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Thread: SWGEmu - 1.0 and the future of JTL

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  1. #1
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    Sorry for the lurker post but I'm honestly surprised by the number of people whom actually do not know whats going on. Plenty is posted and pinned as to the reasons for the progression of development. Funny stuff happens to intellectual property when departments and companies switch hands, usually things are lost forever in the quagmire of legalese. Stuck in a limbo of proprietary ownership to ghosts.
    Anyways, I'm glad your starting up a JTL team even though the original plan was not to start on JTL until the ground game was complete. I think its a fair compromise considering the interest of the community in JTL along side the ground game.
    Keep up the good work as always devs!

    ~ LeAto Zill

  2. #2
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    There's no need to be so negative to people like kenobuOwan who are at least trying to brainstorm some options to explore. Of course there is no drop-in solution but some of the heavy lifting has been open sourced and could be adapted.

  3. #3
    Newbie airfluff's Avatar
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    I'm pretty sure it will come faster than we think! Anyway what does it change?

  4. #4
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    Unreal..

    Greetings project team!

    When I started playing SWG at its European release it was under the impression JTL would arrive *cough* shortly and so I wanted to get started and prepare
    for it by moving up in that galaxy far far away. The ground game was a path towards a goal so to speak. Sometimes in life though, I have been blessed by realizing
    that the path is far more important and enjoyable than the goal. SWG pre-CU changed how I play games and what I hope to see in games. And it wasn't JTL,
    ground combat or even that it was Star Wars. It was the many activities and game features to get involved in besides combat paired with the community. If
    not for crafting, running a shop, getting to know players etc I would have left the game within 3 months. Instead I am reasonably sure, despite SWG's flaws and
    shortcomings, I will never love playing a game more. Plus, it was Star Wars.

    What you all have achieved here is nothing short of unreal. First hearing about this project I thought, probably doable but next to impossible. Not because of
    technical or legal issues which I would leave to professionals more suited to evaluate anyway, but because I did have some grasp of the scope of the project and its main
    challenges. In short, the human factors. I can only imagine the actual time and effort that has been sunk into bringing SWGEmu to this point. In my view this project has
    been a thundering success for a long time. Regardless what initial goals are reached. Regardless how many people end up playing on Suncrusher. Its a success because
    a story like SWGEmu is highly inspirational. You all brought the project this far, for this long, for nothing but love for the game, its community and Star Wars. Despite likely
    at least suspecting it might be costly in terms of your own interest in playing your creation. Rewards are awarded for that kind of dedication.

    It has been speculated Star Wars fans might be one of the toughest crowds around to create entertainment for. I can understand that. When emotions run high,
    so does the chance some struggle to remain respectful. In my book its basically praise although that can be hard to see. If you don't care you don't comment.

    Moving forward releasing 1.0 with JTL as a possible future addition is clearly the right choice. And I am sure one not taken lightly knowing full well some would be rather
    disappointed. For my part SWG might be just a fond memory, but thanks to you I still keep the original game around. Perhaps when Suncrusher is up I will feel like playing
    SWG again. I would be surprised if there aren't quite a few people like me lurking in the shadows contemplating a return to a galaxy far far away.

    Once the dust settles and Suncrusher is operational I hope you all get to enjoy your creation. Nobody deserves it more.


    Brewberry

  5. #5
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    First, I want to thank the SWGEmu team for keeping the game alive in some capacity. It's been a long sixteen plus years for a ton of people.

    While the idea of being able to do JTL is always welcomed, I am extremely satisfied that we have the ground game server opportunity (Suncrusher) to do first.
    Without the worry of wipes, while the possibility of space flight is still a remote option, way down the road, seems like the most logical choice.

    LordKator - thanks for doing the YouTube cast with Mobyus1... it was cool to learn that you were the leader of FEDS on Flurry, as I was in DC (Imperial) way back in the day.
    I was a corespondent/senator as Per Synapse and tried to survive through all the changes of the CU/NGE,
    which I was not at all happy about. I did actually make it through though, the good and the bad, up until the official end.

    This is an amazingly awesome option to surprisingly still be able to play it, and in a state that I purchased it in late June of 2003 (with applicable "updates"). Looking forward to the wipe.
    Last edited by Telex; 09-30-2019 at 06:25 PM.

  6. #6
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    Quote Originally Posted by Telex View Post
    First, I want to thank the SWGEmu team ..
    Me too, what an amazing project, I'm humbled by those who have came before me!


