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		<title>SWGEmu Forums</title>
		<link>http://www.swgemu.com/forums/</link>
		<description>SWGEmu - The Starwars Galaxies Pre-CU Emulator</description>
		<language>en</language>
		<lastBuildDate>Wed, 08 Sep 2010 00:46:10 GMT</lastBuildDate>
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			<title>TC:Nova Update 9/6/2010 - Object Restructure Test - NOT WIPE</title>
			<link>http://www.swgemu.com/forums/showthread.php?t=71969&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 15:31:45 GMT</pubDate>
			<description>Image: http://img810.imageshack.us/img810/5961/swgemutcupdateheaderv2.png  (http://www.swgemu.com) 
TC:Nova Update 9/6/2010 - Object Restructure Test...</description>
			<content:encoded><![CDATA[<div><a href="http://www.swgemu.com" target="_blank"><img src="http://img810.imageshack.us/img810/5961/swgemutcupdateheaderv2.png" border="0" alt="" /></a><br />
<font color="RoyalBlue"><font size="5">TC:Nova Update 9/6/2010 - Object Restructure Test</font></font><br />
The Object Restructure will be placed on the Nova Test Center today for a few hours in order to get some focused stability testing.  <b>Please login and help stress test this new code before it goes up on TC:Nova full time!</b><br />
<br />
Please report bugs like you would regular on Nova; Mantis is updated for the OR too. <a href="http://www.swgemu.com/bugs/main_page.php" target="_blank">http://www.swgemu.com/bugs/main_page.php</a> <br />
<br />
Your &quot;old&quot; Nova characters will be unavailable for this time period and will be restored after the OR test.<br />
<br />
<font size="4"><font color="RED"><b>Todays Testing Focus: Stability</b></font></font><br />
<br />
ITEMS TO TEST - <a href="http://trac2.assembla.com/swgemu/timeline" target="_blank">FULL LIST OF UPDATES</a><ul><li> User Interface</li>
<li> Groups</li>
<li> Planetary Map</li>
<li> Bazaar</li>
<li> Banking</li>
<li> Player Banks</li>
<li> Trading</li>
<li> Chat</li>
<li> Badges</li>
<li> Travel</li>
<li> Player Shuttleports</li>
<li> Vehicles - located in Datapad for free</li>
<li> NPC and Player Garages</li>
<li> City Structures</li>
<li> Profession Experience</li>
<li> Teaching</li>
<li> Crafting - Artisan only</li>
<li> Factories and Crates</li>
<li> Housing Terminals</li>
<li> Harvestors</li>
<li> Surveying and Sampling</li>
<li> Artisan Missions</li>
<li> Resources</li>
<li> HAM</li>
<li> Dueling</li>
<li> Cloning</li>
<li> Basic Creature AI</li>
<li> Armor</li>
<li> Brawler</li>
<li> Marksman</li>
<li> Fencer</li>
<li> Swordsman</li>
<li> Pikeman</li>
<li> Pistoleer</li>
<li> Rifleman</li>
<li> Medic</li>
<li> Weapons</li>
<li> Teras Kasi Artist</li>
<li> Stimpacks</li>
<li> Spices</li>
<li> Drinks</li>
<li> Food</li>
<li> Fishing</li>
<li> DoT's</li>
<li> Buffs</li>
<li> Blue Frogs</li>
<li> General Missions</li>
<li> Trainers</li>
</ul><br />
Thank you for all your support!<br />
<br />
<b>The SWGEmu Team</b></div>

]]></content:encoded>
			<category domain="http://www.swgemu.com/forums/forumdisplay.php?f=124">Test Center Updates</category>
			<dc:creator>Dame</dc:creator>
			<guid isPermaLink="true">http://www.swgemu.com/forums/showthread.php?t=71969</guid>
		</item>
		<item>
			<title>Resignation</title>
			<link>http://www.swgemu.com/forums/showthread.php?t=71179&amp;goto=newpost</link>
			<pubDate>Sat, 28 Aug 2010 03:59:09 GMT</pubDate>
			<description><![CDATA[After the Team retracted my removal, and after we've had time to talk, I've decided that I'm going to officially resign from my post as an Event...]]></description>
			<content:encoded><![CDATA[<div>After the Team retracted my removal, and after we've had time to talk, I've decided that I'm going to officially resign from my post as an Event Coordinator. It's not that I don't feel comfortable remaining in the position to do the job, but there are some things that I've recognized that I do need to fix. The first thread that detailed my release stated that I had an incredibly vile conversation with Ellayn, and while I still don't believe that to be the case, after receiving a log of what I had said, I realized I had been emotionally compromised and was being more of a troll than a &quot;voice of reason&quot;. For those of you who read my comprehensive post on my time with the Staff team, know that I am still standing by what I wrote, but that I am going to let go my position now to hopefully return at a later date. <br />
