Details
| Participant | Role | Time Spent | Comments | Latest Comment |
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| Author | 29m | 4 | Removed | |
| Moderator | 1m | |||
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| Reviewer - 6% complete | 16m | 4 | It seems to make two tries and if both fails then we do n... | |
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| Total | 46m | 8 |
- Files: 16
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Patches:
- ResistBuffs.txt: (anchored to : / )
- ResistBuffs-2.txt: (anchored to swgemu : core3/branches/unstable/MMOCoreORB/ )
Objectives
[FIXED] Resist Buffs applying to character
[FIXED] Resist buffs using wound treatment modifier
[FIXED] Chance to apply dots to buffed and unbuffed targets
[FIXED] Overwriting buffs not giving the correct response
[FIXED] Resist pack values more in line with Pre-cu stats
General Comments
27 Jan
Loshult says:
Have you used the Crafting tool to generate these changes? Otherwise they will be overwritten in the next big update we do.
30 Jan
Bert says:
I downloaded the tool, but I have not found a way to make the changes to the schematics that I have on here. I'm not sure if the tool has those options or not.
Research documentation:
-Resist pack values = http://web.archive.org/web/20050205185410/http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=80380
-Resist buffs not using wound treatment = http://web.archive.org/web/20050218124800/http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=39676
-Creating chance to apply dots equation = http://web.archive.org/web/20040914223306/http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=40604&view=by_date_ascending&page=1
The wayback machine ate that last post which had actual potency vs resist testing done (hope it works when you go to review). I based my math off of it which showed that when the potency and resist were near equal, it was around a 50/50 chance. Then when there was around a potency over 100 more than resist the chance was 90+% and when resist was 100 or more over potency, it resisted 90+%. Hopefully that page becomes viewable again so it doesn't look like I made up the numbers randomly.
As far as the resist packs themselves, the page shows components only contributing 50% of their values to final combine, and that the final combine numbers were 1/2 of what we have now.