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(stable) [fixed] deadlock loading auction manager
(stable) [fixed] deadlock loading auction manager
(stable) [changed] disabled combat spam packets when there are too many in range objects
(stable) [changed] disabled combat spam packets when there are too many in range objects
(stable) [fixed] stability issues loading
(stable) [fixed] stability issues loading
(stable) [fixed] array out of bounds in moods
(stable) [fixed] array out of bounds in moods
    • -0
    • +18
    ./src/server/zone/objects/player/Races.h
(stable) [changed] PlayerObject.conversatingCreature to oid reference
(stable) [changed] PlayerObject.conversatingCreature to oid reference
    • -23
    • +16
    ./src/server/zone/objects/player/PlayerObject.cpp
(stable) [fixed] limiting the number of duel requests to 30 max
(stable) [fixed] limiting the number of duel requests to 30 max
(stable) [changed] set PlayerObject.duelList transient
(stable) [changed] set PlayerObject.duelList transient
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
    • -10
    • +16
    ./src/server/zone/objects/player/PlayerObject.idl
    • -18
    • +30
    ./src/server/zone/objects/player/PlayerObject.cpp
(stable) [fixed] memory corruption while banning a character
(stable) [fixed] memory corruption while banning a character
(stable) [fixed] deadlock ejecting people from buildings
(stable) [fixed] deadlock ejecting people from buildings
    • -0
    • +31
    ./src/server/zone/objects/building/tasks/EjectObjectEvent.h
(stable) [changed] removed unnecessary client game object type var from SceneObject
(stable) [changed] removed unnecessary client game object type var from SceneObject
    • -31
    • +5
    ./src/server/zone/objects/scene/SceneObject.cpp
(stable) [optimized] scene object pending tasks map created only on use
(stable) [optimized] scene object pending tasks map created only on use
    • -2
    • +20
    ./src/server/zone/objects/scene/SceneObject.idl
    • -6
    • +52
    ./src/server/zone/objects/scene/SceneObject.cpp
(stable) [fixed] deadlock sending guild mail
(stable) [fixed] deadlock sending guild mail
(stable) [fixed] another skillmods race condition
(stable) [fixed] another skillmods race condition
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(stable) [fixed] deadlock in skillmods…
(stable) [fixed] deadlock in skillmods

[fixed] memory corruption in structure skillmods

(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] livelock
(stable) [fixed] livelock
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(stable) [added] some debug statements
(stable) [added] some debug statements
(stable) [changed] DeltaVector RWLock
(stable) [changed] DeltaVector RWLock
(stable) [changed] threatMap is now created on use
(stable) [changed] threatMap is now created on use
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] loading crash
(stable) [fixed] loading crash
(stable) [fixed] deadlock
(stable) [fixed] deadlock
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] mem corruption
(stable) [fixed] mem corruption
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] stability issue