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[updated] from bas
[updated] from bas
  1. … 25 more files in changeset.
(stable) [fixed] new autogen files
(stable) [fixed] new autogen files
  1. … 412 more files in changeset.
(stable) [fixed] stability issues
(stable) [fixed] stability issues
  1. … 2 more files in changeset.
(stable) [fixed] unnecessary containment update broadcast on cell remove
(stable) [fixed] unnecessary containment update broadcast on cell remove
  1. … 1 more file in changeset.
(stable) [fixed] stability issues
(stable) [fixed] stability issues
  1. … 8 more files in changeset.
(stable) [fixed] stability issues
(stable) [fixed] stability issues
(stability) [fixed] stability issues
(stability) [fixed] stability issues
(stable) [updated] for new engine
(stable) [updated] for new engine
(stable) [fixed] more stability issues
(stable) [fixed] more stability issues
(stable) [fixed] stability issues
(stable) [fixed] stability issues
(stable) [fixed] stability issue
(stable) [fixed] stability issue
  • More
  • CR-2
  • Abandoned
(stable) [fixed] stability issues
(stable) [fixed] stability issues
  1. … 1 more file in changeset.
(stable) [fixed] stability issue
(stable) [fixed] stability issue
    • -7
    • +15
    ./components/ContainerComponent.cpp
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] stability issues
(stable) [fixed] stability issues
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] stability issues
(stable) [fixed] stability issues
  1. … 1 more file in changeset.
(stable) [disabled] vendor barking (todo: fix deadlocks or redo completely) [fixed] circular referncing in vendors (mem leak)…
(stable) [disabled] vendor barking (todo: fix deadlocks or redo completely) [fixed] circular referncing in vendors (mem leak)

[fixed] another deadlock in vendors..

  1. … 3 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
    • -2
    • +2
    ./variables/CustomizationVariables.cpp
  1. … 969 more files in changeset.
(stable) [changed] items in containers will load on demand
(stable) [changed] items in containers will load on demand
    • -0
    • +75
    ./variables/ContainerObjectsMap.h
    • -0
    • +184
    ./variables/ContainerObjectsMap.cpp
  1. … 2 more files in changeset.
line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

(stable) [changed] removed unnecessary client game object type var from SceneObject
(stable) [changed] removed unnecessary client game object type var from SceneObject
(stable) [optimized] scene object pending tasks map created only on use
(stable) [optimized] scene object pending tasks map created only on use
no_comment
no_comment
(stable) [added] some debug statements
(stable) [added] some debug statements
(stable) [changed] DeltaVector RWLock
(stable) [changed] DeltaVector RWLock
(stable) [fixed] stability issues
(stable) [fixed] stability issues