Kreen

Done! I think..

Done! I think..

I did fix a lot of the comments in another pasted.patch. You should see two on the side, one from 18 days ago and one from 8 days ago. The 8 days ago is the most recent. Lemme know if you can't see...

I did fix a lot of the comments in another pasted.patch. You should see two on the side, one from 18 days ago and one from 8 days ago. The 8 days ago is the most recent. Lemme know if you can't see it (I couldn't figure out how to edit my previous patch, so Kell told me to just submit a new one)

Oh I see what happened. Compare these two: https://trac.assembla.com/swgemu/browser/core3/trunk/MMOCoreORB/src/server/zone/objects/creature/commands/BroadcastGalaxyCommand.h https://trac.assembla.c...

Oh I see what happened. Compare these two:
https://trac.assembla.com/swgemu/browser/core3/trunk/MMOCoreORB/src/server/zone/objects/creature/commands/BroadcastGalaxyCommand.h
https://trac.assembla.com/swgemu/browser/core3/trunk/MMOCoreORB/src/server/zone/objects/creature/commands/BroadcastCommand.h

I started working on BroadcastCommand, which doesn't have the isPlayerCreature() check for creature. Then I copied it over to the other broadcasts and modified from there. I'll add that check back in to all of them

What I did was copy getNearbyCraftingStation() from PlayerManagerImplementation verbatim, since I don't know how to use closeobjects The only thing I can notice is that you lock the zone before get...

What I did was copy getNearbyCraftingStation() from PlayerManagerImplementation verbatim, since I don't know how to use closeobjects
The only thing I can notice is that you lock the zone before getting closeobjects in the Player one, and I didn't.

As far as figuring out what you're doing in the SceneObjectImplementation... I'll need to chat with you on IRC some lol

If I lock it up here, do I have to lock it again in your other two comments?

If I lock it up here, do I have to lock it again in your other two comments?

  • More
  • SWGEMU-338
  • submitted for moderator approval