#permalink
Details
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| Participant | Role | Time Spent | Comments | Latest Comment |
|---|---|---|---|---|
| Author | 1h 7m | |||
| Moderator | ||||
| Reviewer - 0% complete | ||||
| Reviewer - 100% complete | 6m | 1 | Could you try using the theme park scheme for this screen... | |
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | ||||
| Reviewer - 37% complete | 1m | |||
| Total | 1h 15m | 1 |
- Files: 5
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Patches:
- review472-v1.txt: (anchored to : / )
- review472-v2.txt: (anchored to : / )
- review472-v2.txt: (anchored to : / )
- review472-v3.txt: (anchored to : / )
- review472-v4.txt: (anchored to swgemu : core3/branches/unstable/MMOCoreORB/ )
#permalink
Objectives
Bol Skull Quest - Mat Rags
Reward: Bol Skull
Quest starts at -2977 2458 tatooine
-12/09 - review472-v4.txt
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- Removed references to Jedi Temple quest(review 466)
-12/09 - review472-v2.txt
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- Mat Rags spawning 2x
-12/09 - review472-v1.txt
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- Quest submitted for review
Could you try using the theme park scheme for this screenplay? That way you could use the inbuilt system to randomize the spawn point for the targets. The con of that is however that you have to create loot groups for the items that the player needs to bring back and the player has to manually loot the corpse.