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Thread: New Play-Test Server Survey Results

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  1. #11
    Junior Member Katsa's Avatar
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    Quote Originally Posted by SLiFeR View Post
    The forum poll gauged interest, got traction for a discussion, then the final decision making poll was done in game? What's the problem?
    The in game poll hardly reflects the changes that were announced after the results of the poll and the release of the answers to the Q&A.
    Again, I'm failing to see where any suggestions from the majority of players came from other than simply the vocal minority on forums and an even smaller group outside of the forums such as discord.
    My point relates to the fact people voted without being aware of additional changes that would be made to a fresh/new server.
    The changes clearly aren't 14.1 compliant, otherwise surely they never would have been introduced into Basilisk in the first place?

    Quote Originally Posted by SLiFeR View Post
    Let's see how how many are playing when it's up, that should speak for itself.
    I'd have thought waiting to see how many people continue to play on the new server after 6 months, a year, 2 years etc would be a better gauge of the success, rather than the influx of new and returning players.
    I also fail to see the downside to asking ALL the player base what changes they would like to see through an in game vote on the new server, then taking a suitable amount of time to digest that data before implementing them.
    At least that way everyone's opinion is taken into consideration, and not just that of those who kick and scream for changes to be made.
    People who are content with how things are simply don't create thread after thread asking for things to be changed, hence the vocal minority appear to be getting their own way as a result of said kicking and screaming.

    Quote Originally Posted by SLiFeR View Post
    It's been discussed everywhere already, but ADKs were added as a '365 day subscription' carrot back in the day, and at the tail end of Pre-CU - once the game was pretty much over. For the majority of the game we didn't have them. SWGEmu is f2p so there's no need for 'carrots' that ruin the economy and balance of the game. (Breaking Jedi DPS with ADK PSGs, Legendary/Exceptional weapons being stuck on the server forever, keeping the same armor/weapons forever that hurts crafters.)
    I'm curious as to what evidence you have to support such a claim as to the reasoning behind SOE introducing ADKs back in the day, or what relevance it has especially given if they were introduced pre 14.1.
    If the end goal is meant to be 14.1 surely they should be part of 1.0 for good or bad.
    Breaking Jedi DPS seems to be a big issue for a lot of people, but I know for damn sure that Jedi being massively overpowered was and will be a big issue for a whole lot more.
    The impact it has on crafters would be minimal if it's one ADK per account, any suggestion that it would cripple the economy is simply not true. It simply offers people the chance to protect their investment in both time grinding credits, and acquiring the component parts to create the items in the first place or to gain some sort of lasting defense vs lightsaber damage.
    As for ruining the balance of the game I'm not sure what game you played back in the Live days, or any time since then. SWG has never been balanced, and few if any MMORPGs ever are. If for no other reason, people will always find the elite meta that breaks the balance.
    Removing ADKs is certainly not going to restore that, but perhaps reducing the possible LS resist cap for PSGs would better serve that goal.

    Quote Originally Posted by SLiFeR View Post
    They did it for testing purposes. Pretty much it.

    Overall, I'm not sure what your point is. You can tell by the Q & A thread, Discord, Youtube & Reddit comments, many people are stoked for this. That can only be beneficial to this project.
    Well I'm not the only one who has said that having the results of the Q & A available prior to the in game vote might have impacted how I voted. I'm not suggesting that people aren't excited to see where things go with a new server (I'm very much looking forward to it!), I'm simply stating that it would have been a better idea to allow people to make a more informed decision. Please tell me how that would have hurt the project?

    When less than 10% of the overall registered player base visit the forums, one would be safe to assume an even smaller percentage comment on posts relating to things like ADKs, SL buff range, FRS systems and all the other "hot topics" that get discussed on the forums, let alone on Discord, Reddit an Youtube.
    The in game vote was a great way to get a broader spectrum from which the devs can take the data and decide where to go with it, so why not try and find a way to see what changes the community as a whole would like to see made, and do more in game votes (preferably when there's a larger player base than we currently see)?
    Last edited by Katsa; 12-14-2021 at 10:11 AM.
    Katsa - TKM/Master Ranger | Biznatch - Currently Training
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