Details
| Participant | Role | Time Spent | Comments | Latest Comment |
|---|---|---|---|---|
| Author | 1h 30m | 4 | I thought that the bonus should only be applied when the ... | |
| Moderator | 1m | |||
| Reviewer - 0% complete | ||||
| Reviewer - 50% complete | 22m | 5 | You still need to run this code here otherwise the mainte... | |
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | 1m | |||
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | 0m | |||
| Total | 1h 54m | 9 |
- Files: 4
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Patches:
- pasted.patch: (anchored to : / )
- pasted.patch: (anchored to : / )
- pasted.patch: (anchored to swgemu : core3/branches/unstable/MMOCoreORB/ )
- pasted.patch: (anchored to swgemu : core3/branches/unstable/MMOCoreORB/ )
Objectives
Added additional checks when paying maintenance to structures to ensure that the paying player is entitled to reduced maintenance fees. Updated 28JAN2013
General Comments
18 Dec 12
Galameed says:
Yes I know that it is however my all the buildings are calling that event. I added it in another spot to address the different buildings
26 Jan
Loshult says:
Remove the code in StructureObjectImplementation and ensure that all types of paying maintenance uses the payMaintenance method in the structure manager instead.
28 Jan
Galameed says:
Ok Code removed in StructureObjectImplementation. I have tested it on several factories and homes and it appears to still work as intended. The reduced fees also appear to go away when a player without the skill pays maintenance as well.
This is already handled in StructureObjectImplementation.cpp, line 275-280.