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(stable) [fixed] new autogen files
(stable) [fixed] new autogen files
  1. … 412 more files in changeset.
  • More
  • CR-2
  • Abandoned
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 978 more files in changeset.
line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

(stable) [merged] unstable
(stable) [merged] unstable
  1. … 1911 more files in changeset.
(stable) [merged] bas stability/optimizations
(stable) [merged] bas stability/optimizations
  1. … 250 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 380 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 778 more files in changeset.
[updated] generated files
[updated] generated files
  1. … 279 more files in changeset.
[updated] for idlc
[updated] for idlc
  1. … 125 more files in changeset.
[fixed] cleaned code for weapon decay
[fixed] cleaned code for weapon decay
  1. … 132 more files in changeset.
[updated] for new idlc
[updated] for new idlc
  1. … 124 more files in changeset.
[Added] Server admin permissions to all structures
[Added] Server admin permissions to all structures
  1. … 30 more files in changeset.
[fixed] loot/threat map…
[fixed] loot/threat map

[upadted] for new serialization needs db wipe

  1. … 208 more files in changeset.
[fixed] onEnter/onExit
[fixed] onEnter/onExit
  1. … 7 more files in changeset.
[updated] for orb changes
[updated] for orb changes
  1. … 408 more files in changeset.
[fixed] order of deserializing
[fixed] order of deserializing
  1. … 201 more files in changeset.
[updated] serialization needs wipe
[updated] serialization needs wipe
  1. … 154 more files in changeset.
[fixed] deadlock
[fixed] deadlock
[added] lair templates…
[added] lair templates

[changed] removed LairObject gameObjectType, moved all logic to LairObserver

[added] /createSpawningElement lair lair_template

  1. … 62 more files in changeset.
[needs] engine update…
[needs] engine update

[changed] removed SceneObject::insertToZone/removeFromZone, insertToZone now becomes Zone::transferObject and removeFromZone is now SceneObject::destroyObjectFromWorld

[changed] SceneObject::addObject renamed to SceneObject::transferObject, transferObject now removes from the old parent and adds to the new parent, no need to call removeObject

[changed] Zone acts now as a container for objects with no parent. Objects are either in zone or in a parent that are in zone.

[fixed?] Loading in buildings

[changed] moved SceneObject::GAMEOBJECT to SceneObjectType

[added] running ./core3 clean will truncate all current char data and mysql tables

[removed] QuadTree from BuildingObject, using cells to load in range objects now

[changed] moved SceneObject::parent to QuadTreeEntry

[fixed] QT not destroying far objects in some circumstances

  1. … 161 more files in changeset.
[updated] for new engine
[updated] for new engine
  1. … 391 more files in changeset.
[added] cast<> macro…
[added] cast<> macro

[changed] removed all C-style casts, use only cast<> or dynamic_cast<> from now on

  1. … 548 more files in changeset.
[fixed] warping from the tutorial
[fixed] warping from the tutorial
  1. … 3 more files in changeset.
[fixed] 1 of the zoning into 0,0 bugs…
[fixed] 1 of the zoning into 0,0 bugs

[fixed] not seeing dropped objects in house bugs

[fixed] wrong spawn

  1. … 11 more files in changeset.
[fixed] Bug with Delete All Items.
[fixed] Bug with Delete All Items.
  1. … 5 more files in changeset.
[added] Ability to delete all items from structure via radial command. WARNING: This will permanently delete the objects from the database.…
[added] Ability to delete all items from structure via radial command. WARNING: This will permanently delete the objects from the database.

[modified] Changed the way "building template objects" are recognized by the parent building to be more accurate.

  1. … 12 more files in changeset.
[fixed] Characters lacking permissions to enter a building should no longer enter the structure and drop through the floor. Instead, a red barricade or a closed door will stop them from entering.
[fixed] Characters lacking permissions to enter a building should no longer enter the structure and drop through the floor. Instead, a red barricade or a closed door will stop them from entering.
  1. … 14 more files in changeset.