•  
  • last updated a few seconds ago
Constraints
Constraints: committers
 
Constraints: files
Constraints: dates
  • More
  • CR-3
  • Abandoned
(stable) [fixed] stability issue
(stable) [fixed] stability issue
[updated] from bas
[updated] from bas
    • -0
    • +5
    ./commands/DumpZoneInformationCommand.h
    • -2
    • +28
    ./commands/TransferItemMiscCommand.h
    • -0
    • +10
    ./commands/PermissionListModifyCommand.h
  1. … 21 more files in changeset.
(stable) [fixed] new autogen files
(stable) [fixed] new autogen files
    • -1
    • +2
    ./conversation/TrainerConversationObserver.h
    • -1
    • +2
    ./conversation/LuaConversationObserver.h
    • -1
    • +2
    ./conversation/InformantMissionConversationObserver.h
    • -10
    • +15
    ./buffs/SingleUseBuffObserver.cpp
  1. … 399 more files in changeset.
(stable) [updated] PlayerInfoCommand
(stable) [updated] PlayerInfoCommand
(stable) [updated] PlayerInfoCommand
(stable) [updated] PlayerInfoCommand
(stable) [updated] PlayerInfoCommand
(stable) [updated] PlayerInfoCommand
(stable) [fixed] stability issue
(stable) [fixed] stability issue
    • -0
    • +8
    ./commands/CreateSpawningElementCommand.h
    • -16
    • +6
    ./commands/ServerDestroyObjectCommand.h
(stable) [fixed] stability issue
(stable) [fixed] stability issue
  1. … 1 more file in changeset.
(unstable) [fixed?] ai able to attack their own faction players
(unstable) [fixed?] ai able to attack their own faction players
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] stability issue
(stable) [fixed] stability issue
  • More
  • CR-2
  • Abandoned
(stable) [fixed] stability issues
(stable) [fixed] stability issues
(stable) [fixed] Boarding & ticketing from Shuttleports without a CityRegion - Mantis 3476
(stable) [fixed] Boarding & ticketing from Shuttleports without a CityRegion - Mantis 3476
    • -12
    • +10
    ./commands/PurchaseTicketCommand.h
(stable) [fixed] transferstructure zoning rights are checked only if zoning is enabled
(stable) [fixed] transferstructure zoning rights are checked only if zoning is enabled
(stable) [fixed] More damage types cause full aggro
(stable) [fixed] More damage types cause full aggro
(stable) [fixed] An instance of static spawn warping after respawn
(stable) [fixed] An instance of static spawn warping after respawn
(stable) [fixed] city player counter
(stable) [fixed] city player counter
  1. … 1 more file in changeset.
(stable) [fixed] citizenship remove on transfer
(stable) [fixed] citizenship remove on transfer
    • -5
    • +17
    ./commands/TransferstructureCommand.h
  1. … 2 more files in changeset.
(stable) [added] citizenship list will be checked on city load/city update task
(stable) [added] citizenship list will be checked on city load/city update task
  1. … 6 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 83 more files in changeset.
(stable) [fixed] stability issue
(stable) [fixed] stability issue
    • -0
    • +4
    ./buffs/PowerBoostBuffImplementation.cpp
  1. … 1 more file in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
    • -12
    • +36
    ./CreatureObjectImplementation.cpp
  1. … 966 more files in changeset.
line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

(stable) [changed] PlayerObject.conversatingCreature to oid reference
(stable) [changed] PlayerObject.conversatingCreature to oid reference
    • -1
    • +2
    ./commands/NpcConversationSelectCommand.h
    • -1
    • +2
    ./commands/NpcConversationStopCommand.h
  1. … 3 more files in changeset.
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
  1. … 8 more files in changeset.
(stable) [fixed] deadlock ejecting people from buildings
(stable) [fixed] deadlock ejecting people from buildings
  1. … 2 more files in changeset.