<br />
I want to thank you all again for coming out for my events, the feedback, and the fun that we had. To all those fearing that this means no more Swoop Track Races, if Kreen or Renala wish to be taught I will be glad to take the time to show them how I made them so that you may continue to enjoy them regardless of my participation. See you around.</div>

]]></content:encoded>
			<category domain="http://www.swgemu.com/forums/forumdisplay.php?f=108">Community News</category>
			<dc:creator>Shotter</dc:creator>
			<guid isPermaLink="true">http://www.swgemu.com/forums/showthread.php?t=71179</guid>
		</item>
		<item>
			<title>End of Summer Update</title>
			<link>http://www.swgemu.com/forums/showthread.php?t=70615&amp;goto=newpost</link>
			<pubDate>Mon, 23 Aug 2010 02:04:38 GMT</pubDate>
			<description><![CDATA[Image: http://image.ocdsoft.com/images/aluggar5yijr8ufsvohz.png  (http://www.swgemu.com/) 
SWGEmu End of Summer Special - 8/22/2010 
 
<a...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.swgemu.com/" target="_blank"><img src="http://image.ocdsoft.com/images/aluggar5yijr8ufsvohz.png" border="0" alt="" /></a><br />
<font color="RoyalBlue"><font size="5">SWGEmu End of Summer Special - 8/22/2010<br />
<br />
<a name="toc"></a><b>Table of Contents</b></font></font><br />
<br />
<a href="#Object">Object Restructure News</a><br />
<a href="#currentstate">Current State of the OR</a><br />
<a href="#webdevelopment">Web Development</a><br />
<a href="#mantis">Mantis Bug Tracker Update</a><br />
<a href="#staffrestructure">Staff Restructure</a><br />
<a href="#staffchanges">Staff Changes</a><br />
<a href="#stats">Quick Stats</a><br />
<a href="http://www.swgemu.com/forums/showpost.php?p=717156#table">Staff Round-Tables</a><br />
<a href="http://www.swgemu.com/forums/showpost.php?p=717156#closing">Closing</a><br />
<br />
<br />
Greetings and welcome to the SWGEmu End of Summer update.  Things have been relatively quiet from the SWGEmu Team since the Object Restructure (OR) began over a year ago, but we are pleased to announce that things are moving forward and will be back in full testing mode soon.<br />
<br />
<hr class="inhr"><br />
<img src="http://image.ocdsoft.com/images/k42gi8fm53c20kst9wwa.png" border="0" alt="" /><a name="Object" href="#toc"><b><font size="3"><font color="RoyalBlue"><i><u>Object Restructure News</u></i></font></font></b></a><br />
<br />
For those of you who might be unfamiliar with the term, the OR is a comprehensive standardization of all of the code for SWGEmu.  Over the years, many different developers have all worked together to submit code to the project.  While this has allowed the Developer team to make great progress in recreating the Pre-CU experience as a whole, it has made submitting and integrating new code difficult.   You can think of the old code base as a huge, overstuffed filing cabinet.   All of the information is in there somewhere, but everyone who put things into the cabinet used a different filing system.  The OR has taken everything out of the filing cabinet, pruned files, reorganized the folders, and attached new legible labels to everything.  Ramsey wrote an excellent, more technical description <a href="http://www.swgemu.com/forums/showthread.php?t=23192" target="_blank">here</a>.<br />
<br />
<br />
During the OR, in addition to standardizing the code base, a decision was made to switch from MySQL to BerkeleyDB in order to both reduce CPU usage and help us achieve our goal of eliminating crash-based rollbacks.  Code standards have now been set, which will significantly reduce the amount of time it will take to commit code changes to the official, public test center (TC: Nova).   <br />
<br />