    Quote Originally Posted by Telex View Post
    LordKator - thanks for doing the YouTube cast with Mobyus1... it was cool to learn that you were the leader of FEDS on Flurry, as I was in DC (Imperial) way back in the day.
    Oh man a flood of memories came back when I read this.. :-)

    Quote Originally Posted by Telex View Post
    I was a corespondent/senator as Per Synapse and tried to survive through all the changes of the CU/NGE,
    which I was not at all happy about. I did actually make it through though, the good and the bad, up until the official end.

    This is an amazingly awesome option to surprisingly still be able to play it, and in a state that I purchased it in late June of 2003 (with applicable "updates"). Looking forward to the wipe.
    It is pretty crazy, and I hope we can keep it going!
    LordKator
    Developer

    lordkator@swgemu.com | www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  7. #7
    Junior Member Big-N-Buff's Avatar
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    Quote Originally Posted by Telex View Post
    First, I want to thank the SWGEmu team for keeping the game alive in some capacity. It's been a long sixteen plus years for a ton of people.

    While the idea of being able to do JTL is always welcomed, I am extremely satisfied that we have the ground game server opportunity (Suncrusher) to do first.
    Without the worry of wipes, while the possibility of space flight is still a remote option, way down the road, seems like the most logical choice.

    LordKator - thanks for doing the YouTube cast with Mobyus1... it was cool to learn that you were the leader of FEDS on Flurry, as I was in DC (Imperial) way back in the day.
    I was a corespondent/senator as Per Synapse and tried to survive through all the changes of the CU/NGE,
    which I was not at all happy about. I did actually make it through though, the good and the bad, up until the official end.

    This is an amazingly awesome option to surprisingly still be able to play it, and in a state that I purchased it in late June of 2003 (with applicable "updates"). Looking forward to the wipe.
    What the :O I need to listen to this interview! I didn't realize LordKator was leader of FEDS. I spent all my years on Flurry too. I was in TITAN and then DFR.
    SWG-Flurry | <DFR><LoS><KOE><TITAN><Merc> Big-N-Buff | Burn'ing Chaos | Big-N-Tough <Merc><TITAN><KOE><LoS><DFR> | SWG-Flurry

  8. #8
    Newbie nikitpavlov's Avatar
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    Thanks for the info

  9. #9
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    Planets!
    Drop off vendor Tatooine right outside of Arrakis
    /way -1851, -5700

  10. #10
    Inactive Code Contributors Loc-nar's Avatar
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    Quote Originally Posted by chillaxe View Post
    Planets!
    of the apes? Doesn't sound very canon to me.
    -Locnar


    Quote Originally Posted by Loc-nar
    Jedi don't ruin SWG, boot lickers and whiners ruin SWG.

  11. #11
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    Dev team,

    Y'all are doing a fantastic job. Thank you for your time and talents. Thank you for sacrificing meaningful days of your lives just so we ungrateful few can play a game.

    JTL Fans,

    Be the change you want to see. Learn coding, get experience, put in effort to build your passion. Don't be angry when another doesn't share your passion, or doesn't share your priority. Especially if you're expecting them to gratify you for free. (yeah...that sounds dirty.)

  12. #12
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    And faction item balance and new planets!
    Drop off vendor Tatooine right outside of Arrakis
    /way -1851, -5700

  13. #13
    Senior Member Fedora's Avatar
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    I've read the first two pages of this and got irritated by the whining and negativity so I've skipped the other 11 pages. Sorry if I'm missing anything.

    Wanted to say I fully support this decision/announcement and agree wholeheartedly with the judgement call. It's a bit pathetic that that visual representation needed to be made, but I feel it's pretty powerful if people would take the time to look at it.

    Super pumped for 1.0. Super pumped for Suncrusher.

    Super pumped to have all the devs.

    Bring it on.
    Spriggs Jerekson - a Mon Cal with a taste for adventure and a penchant for bad fashion

  14. #14
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    I think the choice to focus on the ground game first and get that 100% is a very good one Devs. Thanks for being honest & open with your decision, really makes me feel like y'all are focusing on quality of the game over just copying what's been done before. I LOVED JTL in the original game, but would rather keep the strong community as-is on the ground with future hope of JTL than make the current game suffer for an entirely extra project.

  15. #15
    Junior Member LordSniper's Avatar
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    Love it guys/gals, thank you everyone for the hard work!

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