swgemu

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  • CR-3
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  • CR-2
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line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

[Fixed?] Mantis Ticket 2458: Cannot Train Bounty Hunter
[Fixed?] Mantis Ticket 2458: Cannot Train Bounty Hunter
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  • SWGEMU-264
  • submitted for moderator approval
createTrainerConversationTemplate("trainer_bountyhunter", "combat_bountyhunter_master", "trainer_bountyhunter_convotemplate")
createTrainerConversationTemplate("trainer_bountyhunter", "combat_bountyhunter_master", "trainer_bountyhunter_convotemplate")
[removed] testing folder
[removed] testing folder
[removed] extra level of branching
[removed] extra level of branching
  1. … 25976 more files in changeset.
[created] testing branch
[created] testing branch
  1. … 25977 more files in changeset.
[deleted] old branch
[deleted] old branch
  1. … 7833 more files in changeset.
These are accessed with self.states.quest1.started within the script. Allows to associate a name instead of a number. Works like an enum.

These are accessed with self.states.quest1.started within the script. Allows to associate a name instead of a number. Works like an enum.

[modified] Changed spawnMobile arguments to accept a respawn time and directional heading (Radians)....
[modified] Changed spawnMobile arguments to accept a respawn time and directional heading (Radians)....
This is impossible. You are checking to see if the session is null, which you used getActiveSession to retrieve. So if it is null, then there is nothing to drop.

This is impossible.

You are checking to see if the session is null, which you used getActiveSession to retrieve. So if it is null, then there is nothing to drop.

Once again, do the dynamic_cast on the top, and delete this line.

Once again, do the dynamic_cast on the top, and delete this line.

remove this. also you dont need to place this into another managedreference - its already in a managedreference in this scope.

remove this. also you dont need to place this into another managedreference - its already in a managedreference in this scope.

dynamic cast here, instead.

dynamic cast here, instead.

const String&

const String&

Can we automate this by looping the PlanetMapCategory vector?

Can we automate this by looping the PlanetMapCategory vector?

[updated] Find Command to Session
[updated] Find Command to Session
I agree. gmlr->addMapLocation(object) makes more sense here.

I agree. gmlr->addMapLocation(object) makes more sense here.