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(stable) [fixed] new autogen files
(stable) [fixed] new autogen files
  1. … 412 more files in changeset.
(stable) [fixed] stability issue
(stable) [fixed] stability issue
    • -3
    • +0
    ./components/StructureContainerComponent.cpp
  1. … 1 more file in changeset.
(stable) [fixed] container perms on childobjects of structures
(stable) [fixed] container perms on childobjects of structures
    • -0
    • +3
    ./components/StructureContainerComponent.cpp
(stable) [fixed] stability issue
(stable) [fixed] stability issue
  • More
  • CR-2
  • Abandoned
(stable) [merged] unstable
(stable) [merged] unstable
    • -0
    • +146
    ./events/StructureMaintenanceTask.cpp
    • -144
    • +25
    ./events/StructureMaintenanceTask.h
  1. … 974 more files in changeset.
line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

(stable) [merged] city and npc fixes merged to stable.
(stable) [merged] city and npc fixes merged to stable.
    • -0
    • +10
    ./StructureObjectImplementation.cpp
  1. … 197 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 1912 more files in changeset.
(stable) [added] debugging messages
(stable) [added] debugging messages
  1. … 4 more files in changeset.
(stable) [fixed] Bug causing the destroy structure message box to show that redeed was allowed when it wasn't.
(stable) [fixed] Bug causing the destroy structure message box to show that redeed was allowed when it wasn't.
  1. … 1 more file in changeset.
(stable) [merged] bas stability/optimizations
(stable) [merged] bas stability/optimizations
  1. … 251 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
    • -0
    • +13
    ./components/StructureContainerComponent.cpp
    • -12
    • +0
    ./StructureObjectImplementation.cpp
  1. … 377 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
    • -33
    • +39
    ./events/StructureMaintenanceTask.h
  1. … 777 more files in changeset.
[updated] generated files
[updated] generated files
  1. … 279 more files in changeset.
[Updated] CA's AA's with multi-stats (sorry all clothing with mods goes bye bye)…
[Updated] CA's AA's with multi-stats (sorry all clothing with mods goes bye bye)

[Fixed] Banning structure owners

[Fixed] Delayed buffs

[Updated] Crafting Process to return component if session fails.

  1. … 22 more files in changeset.
[Fixed] Duplicate maint timers
[Fixed] Duplicate maint timers
  1. … 3 more files in changeset.
[added] several loading counters…
[added] several loading counters

[fixed] accessing objects of buildings you are not allowed in

    • -1
    • +8
    ./components/StructureContainerComponent.cpp
  1. … 14 more files in changeset.
[updated] for idlc
[updated] for idlc
  1. … 125 more files in changeset.
[fixed] cleaned code for weapon decay
[fixed] cleaned code for weapon decay
  1. … 132 more files in changeset.
[fixed] destroyStructure
[fixed] destroyStructure
    • -11
    • +1
    ./components/StructureZoneComponent.cpp
  1. … 1 more file in changeset.
[Removed] Structure mods for non-player creatures
[Removed] Structure mods for non-player creatures
[Fixed] Bolma has meat now…
[Fixed] Bolma has meat now

[Updated] Fireworks

[Updated] Skill Mods

[Added] Skill mod bonuses display

[Added] skillMods vector to commands

[Added] Redeed conditions for houses, harvesters and factories.

[Fixed] Custom names on factory crates

[Added] Error when factory output hopper is full

[Fixed] Power message when out of maint

[Updated] Tripled trap xp

[Removed] Random jedi skill mod code

    • -0
    • +34
    ./StructureObjectImplementation.cpp
  1. … 93 more files in changeset.
[added] Check to make sure that structures requiring cities are actually being placed in a city…
[added] Check to make sure that structures requiring cities are actually being placed in a city

[added] Check to prevent adding more than one structure to a player city when that structure type is limited to one per city

[added] Automatic removal of city structures when a player city loses rank (only structures whose requiredCityRank > new city rank)

[added] Automatic removal of city structures when a city hall is removed (only structures whose requiredCityRank > 0)

    • -0
    • +34
    ./components/StructureZoneComponent.cpp
    • -0
    • +44
    ./components/StructureZoneComponent.h
  1. … 90 more files in changeset.
[updated] for new idlc
[updated] for new idlc
  1. … 124 more files in changeset.
[Fixed] Building terminals in the world for admins…
[Fixed] Building terminals in the world for admins

[Adding] A few basic admin commands

  1. … 6 more files in changeset.
[fixed] stability issue
[fixed] stability issue
[Added] Server admin permissions to all structures
[Added] Server admin permissions to all structures
    • -3
    • +1
    ./components/StructureContainerComponent.cpp
  1. … 27 more files in changeset.