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[deleted] old core3 devel branch
[deleted] old core3 devel branch
  1. … 2032 more files in changeset.
Addition: New loot Manager removing static/harcoded loot. Loot is loaded from DB now. All items currently static have been moved to the LootTable.…
Addition: New loot Manager removing static/harcoded loot. Loot is loaded from DB now. All items currently static have been moved to the LootTable.

Fix: Bug where CSR command @summon will not dismount a player from vehicle leaving him at vehicle speed.

Addition: @summon works cross planet now

Fix (critical): Forbids @map to zones > 10. If a player logs in a zone > 10, the server crashes if the player logs in after the server was restarted, since the managers are not initialized for zones >10. I added zone 10 now (see next line).

Addition: CSR command @warpPlayer accepts now the target word "punish". A offending/rule violating player can be warped to zone 10 (Space) and parked there till he gets summoned back by a CSR. Dont forget to also use @mutePlayer ...

Dont forget to add the SQL scripts in the update folder (sql subdir)

Dont forget to "make config" when compiling!

Farmer John

  1. … 27 more files in changeset.
[added] player state saving each 5 minutes…
[added] player state saving each 5 minutes

[fixed] height maps (needs re-conversion of old maps)

  1. … 17 more files in changeset.
This patch includes:…
This patch includes:

1. New Lua scripts

(CURRENTLY SOME CREATURES WILL BE COMMENTED OUT UNTIL I CAN FINISH THE REST OF THEM UP.)

[LET ME KNOW (KELLINA) IF YOU GET CREATURE ERRORS.]

and partly:

1. addignore <name>

2. removeignore <name>

Ignorelist is saving to the database and loading from there on login, so make sure, the attached

mySQL-script is applied !

Ignorelist works without problems for igoring tells but its not ignoring the toon

on spatial chat nor email. We iron it out...

Bugfixes:

• CRITICAL: A bug where findFriend could crash the server (malformed command like /findFriend /target name in one line)

• Findfriend Status Messages (Friend Online/Offline)

• Air-Spawn Bug: No more spawning floating in the air

• Bug where your HAM bar isnt updating (visuell) after cloning

• Some typos (Useage -> Usage)

Additions:

GM Command: warpToWP <waypoint name>

GM Command: getCords (for the cave dev team)

Changed Waypoint command (you can use /waypoint X Y <name> now, like it was in live)

(Farmer_John,Kyle,Kellina)

  1. … 485 more files in changeset.
[fixed] updated entertainer buff duration from seconds to minutes /facepalm…
[fixed] updated entertainer buff duration from seconds to minutes /facepalm

[fixed] PlayerObject to use the Servant call instead of SceneObjectImplementation

[updated] Doctor Buff strength buff pack strength

[added] Wound Packs & Doctor /diagnose (Bug #151) - Thanks cRush

[fixed] Incap/Death bug (Bug #152) - Thanks cRush

  1. … 49 more files in changeset.
[updated] Some code for forcerun1/2/3, updated modification of terrain navigation in dcreo4…
[updated] Some code for forcerun1/2/3, updated modification of terrain navigation in dcreo4

[fixed] my TODO: Note to have player use the jedi_force_power_max/jedi_force_power_regen player attributes.

[fixed] force power regenerates now

  1. … 18 more files in changeset.
[Updated] Crafting…
[Updated] Crafting

This is a stable, but very unfinished release of "2.0" of crafting.

A number of things to note:

1. ALL crafting stations will now be rotated funny because they have wrong orientations in the database

2. Yes, crafting has a lot of output spam which will be removed when it is working 100%

3. While components can be removed and put into the process, they have no effect on the product

4. The Weapons scripts aren't even close to done. Don't expect them to be experimentable, but you CAN craft an entire rifle

5. Experimentation requires proximity to stations, and the proper tool

6. Please come to me with bugs. I know there are probably tons.

  1. … 92 more files in changeset.
[SQL Update Required] image_skill_update.sql and add_customization_data.sql, swgemu.sql is updated for fresh installs…
[SQL Update Required] image_skill_update.sql and add_customization_data.sql, swgemu.sql is updated for fresh installs

[Added] Secondary HAM Wounds Stubs - not hooked up to combat yet

[Added] [Image Design] : All ID functionality should work (but something inevitably will be broken - please tell me!)

[Updated] [Image Design Skill Reques] : All ID skills should now follow patch 14 skill points required)

[Added] [Stat Migration] - per post Patch 8 Rules - need an ID to make it go

[Todo] Image Designer Halo Emotes + Client but not showing updates of HairObject

[Special Thanks]: a number of people on the forums that helped collect data - you know who you are thanks!

SoapSud helped identify the long for the Image ID tent - hugely helpful!

SWG ANH: helped with a packet StatMigrationTargetsMessage - thanks a lot guys!

  1. … 46 more files in changeset.
[Added] Deathwatch Bunker…
[Added] Deathwatch Bunker

[Fixed] Ft. Tusken Aggro

Thanks to Macrona and rapter13

  1. … 39 more files in changeset.
[fixed] Efficiency fixes and code centralization
[fixed] Efficiency fixes and code centralization
  1. … 17 more files in changeset.
[sql update required] - add_customization_data.sql…
[sql update required] - add_customization_data.sql

[fixed] spelling of apperance to appearance throughout the codebase.

