SWGEmu SWGEMU-542

Resist Buffs

Closed on 05 Feb

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SWGEMU-542 8

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Participant Role Time Spent Comments Latest Comment
Author 29m 4 Removed
Moderator 1m    
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Reviewer - 6% complete 16m 4 It seems to make two tries and if both fails then we do n...
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oru
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Total   46m 8  
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Objectives

[FIXED] Resist Buffs applying to character
[FIXED] Resist buffs using wound treatment modifier
[FIXED] Chance to apply dots to buffed and unbuffed targets
[FIXED] Overwriting buffs not giving the correct response
[FIXED] Resist pack values more in line with Pre-cu stats

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Summary

Patch committed to unstable branch.

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Issues Raised From Comments

Key Summary State Assignee
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General Comments

21 Jan

Bert says:

Research documentation:

-Resist pack values = http://web.archive.org/web/20050205185410/http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=80380
-Resist buffs not using wound treatment = http://web.archive.org/web/20050218124800/http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=39676
-Creating chance to apply dots equation = http://web.archive.org/web/20040914223306/http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=40604&view=by_date_ascending&page=1

The wayback machine ate that last post which had actual potency vs resist testing done (hope it works when you go to review). I based my math off of it which showed that when the potency and resist were near equal, it was around a 50/50 chance. Then when there was around a potency over 100 more than resist the chance was 90+% and when resist was 100 or more over potency, it resisted 90+%. Hopefully that page becomes viewable again so it doesn't look like I made up the numbers randomly.

As far as the resist packs themselves, the page shows components only contributing 50% of their values to final combine, and that the final combine numbers were 1/2 of what we have now.

27 Jan

Loshult says:

Have you used the Crafting tool to generate these changes? Otherwise they will be overwritten in the next big update we do.

30 Jan

Bert says:

I downloaded the tool, but I have not found a way to make the changes to the schematics that I have on here. I'm not sure if the tool has those options or not.

/src/.../damageovertime/DamageOverTimeList.cpp Changed 5
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/bin/.../chemistry/medpack_enhance_disease_a.lua Changed  
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/bin/.../chemistry/medpack_enhance_disease_b.lua Changed  
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/bin/.../chemistry/medpack_enhance_disease_c.lua Changed  
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/bin/.../chemistry/medpack_enhance_poison_a.lua Changed  
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/bin/.../chemistry/medpack_enhance_poison_b.lua Changed  
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/bin/.../chemistry/medpack_enhance_poison_c.lua Changed  
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/bin/.../crafted/medpack_enhance_disease_a.lua Changed  
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/bin/.../crafted/medpack_enhance_disease_b.lua Changed  
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/bin/.../crafted/medpack_enhance_disease_c.lua Changed  
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/bin/.../crafted/medpack_enhance_poison_a.lua Changed  
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/bin/.../crafted/medpack_enhance_poison_b.lua Changed  
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/bin/.../crafted/medpack_enhance_poison_c.lua Changed  
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/src/.../player/PlayerManagerImplementation.cpp Changed  
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/src/server/.../commands/HealEnhanceCommand.h Changed  
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/src/.../damageovertime/DamageOverTimeList.cpp Changed  
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