•  
  • last updated a few seconds ago
Constraints
Constraints: committers
 
Constraints: files
Constraints: dates
[added] SceneObject.sendToClient flag…
[added] SceneObject.sendToClient flag

[fixed] client crash when dropping crafted items in a house

  1. … 8 more files in changeset.
[fixed] stability issue
[fixed] stability issue
  1. … 1 more file in changeset.
[added] loading stf files directly from tres instead of sql
[added] loading stf files directly from tres instead of sql
  1. … 15 more files in changeset.
[fixed] stability issues
[fixed] stability issues
  1. … 9 more files in changeset.
[updated] deprecated PlayerCreature wip
[updated] deprecated PlayerCreature wip
  1. … 836 more files in changeset.
[fixed] msvc compiling
[fixed] msvc compiling
  1. … 37 more files in changeset.
[updated] tutorial
[updated] tutorial
  1. … 16 more files in changeset.
[added] SlotDescriptor, ArrangementDescriptor, and SlotDefinition loading from client.
[added] SlotDescriptor, ArrangementDescriptor, and SlotDefinition loading from client.
  1. … 11 more files in changeset.
Possible crash...
Possible crash...
[merged] ZoneConversion back into Trunk!…
[merged] ZoneConversion back into Trunk!

[misc] Point Blank range fixes for some 2h swords and polearms by Valkyra

  1. … 702 more files in changeset.
fixed in 3047

fixed in 3047

TRE Stuff. All zones now load from TREs
TRE Stuff. All zones now load from TREs
  1. … 2 more files in changeset.
[fixed] Tre3 changes…
[fixed] Tre3 changes

[fixed] Screwed up LUA file.

  1. … 2 more files in changeset.
memcpy might be overkill here a simple            checksum = *(uint32*)(buffer + bufferOffset); should suffice

memcpy might be overkill here

a simple

           checksum = *(uint32*)(buffer + bufferOffset);

should suffice

this cant be ever null because you arent storing pointers

this cant be ever null because you arent storing pointers

you sure you want this as a member? how will you clean this up if it never gets out of this class, or if it gets out

you sure you want this as a member?

how will you clean this up if it never gets out of this class, or if it gets out

delete file;

delete file;

Ignore this method. It was for testing

Ignore this method. It was for testing

[fixed] Engine3 Tree Lib should now be functional. Still needs some cleanup.
[fixed] Engine3 Tree Lib should now be functional. Still needs some cleanup.
[fixed] StartingLocation loading.…
[fixed] StartingLocation loading.

[fixed] Order of TRE files loading.

[added] Badge map loading.

  1. … 9 more files in changeset.
[fixed] Engine3 Tree Lib should now be functional. Still needs some cleanup.
[fixed] Engine3 Tree Lib should now be functional. Still needs some cleanup.
  1. … 6 more files in changeset.
TreArchive that can find files in specific directory. Still needs additional work.
TreArchive that can find files in specific directory. Still needs additional work.
  1. … 4 more files in changeset.
[added] Tre3 based on Xunil's work utilizing Engine3.
[added] Tre3 based on Xunil's work utilizing Engine3.
    • -0
    • +115
    ./TreeDataBlock.h
    • -0
    • +128
    ./TreeFileRecord.h
    • -0
    • +21
    ./TreeFileDirectory.h
  1. … 2 more files in changeset.