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(stable) [fixed] new autogen files
(stable) [fixed] new autogen files
  1. … 412 more files in changeset.
  • More
  • CR-2
  • Abandoned
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 978 more files in changeset.
line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

(stable) [merged] unstable
(stable) [merged] unstable
  1. … 1910 more files in changeset.
(stable) [merged] bas stability/optimizations
(stable) [merged] bas stability/optimizations
  1. … 251 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 375 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 777 more files in changeset.
(stable)…
(stable)

[fixed] bazaar retrieve

  1. … 10 more files in changeset.
[updated] generated files
[updated] generated files
  1. … 279 more files in changeset.
[added] A couple of missing packet structs dealing with bazaars/vendors.…
[added] A couple of missing packet structs dealing with bazaars/vendors.

[fixed] Bug that was messing up the location of auctions.

  1. … 9 more files in changeset.
[Fixed]Vendor issue
[Fixed]Vendor issue
  1. … 1 more file in changeset.
[fixed] loot/threat map…
[fixed] loot/threat map

[upadted] for new serialization needs db wipe

  1. … 208 more files in changeset.
[updated] for orb changes
[updated] for orb changes
  1. … 408 more files in changeset.
[fixed] order of deserializing
[fixed] order of deserializing
  1. … 201 more files in changeset.
[updated] serialization needs wipe
[updated] serialization needs wipe
  1. … 154 more files in changeset.
[Updated] Refactored Crafting to session…
[Updated] Refactored Crafting to session

[Updated] Proper StringId serialization

[Fixed] Critical Failure issues in crafting

[Fixed] Issues with adding resources / components to slots

*** Database Wipe needed ***

  1. … 118 more files in changeset.
[needs] engine update…
[needs] engine update

[changed] removed SceneObject::insertToZone/removeFromZone, insertToZone now becomes Zone::transferObject and removeFromZone is now SceneObject::destroyObjectFromWorld

[changed] SceneObject::addObject renamed to SceneObject::transferObject, transferObject now removes from the old parent and adds to the new parent, no need to call removeObject

[changed] Zone acts now as a container for objects with no parent. Objects are either in zone or in a parent that are in zone.

[fixed?] Loading in buildings

[changed] moved SceneObject::GAMEOBJECT to SceneObjectType

[added] running ./core3 clean will truncate all current char data and mysql tables

[removed] QuadTree from BuildingObject, using cells to load in range objects now

[changed] moved SceneObject::parent to QuadTreeEntry

[fixed] QT not destroying far objects in some circumstances

  1. … 164 more files in changeset.
[fixed] more stability issues
[fixed] more stability issues
  1. … 6 more files in changeset.
[fixed] tc crash
[fixed] tc crash
[updated] for new engine
[updated] for new engine
  1. … 391 more files in changeset.
[added] cast<> macro…
[added] cast<> macro

[changed] removed all C-style casts, use only cast<> or dynamic_cast<> from now on

  1. … 548 more files in changeset.
[fixed] TC fixes
[fixed] TC fixes
  1. … 18 more files in changeset.
[updated] deprecated PlayerCreature wip
[updated] deprecated PlayerCreature wip
  1. … 834 more files in changeset.
[added] More structure destroy handling
[added] More structure destroy handling
  1. … 385 more files in changeset.
[updated] stm stuff (dont update yet)
[updated] stm stuff (dont update yet)
  1. … 33 more files in changeset.