Beginning in August, the OR code has been released to TC: Nova during semi-regular intervals  (Please see this post: <a href="http://www.swgemu.com/forums/showthread.php?p=709788#post709788" target="_blank">Daily OR Tests</a> for further information about server uptimes).  We are very pleased to move this code out of internal testing and onto TC: Nova.  Hopefully you are just as excited to test the new, more stable code base.<br />
<b><br />
We know that everyone is getting geared up for the inevitable old TC: Nova code database wipe and we are targeting some time in early September.  We do not know the exact date it will be ready, but we will be pushing the OR code to TC: Nova on a permanent basis once a few more key systems are in place.  You can track the progress of these changes on the <a href="http://trac2.assembla.com/swgemu/timeline" target="_blank">SWGEmu Assembla Timeline</a>.</b><br />
<br />
<b>Please be aware that major fixes and additions to the OR code once on TC: Nova can require database wipes.  We may also have to wipe the database to &#8220;reset&#8221; the test center characters for specific testing purposes.  We will do our best to give advance notice if there is one coming, but please be prepared for frequent database wipes.</b><br />
<br />
<hr class="inhr"><br />
<img src="http://image.ocdsoft.com/images/k42gi8fm53c20kst9wwa.png" border="0" alt="" /><a name="currentstate" href="#toc"><b><font size="3"><font color="RoyalBlue"><i><u>Current Features of the OR</u></i></font></font></b></a><br />
<br />
There are a lot of features already working within the OR code, with a lot more to come.  Here is a brief overview of the current state, keeping in mind that some features may not be fully functional yet:<br />
<br />
<b>Basic Features:</b><br />
<table style="display: inline;"><tbody><tr><td><ul><li>Zone</li>
<li>Basic Creature AI</li>
<li>User Interface</li>
<li>Dueling</li>
<li>Banking</li>
<li>Bazaar</li>
<li>Lairs</li>
<li>Groups</li>
<li>Chat</li>
<li>Travel</li>
<li>Vehicles</li>
<li>Resources</li>
<li>Badges</li>
<li>Teaching</li>
</ul></td><td><br />
</td><td><ul><li>HAM</li>
<li>Planetary Map</li>
<li>Admin Commands</li>
<li>Cloning</li>
<li>Trading</li>
<li>Experience</li>
<li>Doctor Buffs</li>
<li>Blue Frogs</li>
<li>Trainers</li>
<li>Armor</li>
<li>Weapons</li>
<li>DoT's</li>
<li>Food and Drink</li>
<li>Spices</li>
</ul></td></tr></tbody></table><br />
<br />
<b>Professions:</b><br />
<br />
The following professions are coded into the OR and are ready for testing.  Some of the skills are not currently working, but will be soon.  As a small reminder, note that entertainers are not working in the OR code yet.<br />
<ul><li>Artisan</li>
<li>Brawler</li>
<li>Medic</li>
<li>Marksman</li>
<li>Weaponsmith</li>
<li>Armorsmith</li>
<li>Architect</li>
<li>Tailor</li>
<li>Teras Kasi Artist</li>
<li>Fencer</li>
<li>Swordsman</li>
<li>Pikeman</li>
<li>Rifleman</li>
<li>Pistoleer</li>
<li>Carbineer</li>
<li>Doctor</li>
<li>Combat Medic</li>
<li>Squad Leader</li>
</ul><br />
<b>Buildings:</b><br />
<br />
Here is an overview of the buildings and building-related features currently.  In addition to the deeds for structures, there is a variety of furniture available on the Blue Frogs to help test placement.  All of the city structures, including garages to repair the Swoop in your Datapad, should be working.  <br />
<ul><li>Housing</li>
<li> Garages</li>
<li> Installations / Harvesters</li>
<li> Height Placement</li>
<li> No Build Zones</li>
<li> Factories</li>
<li> City Gardens</li>
<li> Player Banks</li>
<li> Player Shuttleports</li>
<li> City Hall Distance Restrictions</li>
<li> Working Elevators in Guild Halls</li>
<li> Faction Base Placement</li>
</ul><br />
<b>Missions:</b><br />
<br />
Both combat and artisan missions are in game.  You can locate mission terminals via your overhead maps.  <br />
 <br />
<b>Crafting:</b><br />
<br />
With the addition of harvesters and other installations, factory crates are now working.  The list of working schematics is constantly growing, and you can watch the progress on <a href="http://trac2.assembla.com/swgemu/timeline" target="_blank">assembla</a>.  Vehicles are found in your datapad, and spices are located on the frogs.  We will let you know as soon as they can be crafted.  <br />
