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(unstable) [fixed] lua typo
(unstable) [fixed] lua typo
(unstable) [fixed] eject deadlock
(unstable) [fixed] eject deadlock
(unstable) [removed] unnecessary code in generic theme park logic.…
(unstable) [removed] unnecessary code in generic theme park logic.

(unstable) [added] Theme park waypoints are deleted when the mission completes and you need to return to the person who gave you the mission.

(unstable) [fixed] cell permissions handling for theme parks.

(unstable) [fixed] theme park mission completion message.

(unstable) [fixed] hardcoded references to the rebel theme park in the generic theme park logic.
(unstable) [fixed] hardcoded references to the rebel theme park in the generic theme park logic.
(unstable) [fixed] assassination mission observers created in the theme park specific screenplay and not the generic one.…
(unstable) [fixed] assassination mission observers created in the theme park specific screenplay and not the generic one.

(unstable) [fixed] assassination target spatial chat stf file reference.

(stable) [changed] disabled combat spam packets when there are too many in range objects
(stable) [changed] disabled combat spam packets when there are too many in range objects
(unstable) [fixed] stability issues
(unstable) [fixed] stability issues
(unstable) [added] patch SWGEMU-338 Admin Commands for ECs by Kreen…
(unstable) [added] patch SWGEMU-338 Admin Commands for ECs by Kreen

(unstable) [fixed] combat manager checks for attackable after acquiring lock

(unstable) [fixed] thread safety issues with paid access lists and structure permission lists
(unstable) [fixed] thread safety issues with paid access lists and structure permission lists
(unstable) [fixed] Missing error message when theme park failed to find spawn points for the mission npcs.
(unstable) [fixed] Missing error message when theme park failed to find spawn points for the mission npcs.
(unstable) [added] Generic logic for handling theme parks and their missions. Same logic can be used for all theme parks from now on and new theme parks only need to fill in a few tables defining miss…
(unstable) [added] Generic logic for handling theme parks and their missions. Same logic can be used for all theme parks from now on and new theme parks only need to fill in a few tables defining missions and permissions.

(unstable) [added] Rebel Theme Park

  1. … 94 more files in changeset.
(unstable) [fixed] more house item count issues
(unstable) [fixed] more house item count issues
(unstable) [fixed?] vendors and other creature objects not appearing in the cell upon entering
(unstable) [fixed?] vendors and other creature objects not appearing in the cell upon entering
[added] Taverns. You may heal wounds, battle fatigue, and receive mind buffs at the following locations: Dantooine Mining Outpost, Dantooine Pirate Outpost, Rori Rebel Outpost, Anchorhead, Mos Taike. …
[added] Taverns. You may heal wounds, battle fatigue, and receive mind buffs at the following locations: Dantooine Mining Outpost, Dantooine Pirate Outpost, Rori Rebel Outpost, Anchorhead, Mos Taike. This addresses mantis #2846. patch by Valkyra
(stable) [fixed] stability issues loading
(stable) [fixed] stability issues loading
(unstable) [fixed] array out of bounds in moods
(unstable) [fixed] array out of bounds in moods
(stable) [fixed] array out of bounds in moods
(stable) [fixed] array out of bounds in moods
(stable) [changed] PlayerObject.conversatingCreature to oid reference
(stable) [changed] PlayerObject.conversatingCreature to oid reference
(stable) [fixed] limiting the number of duel requests to 30 max
(stable) [fixed] limiting the number of duel requests to 30 max
(stable) [changed] set PlayerObject.duelList transient
(stable) [changed] set PlayerObject.duelList transient
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
(unstable) [fixed] items in unequipped backpacks will now decay on death
(unstable) [fixed] items in unequipped backpacks will now decay on death
(stable) [fixed] memory corruption while banning a character
(stable) [fixed] memory corruption while banning a character
(unstable) [changed] unreachable ai should not be attackable anymore
(unstable) [changed] unreachable ai should not be attackable anymore
(unstable) [fixed?] nesting containers
(unstable) [fixed?] nesting containers
(unstable) [fixed] items inside containers should count towards house max item count try #2
(unstable) [fixed] items inside containers should count towards house max item count try #2

(unstable) [fixed] items inside containers should count towards house max item count
(unstable) [fixed] items inside containers should count towards house max item count
(unstable) [fixed] incorrect saved ham is now corrected on load
(unstable) [fixed] incorrect saved ham is now corrected on load
(stable) [fixed] deadlock ejecting people from buildings
(stable) [fixed] deadlock ejecting people from buildings
(unstable) [added] Imp and Rebel faction armor
(unstable) [added] Imp and Rebel faction armor