Polonel

[fixed] Dupes in lua
[fixed] Dupes in lua
[added] Kaja Or`zee first quest NPC for Imperial retreat (Quest 1) WIP
[added] Kaja Or`zee first quest NPC for Imperial retreat (Quest 1) WIP
[added] addWaypoint to LuaPlayerObject…
[added] addWaypoint to LuaPlayerObject

[added] removeScreenPlayState

[modified] ConversationEditor for new template format
[modified] ConversationEditor for new template format
[updated] Find Command to Session
[updated] Find Command to Session
    • -1
    • +2
    /core3/trunk/MMOCoreORB/src/Makefile.am
[fixed]VendorManager
[fixed]VendorManager
[added]Vendor PlanetaryMap Registration
[added]Vendor PlanetaryMap Registration
[fixed] Vendor item limit bug
[fixed] Vendor item limit bug
[updated] PlanetMapCategories from client files.…
[updated] PlanetMapCategories from client files.

[note] Do Not Run this rev until Scripts have been updated!!!

  1. … 8 more files in changeset.
112 lines of C++
112 lines of C++
67 lines of C++
67 lines of C++
[fixed] Cleanup
[fixed] Cleanup
[fixed] Vendor Code Cleanup
[fixed] Vendor Code Cleanup
private:         uint64 getPlayerOID(String name){                 uint64 player_oid;                   try {                   if(0!=(player_oid=server->getZoneServer()->getPlayerManager()->getObj...
private:
        uint64 getPlayerOID(String name){
                uint64 player_oid;
 
                try {
 
                if(0!=(player_oid=server->getZoneServer()->getPlayerManager()->getObjectID(name)))
                        return player_oid;
                
                return 0;
 
                } catch (Exception& e) {
                        return 0;
                }
 
 
        }
 


Isn't this the same as getObjectID()? why is this even needed?

This is OR? oh I fear cRush is gonna have a field day on this... :|

This is OR? oh I fear cRush is gonna have a field day on this... :|

[fixed] null check
[fixed] null check
[updated] Vendors Update 2…
[updated] Vendors Update 2

[added] Initial Vendor Clothing

[added] Give Cothing to NPC Vendors

[added] Merchant XP

[fixed] Various vendor bug fixes

  1. … 71 more files in changeset.
Now if i can just make a tool to export these scripts for me, that will save a ton of time.

Now if i can just make a tool to export these scripts for me, that will save a ton of time.

I like the splitting of the races into subscripts. I think it will make it easy to add Outfits to certain NPCs without having to search through a 1000 line file. I have tested this and it works wel...

I like the splitting of the races into subscripts. I think it will make it easy to add Outfits to certain NPCs without having to search through a 1000 line file. I have tested this and it works well

                clothingCRC.add(shirtTemplate.hashCode());                 clothingCRC.add(pantsTemplate.hashCode());                 clothingCRC.add(shoesTemplate.hashCode()); I have added if st...
                clothingCRC.add(shirtTemplate.hashCode());
                clothingCRC.add(pantsTemplate.hashCode());
                clothingCRC.add(shoesTemplate.hashCode());


I have added if statements here to make sure the template path is not empty before adding them to the vector.

                info(childOutfit->getOutfitName()); Only in for testing...
                info(childOutfit->getOutfitName());

Only in for testing...

                if (idx < 0 || idx > outfits.size())                         return NULL; should this be idx > outfits.size() -1 please clarify.
                if (idx < 0 || idx > outfits.size())
                        return NULL;


should this be idx > outfits.size() -1
please clarify.

I will prolly do away with these vars. As i added them before I made the vector and don't see a need for them since im storing the CRC of the template in the vector. What do you suggest?

I will prolly do away with these vars. As i added them before I made the vector and don't see a need for them since im storing the CRC of the template in the vector. What do you suggest?

I had planned on adding a template for each possible clothing item. If you think this is a feezable thing to do I'll do it. (ex. Jacket, Gloves, Helmet, etc) and just have them be blank if they are...

I had planned on adding a template for each possible clothing item. If you think this is a feezable thing to do I'll do it. (ex. Jacket, Gloves, Helmet, etc) and just have them be blank if they aren't part of the 'outfit' but that will give room for easy expansion just by adding the path to the lua.

Please give suggestion to the name / location of the manager. I was unsure so I went with OutfitterManager. If it can go on an existing manger please let me know which one would be best and I'll co...

Please give suggestion to the name / location of the manager. I was unsure so I went with OutfitterManager. If it can go on an existing manger please let me know which one would be best and I'll convert it over. I mainly want to make sure I have the outfit.h setup correctly and that im adding the clothes correctly to the VendorCreatures.

Outfitter For NPCs
Outfitter For NPCs
[fixed] missing include
[fixed] missing include
[fixed] invalid cast to Vendor
[fixed] invalid cast to Vendor
[fixed] Missing Files
[fixed] Missing Files