when this all unfolded was that all duped items need to go, but the more I think on it... I'm not sure if it's the best option.


    A few recurring thoughts made me consider that it may not be so black and white.

    Above all else, this is a test server, and destined to be wiped anyway.

    The vast majority of duped items were on now banned accounts, and will be deleted. Roughly 10% of these items are in the hands of innocent players that will undeservedly feel varying levels of loss.

    Keeping the duped items active may provide insight into unforeseen flaws/bugs/instability with the server?


    I'm sure this has all been considered by the powers that be, just adding my thoughts as a player!
    Last edited by trasixes; 08-07-2020 at 09:30 PM.
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    All of this would be solved with WipeHype2020! Seems very few would complain about that and might even bring a lot of people back between now and 1.0.

    Go ahead and test the tool and the ability to mass delete all these items. Give it a week or 2 to see if it leaves any kind of artifacts. Then wipe. LOL

    If some other testing is needed (LK seems to intimate there are more bans coming) then give a timeframe for that before the wipe and that'll calm people down.

  10. #10
    Member divlas's Avatar
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    Well, most answers are interesting. It reminds me again that there are in fact many different communities playing on basilik.

    And I'm in the lucky one. I can partially understand why the line is here.
    If a building in one of my favourite city was duped, or any city, I can't see how there could have been intent from the Mayor, or the architects.. (I mean, I suppose that the maintenance costs, and slots taken, they are the same between a duped City Hall and its original version? )


    Concerning items... In certain cases within my guild I felt horrified. Some members got cheated just this year, in front of my eyes, and I know they didn't intend, they would have even carry on grinding cash making jokes on the guildchat then pay twice the price tag to get a non-suspicious PH or T21.
    Now they are gone, and they don't want to come back before 1.0. And I feel crucified.

    But the community survives, but, I would have think you would have started discussing the most problematic point:
    No guilds can afford to provide relief for their crafters and their merchants (particularly resources). Some could, I guess, easily go bankrupt trying. While items...
    its way easier to get a compensation, particularly for an old time player well inserted in a large guild (compensation within reason. Because we must assume that the prices on Basilik were completely unreasonable.)
    I hope the economy will become more healthy now. Eg: I hear of duped ADK, so some were cloning ADK while the market price for ADK climbed between 2015 and 2019. It used to be 8-10m, and now its around 16-20m? Despite people making multiple accounts until recently.)

    I'm mostly posting to say that this decision also provides relief for our mayors, and city designers. You have no idea how much time was sunk into the layout, architectures, streets of Gorath or Fanfar, or Tenemos Island.
    And also, a fair attempt was made in Serenity and Poly. SEM also looks organized. We would struggle to recreate this visual experience if houses were poofing... We could recreate one city, probably not two.

    I'm not glad of this decision (I would be lacking empathy if I was), but we needed a decision more than we needed to carry on more days with these doubts. Understand me well, if you tell me that a city hall or a street can cause server instability because they are duped,
    I would understand their removal and immediately take measure to help rebuilding our towns. But it would be a catastrophe.
    Last edited by divlas; 08-08-2020 at 05:02 PM.
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  11. #11
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    lol, too late for me ! When I had the reply to my ticket I knew I will need tens of hour (days) so I didn't wait.
    I already spent the week to move my stuff/houses to a new place ...
    Communication ... I finished yesterday
    But it's a good decision
    Last edited by rease; 08-09-2020 at 12:41 AM.

  12. #12
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    When you look under deeds in the bazaar, Merchant Tents do not appear under installations. They do not appear under any of the subcategories for deeds. That's my worry.

    I assume "houses/buildings" covers Merchant Tents, but could one of the Devs please let us know specifically about the status of tents?

    Thank you!

    Missed the answer to this in SWGEmu Community Discord channel. Here is the answer from #swg-talk:

    [3:15 PM] lordkator:
    Duped Merchant tents will not go poof then?
    @Uro No but 10% of the money you make on it will be sent to feed starving children on Tat

    TY! sorry, I missed it the same day I asked on Discord.
    Last edited by uro; 08-11-2020 at 06:40 AM.
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    Addicted Rischie's Avatar
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    So does leaving duped houses not apply to this?
    Last edited by Rischie; 08-11-2020 at 09:22 AM.

  14. #14
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    Quote Originally Posted by Rischie View Post
    Primarily we decided on this course of action because the way the objects were duped would cause server instability over the long term if left in-game.

    So does leaving duped houses not apply to this?
    Again a middle ground, it's not perfect but also houses/tents/buildings, in general, tend to stay deployed, not deleted often which is the issue of children objects being deleted causing un-expected edge cases.

    TL;DR: The houses do not have ADK, PUP's, and other child objects applied to them.
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  15. #15
    Addicted Rischie's Avatar
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    Quote Originally Posted by lordkator View Post
    Again a middle ground, it's not perfect but also houses/tents/buildings, in general, tend to stay deployed, not deleted often which is the issue of children objects being deleted causing un-expected edge cases.

    TL;DR: The houses do not have ADK, PUP's, and other child objects applied to them.
    So if I am understand correct;y we are looking at less code from already deployed items, vs items that are being modified by outside sources i.e pups, trades,etc etc.

    Makes sense, just checking.
    Last edited by Rischie; 08-11-2020 at 09:39 AM.

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