<br />
In other exciting news, fishing makes its debut on Nova.  If your fishing skills are a little rusty, check out a few of these guides to refresh your memory:<br />
<br />
<a href="http://swg.curby.net/fishing/" target="_blank">Fish and Fishing Guide:</a> <br />
<a href="http://galaxiesbook.com/scrapbook/data/20070210183033/index.html" target="_blank">Pictorial Guide to Fish</a><br />
<ul><li>Artisan Crafting</li>
<li>Armor Crafting</li>
<li>Weapon Crafting</li>
<li>Architect Crafting</li>
<li>Sampling</li>
<li>Surveying</li>
<li>Fishing</li>
<li>Factory Crates</li>
</ul><hr class="inhr"><br />
<img src="http://www.maxmcc.net/swgemu/icons/Copy-32.png" border="0" alt="" /><a name="webdevelopment" href="#toc"><b><font size="3"><font color="RoyalBlue"><i><u>Web Development</u></i></font></font></b></a><br />
<br />
<br />
Our newest department, headed by Kaiegos, is the Web Development team.  Currently, we have SWGEmu information scattered across several different sites and services.  Some of these include Mantis, SWGEmu.com, SWGEmu wiki, IRC and the Events page.  In the next month or so, we will be attempting to link all of the separate portions of our web presence into a single login system.    <br />
<br />
The Web Development team is currently testing the latest versions of our software along with some new pieces in a separate test bed environment.  All of the SWGEmu services will be brought together under a single registration web page that will create all of your logins automatically.  The goal is to consolidate your experience and logins for this project to make it more enjoyable and easier to manage by the Staff.<br />
<br />
<hr class="inhr"><br />
<img src="http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.png" border="0" alt="" /><a name="mantis" href="#toc"><b><font size="3"><font color="RoyalBlue"><i><u>Mantis Bug Tracker Update</u></i></font></font></b></a><br />
<br />
As of this weekend, the Mantis bug tracking site is now working again.  One of the side effects of the old system going down was the loss of all the login information.  Luckily, the database is intact, so all of the TC: Nova bugs have been closed and archived.  Please report only OR bugs from now on.<br />
<br />
Since the Web development team is working towards creating a centralized user registration system for one login to all services, please take this opportunity to re-register on the Mantis site with the same account name and password combination that you use on the forums.  This will streamline the process, and eliminate any chance of you being locked out of the bug reporting system after the credentials are combined.  <br />
<br />
If you are still having issues with Mantis, please contact TAfirehawk <a href="http://www.swgemu.com/forums/member.php?u=41440#contactinfo" target="_blank">on the forums</a> or at <a href="mailto:tafirehawk@swgemu.com">tafirehawk@swgemu.com</a>.<br />
<br />
<hr class="inhr"><br />
<img src="http://maxmcc.net/swgemu/icons/Tool-32.png" border="0" alt="" /><a name="staffrestructure" href="#toc"><b><font size="3"><font color="RoyalBlue"><i><u>Staff Restructure</u></i></font></font></b></a><br />
<br />
While the Object Restructure was underway, the SWGEmu Staff was also restructured.  All of the staff positions were placed into one of two large branches:  Test Center Operations and Development.  If you would like to take a look at the new staff structure, <a href="http://docs.google.com/fileview?id=0B4u-IIuMfONHMzNjZTFkMTMtMTkxYS00ZjllLWE0NGEtN2ZhMjIxZDQ2Yzcx&amp;hl=en&amp;authkey=CNLsp6QJ" target="_blank">an overview of the current structure can be found here.  </a><br />
<br />
<b>Test Center Operations:</b><br />
<br />
Odwill is the current Test Center Director, supervising this branch of the staff, with Kellina as the Support Manager, supervising the GMs and Moderators, and Max managing the Communications and Event Coordination departments.  While Max is taking a short leave of absence, please feel free to contact the acting Communications Manager, El&#8217;layn.  <br />
