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[removed] AttackableObject class…
[removed] AttackableObject class

[modified] Intimidate, added defence and modified equation.

NOTE: Lairs will not be attackable until they are reworked to account for the change

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    ./AttackableObjectImplementation.cpp
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[changed] moved defender list to Tangible Object, changed LairObject to Tano
[changed] moved defender list to Tangible Object, changed LairObject to Tano
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    ./lair/LairObjectImplementation.cpp
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    ./lair/LairObjectImplementation.h
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    ./AttackableObjectImplementation.cpp
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    ./AttackableObjectImplementation.h
  1. … 42 more files in changeset.
[changed] Creature attributes are now stored in int32 arrays, and CreatureAttribute values have been decreased by 1. (i.e. Health was 1, but is now 0)…
[changed] Creature attributes are now stored in int32 arrays, and CreatureAttribute values have been decreased by 1. (i.e. Health was 1, but is now 0)

[changed] Incapacitation timer is now based on how far below 0 your attribute went from the damage received. Gated at min of 10 and max of 60 seconds.

[disabled] Temporarily disabled resuscitation while it undergoes changes, and to test new cloning system. BE SURE TO STORE YOUR CLONE DATA!

[added] Working CloningFacility's with CloneSpawnPoint's.

[added] Working CloningTerminals where cloning data can now be stored.

[added] InsuranceTerminals where items can be insured to keep from suffering the affects of decay at clone.

[added] New Event Handlers and associated Actions to help organize code.

[added] Documentation on new and old code.

[added] Some very minimal code for creature pets/droids and functioning parking garages.

[added] New closeSuiWindowType method for closing already opened Sui's.

[added] optionsMask to TangibleObjectImplementation to allow the setting of different options. -needs more research.

[fixed] Bank and cash tipping to use Stf strings and Bank tips now ask you to confirm a 5% tax for bank-to-bank transfers.

[temporary] Bank emails will show the variables rather than actual values in the messages until sendMail is modified to work with StfParameters.

[fixed] Code cleanup in many different files.

[fixed] Repairing of items, weapons, and armor. Now based on float percentage of repair. Needs tweaking - be careful.

[fixed] Repair option will no longer show up on weapons unless their condition is less than perfect.

[fixed] Decaying of items, weapons, and armor. Now based on float percentage of decay.

[fixed] Cloning data and item insurance is persistent.

[fixed] Meditation code cleanup - now uses the state, eliminating the use of property "meditating".

[TODO] changeArmor should send deltas instead of baselines, as well as equipItem. Delta needs finishing.

[database] Loading of terminals from the database.

[database] Addition of clone_spawn_points table.

[database] Planetary Waypoints added for Cloning Facilities and various other planetary waypoint fixes.

[database] Database should probably be wiped. May not be necessary, but some items may give unexpected results.

[required] r1111_cloningtables.sql to be run or fresh copy of swgemu.sql

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    ./AttackableObjectImplementation.cpp
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[added] exp for lairs…
[added] exp for lairs

[added] @scaleXP scales experience in multiples of whole numbers where 1 is normal

[fixed] some cleanup of the xp formula

  1. … 13 more files in changeset.
* WARNING - The conversion is finished but still contains some bugs thats crashing the server. Committed to debug it on unix. *…
* WARNING - The conversion is finished but still contains some bugs thats crashing the server. Committed to debug it on unix. *

[added] core3 Stringified.

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    ./AttackableObjectImplementation.h
  1. … 813 more files in changeset.
[fixed] TC fixes
[fixed] TC fixes
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[fixed] TC fixes
[fixed] TC fixes
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[fixed] Player::deaggro() deadlock…
[fixed] Player::deaggro() deadlock

[fixed] exit crashes related to parent

  1. … 6 more files in changeset.
[fixed] heightmap fixes…
[fixed] heightmap fixes

[added] integration for client emulator

[added] preliminary client emulator

  1. … 106 more files in changeset.
[fixed] code cleanup #3
[fixed] code cleanup #3
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    ./lair/LairObjectImplementation.h
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    ./AttackableObjectImplementation.h
  1. … 19 more files in changeset.
[fixed] mail memory leak…
[fixed] mail memory leak

[fixed] improved stability

  1. … 4 more files in changeset.
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    ./AttackableObjectImplementation.cpp
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    ./AttackableObjectImplementation.h
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    ./lair/LairObjectImplementation.cpp
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    ./lair/LairObjectImplementation.h
  1. … 2034 more files in changeset.