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(stable) [merged] unstable
(stable) [merged] unstable
  1. … 980 more files in changeset.
(stable) [fixed] stability issues
(stable) [fixed] stability issues
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 7933 more files in changeset.
[updated] reverted commit
[updated] reverted commit
  1. … 18 more files in changeset.
[modified] threatmapentry now is keyed by string to account for non-weapon based special attacks
[modified] threatmapentry now is keyed by string to account for non-weapon based special attacks
  1. … 18 more files in changeset.
[fixed] loot/threat map…
[fixed] loot/threat map

[upadted] for new serialization needs db wipe

  1. … 208 more files in changeset.
[fixed] Buffs loading after restart…
[fixed] Buffs loading after restart

[fixed?] receiving packets mounted

  1. … 14 more files in changeset.
[needs] engine update…
[needs] engine update

[changed] removed SceneObject::insertToZone/removeFromZone, insertToZone now becomes Zone::transferObject and removeFromZone is now SceneObject::destroyObjectFromWorld

[changed] SceneObject::addObject renamed to SceneObject::transferObject, transferObject now removes from the old parent and adds to the new parent, no need to call removeObject

[changed] Zone acts now as a container for objects with no parent. Objects are either in zone or in a parent that are in zone.

[fixed?] Loading in buildings

[changed] moved SceneObject::GAMEOBJECT to SceneObjectType

[added] running ./core3 clean will truncate all current char data and mysql tables

[removed] QuadTree from BuildingObject, using cells to load in range objects now

[changed] moved SceneObject::parent to QuadTreeEntry

[fixed] QT not destroying far objects in some circumstances

  1. … 164 more files in changeset.
[added] basic atmospheric flight…
[added] basic atmospheric flight

[started] serialization of Zone

  1. … 111 more files in changeset.
[updated] deprecated PlayerCreature wip
[updated] deprecated PlayerCreature wip
  1. … 836 more files in changeset.
[fixed] 0000248: [Old 1109] Vehicles unmovable after mounted character incaped or dead
[fixed] 0000248: [Old 1109] Vehicles unmovable after mounted character incaped or dead

  1. … 2 more files in changeset.
[added] System message when in proximity of a Parking Garage (#1053)…
[added] System message when in proximity of a Parking Garage (#1053)

[added] Additional checks when attempting to repair a vehicle.

[added] Fees are now applied when repairing vehicle at a garage.

[added] Ability for privileged players to repair a vehicle anywhere for free.

  1. … 25 more files in changeset.
[added] support for overlaping ActiveAreas…
[added] support for overlaping ActiveAreas

[fixed] trading inventory size checks

[fixed] Harvester hopper with quantity 0 not saving to DB

  1. … 33 more files in changeset.
[fixed] TC OR test fixes
[fixed] TC OR test fixes
  1. … 16 more files in changeset.
[optimized] Scene Object Factory and Message Callback Factory
[optimized] Scene Object Factory and Message Callback Factory
  1. … 77 more files in changeset.
[added] LairObject, LairObjectTemplate…
[added] LairObject, LairObjectTemplate

[improved] ai

[added] /createSpawningElement object/tangible/lair/cu_pa/lair_cu_pa.iff x y spawns a cu_pa lair

  1. … 63 more files in changeset.
[converted] DamageOverTime
[converted] DamageOverTime
  1. … 31 more files in changeset.
[added] repair option for vehicles near garages
[added] repair option for vehicles near garages
  1. … 16 more files in changeset.
[fixed] attacking while riding mount
[fixed] attacking while riding mount
  1. … 9 more files in changeset.
[fixed] theed starport
[fixed] theed starport
  1. … 5 more files in changeset.
[refactored] setObjectCount to setUseCount…
[refactored] setObjectCount to setUseCount

[added] destruction observers

[fixed] infinite ham regeneration

  1. … 37 more files in changeset.
[added] duel, endduel commands…
[added] duel, endduel commands

[added] attack inflicts damage

  1. … 27 more files in changeset.
[added] C++ SharedObjectTemplate objects…
[added] C++ SharedObjectTemplate objects

[removed] lua template runtime lookup

[changed] SceneObject::loadTemplateData to c++ template objects

  1. … 125 more files in changeset.
[added] ControlDevice, VehicleControlDevice, VehicleObject…
[added] ControlDevice, VehicleControlDevice, VehicleObject

[added] swoop

[added] garages loading

  1. … 49 more files in changeset.