<br />
Any and all ingame problems can be reported either using <a href="mailto:support@swgemu.com">support@swgemu.com</a> or joining #swgemusupport on irc. Please direct requests for two accounts from the same IP address to the <a href="mailto:support@swgemu.com">support@swgemu.com</a> address.  If you have password or other  account issues, please email <a href="mailto:community@swgemu.com">community@swgemu.com</a>.<br />
<br />
<b>Development:</b><br />
<br />
Oru is the Development director.  The Core3 Manager, TheAnswer, supervises both the Core3 Coding and Client Developer teams.  TAfirehawk is the Quality Assurance (QA) manager, and Kaigeos manages the new Web Development team.  <br />
<br />
Any and all issues relating to testing can be directed to <a href="mailto:quality@swgemu.com">quality@swgemu.com</a> or reported on Mantis.  <br />
<br />
<hr class="inhr"><br />
<img src="http://image.ocdsoft.com/images/re7ybh6kesuqb2bhtg43.png" border="0" alt="" /><a name="staffchanges" href="#toc"><b><font size="3"><font color="RoyalBlue"><i><u>Staff Changes</u></i></font></font></b></a><br />
<br />
There have been quite a few staff changes since our last update. Please help us welcome all our new staff members, and join us in wishing our retired members all the best.  A full list of current staff members can be found <a href="http://www.swgemu.com/forums/showgroups.php" target="_blank">here</a>.<br />
<br />
The Support Team has welcomed KarlDeux and Tygaar (known as Ssasha ingame) to the team, both of whom had been helping out in #swgemusupport previously.  Serpentkaa, Inyri, Jer, Webbwbb, Tolbat, Vashman and MrBlonde have chosen to step down from their GM positions.  Ellyssia and Ilipah, both experienced GMs, have been moved up to the new Tier 2 support level.  <br />
<br />
Apex_ and IX have both joined the moderation team, while Ekaika, Guano, Kronik and Liceri have retired.  <br />
<br />
The new Event Coordination team consists of Kreen, Renala and Shotter.  Tow&#8217;lin has chosen to retire, and El&#8217;layn is currently serving as Acting Communications Manager, while Dame has moved from support over to Communications<br />
<br />
The new Website Development team consists of Kaigeos, Courtesan and Polonel.  Elvaron has joined the developers, and Valkyra has retired from the Client Developer group.  <br />
<br />
The Quality Assurance Team would like to welcome Jear, Tigerfang (known as Tiger in #swgemusupport) and Tyler Durden to the team.  Our new Community Tester Team consists of Jlane, PwnedByRyan, jacoo, and Winn.  Tek, Lorrianna, Webbwbb, Vorta, Areonic11, Thrin, Malthol, Smoki, Rovalis, Sirius, Karas, Acau, BigEvil, and Namdas have all retired from the QA Team.<br />
<br />
A huge thank you to all our retired members - we hope to see you again soon!<br />
<br />
<hr class="inhr"><br />
<u><img src="http://maxmcc.net/swgemu/icons/Chart-32.png" border="0" alt="" /></u><a name="stats" href="#toc"><b><font size="3"><font color="RoyalBlue"><i><u>Quick Stats 07/22/10 - 08/22/10</u></i></font></font></b></a><br />
<br />
Developer Code Commits: <a href="http://trac2.assembla.com/swgemu/timeline?from=08%2F22%2F10&amp;daysback=28&amp;milestone=on&amp;ticket=on&amp;changeset=on&amp;wiki=on&amp;update=Update" target="_blank">156</a><br />
 <br />
Average Web/Forum Daily Hits: 6,095<br />
Total Page Views: 1,976,551<br />
Total Web/Forum Hits: 170,651<br />
Total Users who used the Website: 35,000<br />
<br />
Average TC Daily Logins: 8,291<br />
Total TC Logins: 232,138<br />
Total Users who used the TC: 19,570<br />
Total TC Character Count: 114,247</div>

]]></content:encoded>
			<category domain="http://www.swgemu.com/forums/forumdisplay.php?f=3">Announcements</category>
			<dc:creator><![CDATA[El'layn]]></dc:creator>
			<guid isPermaLink="true">http://www.swgemu.com/forums/showthread.php?t=70615</guid>
		</item>
		<item>
			<title>TC:Nova Update - OR Testing DAILY</title>
			<link>http://www.swgemu.com/forums/showthread.php?t=69735&amp;goto=newpost</link>