[added] Image Design now commits color changes!

[added] tip amounts are now shown in the requested/viewed in ImageDesign

[changed] removed unused SkillModList from the Buff Object.

[changed] customization string for creo is now a vectored list of attributes

[added] gender to creo objects

(getting code in before Oru's patch)

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[Added] Mission Implementation and Packet classes…
[Added] Mission Implementation and Packet classes

[In Progress] Mission Manager

Putting this up before the manager mess :).

  1. … 19 more files in changeset.
[added] Player Buff "Manager" - TODO: buffs for skill stats, Primary Buffs in.…
[added] Player Buff "Manager" - TODO: buffs for skill stats, Primary Buffs in.

[added] [Spices] temporarily via new command: @spice - will add buffs before ingame items implemented

[added] Entertainer Buffs! (not all checks are in place - but /flourish and tick should work - just /stoplisten|/stopwatch for buff)

[added] /imagedesign UI prompt (just a stub)

[updated] setForceBar to setForcePowerBar (better convention) also added a setMaxForcePowerBar & appropriate packet update (useful for jedi cloaks/etc that give buffs)

  1. … 32 more files in changeset.
[Added] Crafting. Assembly and Experimentation enabled…
[Added] Crafting. Assembly and Experimentation enabled

[Updated] Artisan starting items

Currently the crafting is limited to one item. This is only because I am working on the crafting script editor. More updates to follow in the coming hours/days

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    ./unix/config.log
  1. … 75 more files in changeset.
[added] changed core3 to work with the new distributed object creation and deployment
[added] changed core3 to work with the new distributed object creation and deployment
  1. … 376 more files in changeset.
*3* SQL Files Update (add_performance.sql, : added new entertainer skills added in patch 14 to the skills table, new performance refactoring, and HAM values from the TRE files directly - a few musicia…
*3* SQL Files Update (add_performance.sql, : added new entertainer skills added in patch 14 to the skills table, new performance refactoring, and HAM values from the TRE files directly - a few musician bug fixes from forums too. Also updated Instrument's to match the ID's in the TRE - useful for finding appropriate HAM values for song/instrument pairs.
  1. … 21 more files in changeset.
[added] changed for updated ORB (update engine3!)…
[added] changed for updated ORB (update engine3!)

[cleaned] cleaned up some previous commits

  1. … 219 more files in changeset.
[fixed] fixes from TC
[fixed] fixes from TC
  1. … 20 more files in changeset.
[added] dancer and musician /commands, flourish (by McMahon, ticket #80)
[added] dancer and musician /commands, flourish (by McMahon, ticket #80)
  1. … 35 more files in changeset.
[added] engine fix for orb objects
[added] engine fix for orb objects
  1. … 116 more files in changeset.
[fixed] fixes from TC
[fixed] fixes from TC
  1. … 10 more files in changeset.
[fixed] Resource Manager…
[fixed] Resource Manager

[fixed] Resource Containers

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[added] Visual Studio Makefile and Patching Utility (by starvin, ticket #71)
[added] Visual Studio Makefile and Patching Utility (by starvin, ticket #71)
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    ./win32/SWGEmu2005/Core3Folders.csproj
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    ./win32/SWGEmu2005/SWGEmu2005.vcproj
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    • +141
    ./win32/SWGEmu2005/Core3Folders.cs
[added] creature resists…
[added] creature resists

[added] random creature names

[added] wounds during combat

[added] weapon/armor condition damage during combat

[added] combat spam for damage reduction, wounds, BF

[todo] flag creation of creature name in LUA files. add resists to other creature LUA files.

[changed] reduced loot uberness

[changed] default accuracy/speed on looted weapons

  1. … 33 more files in changeset.
[fixed] object undeployment…
[fixed] object undeployment

[deleted] old sql updates

  1. … 21 more files in changeset.
[fixed] fixes from TC
[fixed] fixes from TC
  1. … 14 more files in changeset.
[added] merged main swgemu.sql script
[added] merged main swgemu.sql script
  1. … 2 more files in changeset.
[added] LocalResourceManager…
[added] LocalResourceManager

[fixed] Logout Bug

  1. … 44 more files in changeset.
[Added] JTL Prelim Implementation…
[Added] JTL Prelim Implementation

[Updated] Packet wiki updated with baseline structs

ToDo: Handle at the SWG protocol level.

This is a premature version of the overall JTL scheme in Core3. We currently

do not send the client any of this info, yet. The code will be matured

and slowly move to an actual ingame feature. This was committed early to prevent

excessive amounts of conflicts in the future, especially with the survey/resource

revision coming up.

  1. … 28 more files in changeset.
Added: Holocron's. @giveItemTemp Holocron…
Added: Holocron's. @giveItemTemp Holocron

Added: Firework's. @giveItemTemp Firework

Added: STAO's. (Static Objects)

Both work with the use/launch radials.

Item types still don't carry over after logging out.

  1. … 39 more files in changeset.