StructureManagerImplementation.cpp

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(stable) [fixed] removed some debug code
(stable) [fixed] removed some debug code
(stable) [fixed] stability issues
(stable) [fixed] stability issues
  1. … 8 more files in changeset.
  • More
  • CR-2
  • Abandoned
(stable) [merged] unstable
(stable) [merged] unstable
    • -81
    • +20
    ./StructureManagerImplementation.cpp
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line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
  1. … 8 more files in changeset.
(stable) [merged] city and npc fixes merged to stable.
(stable) [merged] city and npc fixes merged to stable.
    • -29
    • +3
    ./StructureManagerImplementation.cpp
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(stable) [merged] unstable
(stable) [merged] unstable
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(stable) [fixed] Bug causing the destroy structure message box to show that redeed was allowed when it wasn't.
(stable) [fixed] Bug causing the destroy structure message box to show that redeed was allowed when it wasn't.
  1. … 1 more file in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 382 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 779 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 7933 more files in changeset.
[fixed] made the progress count optional
[fixed] made the progress count optional
  1. … 7 more files in changeset.
[Updated] CA's AA's with multi-stats (sorry all clothing with mods goes bye bye)…
[Updated] CA's AA's with multi-stats (sorry all clothing with mods goes bye bye)

[Fixed] Banning structure owners

[Fixed] Delayed buffs

[Updated] Crafting Process to return component if session fails.

  1. … 26 more files in changeset.
[added] several loading counters…
[added] several loading counters

[fixed] accessing objects of buildings you are not allowed in

  1. … 14 more files in changeset.
[fixed] destroyStructure
[fixed] destroyStructure
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[fixed] Attempting to add a unique city structure (limit 1 per city) before the city had acquired sufficient rank for that structure type would prevent placement when the city had achieved proper rank…
[fixed] Attempting to add a unique city structure (limit 1 per city) before the city had acquired sufficient rank for that structure type would prevent placement when the city had achieved proper rank.
[added] Check to make sure that structures requiring cities are actually being placed in a city…
[added] Check to make sure that structures requiring cities are actually being placed in a city

[added] Check to prevent adding more than one structure to a player city when that structure type is limited to one per city

[added] Automatic removal of city structures when a player city loses rank (only structures whose requiredCityRank > new city rank)

[added] Automatic removal of city structures when a city hall is removed (only structures whose requiredCityRank > 0)

    • -1
    • +24
    ./StructureManagerImplementation.cpp
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[fixed] Player shuttles losing their travel point on server reset
[fixed] Player shuttles losing their travel point on server reset
    • -63
    • +0
    ./StructureManagerImplementation.cpp
  1. … 11 more files in changeset.
[added] Player city shuttle functionality
[added] Player city shuttle functionality
    • -0
    • +68
    ./StructureManagerImplementation.cpp
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[ƒixed] rank checks for city structures
[ƒixed] rank checks for city structures
    • -13
    • +42
    ./StructureManagerImplementation.cpp
  1. … 1 more file in changeset.
[updated] serialization needs wipe
[updated] serialization needs wipe
  1. … 154 more files in changeset.
[fixed] out of range bug when paying maint mantis 0001582
[fixed] out of range bug when paying maint mantis 0001582
  1. … 1 more file in changeset.
[Updated] Refactored Crafting to session…
[Updated] Refactored Crafting to session

[Updated] Proper StringId serialization

[Fixed] Critical Failure issues in crafting

[Fixed] Issues with adding resources / components to slots

*** Database Wipe needed ***

  1. … 118 more files in changeset.
Patches by mrotindo…
Patches by mrotindo

[fixed] deed not showing in inventory immediately after re-deeding.

[fixed] Item decay when cloning + insurance issues Mantis 0001558

  1. … 1 more file in changeset.
[added] Free god mode var to player_creation_manager.lua to control free god mode.…
[added] Free god mode var to player_creation_manager.lua to control free god mode.

[fixed] Deprecated StructureTerminal and implemented StructureTerminalMenuComponent.

[fixed] /payMaintenance command.

    • -45
    • +58
    ./StructureManagerImplementation.cpp
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[fixed] math errors
[fixed] math errors
  1. … 1 more file in changeset.