			<pubDate>Tue, 17 Aug 2010 00:30:03 GMT</pubDate>
			<description>We will be putting the new, public SVN SWGEmu code (called OR for Object Restructure) up on TC:Nova every day or every few days to stress test.  This...</description>
			<content:encoded><![CDATA[<div>We will be putting the new, public SVN SWGEmu code (called OR for Object Restructure) up on TC:Nova every day or every few days to stress test.  This often happens in the morning US Eastern for 3-6 hours.<br />
<br />
<b><font size="5">PLEASE login and help stress test this new code before it goes up on TC:Nova full time!!!</font></b><br />
<br />
We have always had great help testing the Team's code over the years but lately we haven't been getting the number of people on the OR like is on Nova's old code.  We can't do this without you so please help stress the code by logging in and killing the mass of creatures in Coronet and other major cities when you see them, thanks.<br />
<br />
<br />
Please report bugs like you would regular on Nova, Mantis is updated for the OR too, <a href="http://www.swgemu.com/bugs/main_page.php" target="_blank">http://www.swgemu.com/bugs/main_page.php</a>  If you can't get in to Mantis (we know about the broken password problem and hope to fix soon), then please post your general comments and discussions here, <a href="http://www.swgemu.com/forums/showthread.php?t=69738" target="_blank">http://www.swgemu.com/forums/showthread.php?t=69738</a><br />
<br />
Your &quot;old&quot; Nova characters will be unavailable for this time period and will be restored after the OR test.<br />
<br />
ITEMS TO TEST - <a href="http://trac2.assembla.com/swgemu/timeline" target="_blank">FULL LIST OF UPDATES</a><ul><li> User Interface</li>
<li> Groups</li>
<li> Planetary Map</li>
<li> Bazaar</li>
<li> Banking</li>
<li> Player Banks</li>
<li> Trading</li>
<li> Chat</li>
<li> Badges</li>
<li> Travel</li>
<li> Player Shuttleports</li>
<li> Vehicles - located in Datapad for free</li>
<li> NPC and Player Garages</li>
<li> City Structures</li>
<li> Profession Experience</li>
<li> Teaching</li>
<li> Crafting - Artisan only</li>
<li> Factories and Crates</li>
<li> Housing Terminals</li>
<li> Harvestors</li>
<li> Surveying and Sampling</li>
<li> Artisan Missions</li>
<li> Resources</li>
<li> HAM</li>
<li> Dueling</li>
<li> Cloning</li>
<li> Basic Creature AI</li>
<li> Armor</li>
<li> Brawler</li>
<li> Marksman</li>
<li> Fencer</li>
<li> Swordsman</li>
<li> Pikeman</li>
<li> Pistoleer</li>
<li> Rifleman</li>
<li> Medic</li>
<li> Weapons</li>
<li> Teras Kasi Artist</li>
<li> Stimpacks</li>
<li> Spices</li>
<li> Drinks</li>
<li> Food</li>
<li> Fishing</li>
<li> DoT's</li>
<li> Buffs</li>
<li> Blue Frogs</li>
<li> General Missions</li>
<li> Trainers</li>
</ul></div>

]]></content:encoded>
			<category domain="http://www.swgemu.com/forums/forumdisplay.php?f=124">Test Center Updates</category>
			<dc:creator>TAfirehawk</dc:creator>
			<guid isPermaLink="true">http://www.swgemu.com/forums/showthread.php?t=69735</guid>
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		<item>
			<title><![CDATA[TC:Nova Update 8/14/2010 & 8/15/2010  -  OR test done]]></title>
			<link>http://www.swgemu.com/forums/showthread.php?t=69406&amp;goto=newpost</link>
			<pubDate>Sat, 14 Aug 2010 11:57:44 GMT</pubDate>
			<description>TC:Nova will have the Object Restructure code put on it for about 4 hours today that starts in about 5 minutes (8:00 am Eastern). An in-game message...</description>
			<content:encoded><![CDATA[<div>TC:Nova will have the Object Restructure code put on it for about 4 hours today that starts in about 5 minutes (8:00 am Eastern). An in-game message will let you know it is not the &quot;old&quot; Nova.<br />
<br />
Please report bugs like you would regular on Nova, Mantis is updated for the OR too, <a href="http://www.swgemu.com/bugs/main_page.php" target="_blank">http://www.swgemu.com/bugs/main_page.php</a><br />
Please post your general comments and discussions here, <a href="http://www.swgemu.com/forums/showthread.php?t=68573" target="_blank">http://www.swgemu.com/forums/showthread.php?t=68573</a><br />
