Details
| Participant | Role | Time Spent | Comments | Latest Comment |
|---|---|---|---|---|
| Author | 2h 32m | 4 | Done. -groups.lua were updated in rev 6405, same with mi... | |
| Moderator | 0m | |||
| Reviewer - 0% complete | ||||
| Reviewer - 100% complete | 13m | 3 | Please update this patch to head. I get conflicts when tr... | |
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | 5m | |||
| Total | 2h 50m | 7 |
- Files: 13
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Patches:
- review530-v1.txt: (anchored to : / )
- review530-v2.txt: (anchored to : / )
- review530-v3.txt: (anchored to : / )
- review530-v4.txt: (anchored to : / )
- review530-v5.txt: (anchored to : / )
- review530-v6.txt: (anchored to swgemu : core3/branches/unstable/MMOCoreORB/ )
Objectives
[Fixed] Fixed and cleaned up Vardias Tyne quest.
Quest starts at 104, -5382 in AnchorHead, Tatooine.
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-02/04 - review530-v5.txt
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- Renamed task reward.
- Reorganized screenplays/task/quest.
-01/15 - review530-v3.txt
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- Added missing lootgroup.
-01/13 - review530-v2.txt
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- Quest fixed and converted to use themepark logic.
-01/12 - review530-v1.txt
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- Quest fixes submitted for review.
General Comments
06 Feb
bluree says:
Done.
-groups.lua were updated in rev 6405, same with mission_giver/target_conv.lua so they don't need to be added to this review again.
I did the reviews/quest in a certain order so I wouldn't have to keep updating to head after each one is commited even when you get conflicts they should still patch to your dev envir without issue(unless someone else modified a serverobjects in another review)
1st: review530
2nd: review563 - commited already
3rd: review564
4th: review565
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reviews after 565 i just went back to normal format and those I will need to be updated to head once you get around to those.
updated review530-v2.
themeparklogic needs some tweaks, mainly proximity breech for quest that have npc_breech_1(2). currently you have to speak with the npc where as this is supposed to be proximity based convo's according to stf and preCU docs.
IE: when approaching a assassination mission/target you shouldnt have to speak with the npc for him to tell you he's going to kill you if you get closer.
@static_npc/tatooine/vardias_tyne:npc_breech_1 - Come between me and my mark and you will share their fate!
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Edit: found something else. will chat you later