[Updated] CraftingThis is a stable, but very unfinished release of "2.0" of crafting.A number of things to note:1. ALL crafting stations will now be rotated funny because they have wrong orientations in the database2. Yes, crafting has a lot of output spam which will be removed when it is working 100%3. While components can be removed and put into the process, they have no effect on the product4. The Weapons scripts aren't even close to done. Don't expect them to be experimentable, but you CAN craft an entire rifle5. Experimentation requires proximity to stations, and the proper tool6. Please come to me with bugs. I know there are probably tons.
[SQL Update Required] image_skill_update.sql and add_customization_data.sql, swgemu.sql is updated for fresh installs…
[SQL Update Required] image_skill_update.sql and add_customization_data.sql, swgemu.sql is updated for fresh installs[Added] Secondary HAM Wounds Stubs - not hooked up to combat yet[Added] [Image Design] : All ID functionality should work (but something inevitably will be broken - please tell me!)[Updated] [Image Design Skill Reques] : All ID skills should now follow patch 14 skill points required)[Added] [Stat Migration] - per post Patch 8 Rules - need an ID to make it go[Todo] Image Designer Halo Emotes + Client but not showing updates of HairObject[Special Thanks]: a number of people on the forums that helped collect data - you know who you are thanks! SoapSud helped identify the long for the Image ID tent - hugely helpful!SWG ANH: helped with a packet StatMigrationTargetsMessage - thanks a lot guys!
Added: Holocron's. @giveItemTemp HolocronAdded: Firework's. @giveItemTemp FireworkAdded: STAO's. (Static Objects)Both work with the use/launch radials.Item types still don't carry over after logging out.