<br />
Your &quot;old&quot; Nova characters will be unavailable for this time period and will be restored after the OR test.<br />
<br />
ITEMS TO TEST<ul><li> Zone</li>
<li> Banking</li>
<li> Crafting</li>
<li> Vehicles</li>
<li> Dueling</li>
<li> Housing</li>
<li> Basic Creature AI</li>
<li> User Interface</li>
<li> Garages</li>
<li> Brawler</li>
<li> Installations</li>
<li> Lairs</li>
<li> City Restrictions</li>
<li> Groups</li>
<li> Bazaar</li>
<li> Sampling</li>
<li> Artisan Missions</li>
<li> Player Shuttleports</li>
<li> Chat</li>
<li> Travel</li>
<li> Resources</li>
<li> Badges</li>
<li> Teaching</li>
<li> Base Placement</li>
<li> Medic</li>
<li> HAM</li>
<li> Planetary Map</li>
<li> Admin Commands</li>
<li> Cloning</li>
<li> Structure Item Placement</li>
<li> Factories</li>
<li> Armor</li>
<li> Marksman</li>
<li> Fencer</li>
<li> Swordsman</li>
<li> Pikeman</li>
<li> Pistoleer</li>
<li> Rifleman</li>
<li> Player Banks</li>
<li> Surveying</li>
<li> Trading</li>
<li> City Structures</li>
<li> Experience</li>
<li> Weapons</li>
<li> Teras Kasi Artist</li>
<li> Stimpacks</li>
<li> Fishing</li>
<li> DoT's</li>
<li> Buffs</li>
<li> Blue Frogs</li>
<li> General Missions</li>
<li> Trainers</li>
<li> Factory Crates</li>
</ul></div>

]]></content:encoded>
			<category domain="http://www.swgemu.com/forums/forumdisplay.php?f=124">Test Center Updates</category>
			<dc:creator>TAfirehawk</dc:creator>
			<guid isPermaLink="true">http://www.swgemu.com/forums/showthread.php?t=69406</guid>
		</item>
		<item>
			<title><![CDATA[[NOTICE] Reporting Bugs]]></title>
			<link>http://www.swgemu.com/forums/showthread.php?t=69208&amp;goto=newpost</link>
			<pubDate>Thu, 12 Aug 2010 23:44:04 GMT</pubDate>
			<description>Mantis Bug Tracker (http://www.swgemu.com/bugs/main_page.php) is permanently switched to the Object Restructure database now that the OR is...</description>
			<content:encoded><![CDATA[<div><a href="http://www.swgemu.com/bugs/main_page.php" target="_blank">Mantis Bug Tracker</a> is permanently switched to the Object Restructure database now that the OR is frequently coming to TC:Nova at random times.<br />
<br />
Please DO NOT report the old TC:Nova code issues there, just new OR stuff, thanks.</div>

]]></content:encoded>
			<category domain="http://www.swgemu.com/forums/forumdisplay.php?f=124">Test Center Updates</category>
			<dc:creator>TAfirehawk</dc:creator>
			<guid isPermaLink="true">http://www.swgemu.com/forums/showthread.php?t=69208</guid>
		</item>
		<item>
			<title>Quality Assurance Team Update</title>
			<link>http://www.swgemu.com/forums/showthread.php?t=68676&amp;goto=newpost</link>
			<pubDate>Mon, 09 Aug 2010 02:46:12 GMT</pubDate>
			<description>*I would like to provide the Community with an update from the SWGEmu Quality Assurance Team.* 
 
We have been extremely busy behind the scenes as...</description>
			<content:encoded><![CDATA[<div><font color="red"><font size="4"><b>I would like to provide the Community with an update from the SWGEmu Quality Assurance Team.</b></font></font><br />
<br />
We have been extremely busy behind the scenes as well as other departments on the SWGEmu Team.  After a very long "vacation" while Oru and TheAnswer wrote the start of the Object Restructure, we are now filling out the QA Team and doing a lot of testing.  The list of new additions are listed below along with the org chart showing everybody else too (<a href="http://www.swgemu.com/forums/showgroups.php" target="_blank">full forum staff listing</a>).  I would like to thank the new and current QA Team members for their volunteer work on this great project :)<br />
<br />
<br />
<font color="green"><font size="3"><b>New QA staff</b></font></font><br />
<b>Tigerfang</b>: QA Crafting Supervisor<br />
<b>Tyler Durden</b>: QA Marksman Leader<br />
<b>Jear</b>: QA Medic Leader<br />
<br />
<font color="green"><font size="3"><b>New Community Tester Team (CTT) non-staff</b></font></font><br />
<b>Jlane</b><br />
<b>PwnedByRyan</b><br />
<b>Winn</b><br />
<br />
<img src="http://i943.photobucket.com/albums/ad277/TAfirehawk/Capture-3.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
