SWGEmu SWGEMU-472

Bol Skull Quest - Mat Rags

Abandoned on 27 Jan

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SWGEMU-472 1

Summarize the review outcomes (optional)
 
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Details

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Participant Role Time Spent Comments Latest Comment
Author 1h 7m    
Moderator      
Reviewer - 0% complete      
Reviewer - 100% complete 6m 1 Could you try using the theme park scheme for this screen...
Reviewer - 0% complete      
Reviewer - 0% complete      
oru
Reviewer - 0% complete      
Reviewer - 0% complete      
Reviewer - 37% complete 1m    
Total   1h 15m 1  
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Objectives

Bol Skull Quest - Mat Rags

Reward: Bol Skull

Quest starts at -2977 2458 tatooine



-12/09 - review472-v4.txt
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  • Removed references to Jedi Temple quest(review 466)


-12/09 - review472-v2.txt
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  • Mat Rags spawning 2x


-12/09 - review472-v1.txt
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  • Quest submitted for review
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Issues Raised From Comments

Key Summary State Assignee
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General Comments

16 Dec 12

Loshult says:

Could you try using the theme park scheme for this screenplay? That way you could use the inbuilt system to randomize the spawn point for the targets. The con of that is however that you have to create loot groups for the items that the player needs to bring back and the player has to manually loot the corpse.

/bin/scripts/.../tasks/mat_rags_conv.lua Added  
Open in IDE #permalink
/bin/scripts/mobile/tatooine/mat_rags.lua Changed  
Open in IDE #permalink
/bin/scripts/mobile/conversations.lua Changed  
Open in IDE #permalink
/bin/scripts/.../tasks/mat_rags.lua Added  
Open in IDE #permalink
/bin/scripts/screenplays/screenplay.lua Changed  
Open in IDE #permalink

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