<font color="red"><font size="4"><b>Object Restructure Testing Items</b></font></font><br />
This is taken from the public SVN updates listed on <a href="http://trac2.assembla.com/swgemu/timeline" target="_blank">Trac Timeline</a>.  Please note that these things are not fully functional and not fully tested.<br />
<br />
Login Server - Account and Character Creation/Deletion<br />
Zone to Planet<br />
Resource Spawns<br />
Fishing Mini-Game<br />
Character Builder Terminals - Blue Frogs<br />
Bank Safety Deposit<br />
Bazaar<br />
Admin Commands<br />
Duel, endduel commands, attack inflicts damage<br />
Intimidate1, melee1hlunge1, melee2hlunge1, polearmlunge1, unarmedblind1, unarmedhit1<br />
Unarmedlunge1, unarmedspinattack1, unarmedstun1<br />
Intimidate2, melee1hbodyhit1, melee1hdizzyhit1, melee1hhit1, melee1hlunge2, melee1hspinattack1<br />
Melee2hheadhit1, melee2hhit1, melee2hlunge1, melee2hlunge2, melee2hspinattack1, melee2hsweep1<br />
Polearmhit1, polearmleghit1, polearmlunge1, polearmlunge2, polearmspinattack1, polearmstun1<br />
Unarmedlunge1, unarmedlunge2<br />
Surveying and Sampling<br />
Berserk1, berserk2<br />
Working shuttles and starports<br />
Kneel/prone attacking <br />
createCreature command<br />
Armor encumbrancies <br />
Center of Being<br />
Dizzy falling<br />
Deathblow<br />
Badges<br />
Message of the Day<br />
Burst run<br />
Player House Deeds<br />
City Building Deeds<br />
Harvester, Generator, Factory deed<br />
Repair vehicle at Garage<br />
No build zones<br />
Crafting Tool<br />
Trading<br />
Crafting Stations<br />
XP<br />
Trainers<br />
Survey missions on Artisan terminals<br />
Survey events<br />
Cloners<br />
Crafting add/remove ingredients<br />
Crafting Experimenting<br />
Crafting Customization <br />
Component Crafting <br />
Weapon Crafting <br />
Armor Crafting<br />
General missions<br />
Actionshot1, bodyshot1, bodyshot2, diveshot, fullautosingle1, headshot1, headshot2<br />
Kipupshot, legshot1, legshot2, mindshot1, overchargeshot1, overchargeshot2<br />
Pointblankarea1, pointblanksingle1, rollshot, suppressionfire1, warningshot<br />
Meditate<br />
Unarmedbodyhit1, unarmedcombo1, unarmedcombo2, unarmeddizzy1, unarmedheadhit1<br />
Unarmedhit2, unarmedhit3, unarmedknockdown1, unarmedknockdown2, unarmedleghit1, unarmedspinattack2<br />
Actionshot2, burtshot1, burstshot2, chargeshot1, chargeshot2, cripplingshot, fullautoarea1<br />
Fullautoarea2, fullautosingle1, fullautosingle2, legshot3, scattershot1, scattershot2<br />
Suppressionfire1, supressionfire2, wildshot1, wildshot2<br />
Melee1hblindhit1, melee1hblindhit2, melee1hbodyhit2, melee1hbodyhit3, melee1hdizzyhi2<br />
Melee1hhealthhit1, melee1hhealthhit2, melee1hhit2, melee1hhit3, melee1hscatterhit1<br />
Melee1hscatterhit2, melee1hspinattack1, melee1hspinattack2<br />
Polearmactionhit1, polearmactionhit2, polearmarea1, polearmarea2, polearmhit2, polearmhit3<br />
Polearmleghit2, polearmleghit3, polearmspinattack2, polearmstun2, polearmsweep1, polearmsweep2 <br />
Melee2harea1, melee2harea2, melee2harea3, melee2hheadhit2, melee2hheadhit3, melee2hhit2<br />
Melee2hhit3, melee2hmindhit2, melee2hmindhit2, melee2hspinattack2, melee2hsweep2<br />
Bodyshot2, bodyshot3, disarmingshot1, disarmingshot2, doubletap, fanshot, healthshot2<br />
Multitargetpistolshot, pistolmeleedefense, pistolmeleedefense2, pointblankarea2, pointblanksingle2, stoppingshot<br />
Concealshot, flurryshot1, flurryshot2, flushingshot1, flushingshot2, headshot3, mindshot2<br />
Pointblanksingle2, snipershot, startleshot1, startleshot2, strafeshot1, strafeshot2<br />
Tumbletokneeling, tumbletoprone, tumbletostanding, aim<br />
Cone and dot combat commands<br />
Special Attack Costs<br />
Factory Crates<br />
Commoners - NPC's</div>

]]></content:encoded>
			<category domain="http://www.swgemu.com/forums/forumdisplay.php?f=3">Announcements</category>
			<dc:creator>TAfirehawk</dc:creator>
			<guid isPermaLink="true">http://www.swgemu.com/forums/showthread.php?t=68676</guid>
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