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(stable) [fixed] new autogen files
(stable) [fixed] new autogen files
  1. … 413 more files in changeset.
(stable) [merged] bas stability/optimizations
(stable) [merged] bas stability/optimizations
  1. … 251 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 779 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 7933 more files in changeset.
[updated] generated files
[updated] generated files
  1. … 280 more files in changeset.
[Updated] Attributes display for missing crafter names…
[Updated] Attributes display for missing crafter names

[Updated] Harvestors should shut down when spawns despawn now

[Removed] Crafting station hoppers, per patch notes

[Added] Account / character management tools

  1. … 47 more files in changeset.
[fixed] loot/threat map…
[fixed] loot/threat map

[upadted] for new serialization needs db wipe

  1. … 208 more files in changeset.
[updated] for orb changes
[updated] for orb changes
  1. … 409 more files in changeset.
[fixed] order of deserializing
[fixed] order of deserializing
  1. … 201 more files in changeset.
[updated] serialization needs wipe
[updated] serialization needs wipe
  1. … 154 more files in changeset.
[updated] moved some managers to zone process server
[updated] moved some managers to zone process server
  1. … 56 more files in changeset.
[added] City Updates - need work still
[added] City Updates - need work still
  1. … 32 more files in changeset.
printInfo and getInfo…
printInfo and getInfo

tweaked rifle drop rates for the tears

  1. … 8 more files in changeset.
[added] /server info command
[added] /server info command
  1. … 10 more files in changeset.
[updated] for new idlc
[updated] for new idlc
  1. … 6 more files in changeset.
[updated] for new engine
[updated] for new engine
  1. … 392 more files in changeset.
[added] cast<> macro…
[added] cast<> macro

[changed] removed all C-style casts, use only cast<> or dynamic_cast<> from now on

  1. … 549 more files in changeset.
[added] Skills are now imported from the client data.…
[added] Skills are now imported from the client data.

[added] Player Creation Data is no imported from the client data.

[added] Moved starting credits to player_creation_manager.lua

[notice] This is still a work in progress - not 100% stable or functional yet.

[modified] Creature socket objects are now added via scripts instead of hardcoded (i.e. inventory, player object, etc.)

[deprecated] Certification*, Profession*. Certifications are now Abilities. Profession is now just Skill.

  1. … 164 more files in changeset.
[fixed] ResourceDeeds now cancel when clicking the 'x' and have a back button.…
[fixed] ResourceDeeds now cancel when clicking the 'x' and have a back button.

[fixed] Bug allowing non-admins to set privacy in a building.

[fixed] Bug allowing unlimited structure placement regardless of lots remaining.

[fixed] Various bugs I forgot about because ResourceDeeds took so freaking long.

[added] /resendLoginMessageToAll command now works as intended.

[fixed] Conversation bug (thanks Brakiss)

[fixed] Bug with ticket purchasing

  1. … 31 more files in changeset.
[added] More structure destroy handling
[added] More structure destroy handling
  1. … 386 more files in changeset.
[fixed] zones to be stored properly for stm in ZoneServer
[fixed] zones to be stored properly for stm in ZoneServer
  1. … 14 more files in changeset.
[added] ZonesEnabled to config.lua to allow the selection of which zones should be loaded. This will help save on RAM on servers that don't need to load every single zone.…
[added] ZonesEnabled to config.lua to allow the selection of which zones should be loaded. This will help save on RAM on servers that don't need to load every single zone.

[fixed] Cleaned up some debug messages and various other things.

  1. … 7 more files in changeset.
[merged] ZoneConversion back into Trunk!…
[merged] ZoneConversion back into Trunk!

[misc] Point Blank range fixes for some 2h swords and polearms by Valkyra

  1. … 702 more files in changeset.
>=

>=

this is missing lockers. Should inherit the Manager from Mutex and add a Locker locker(this); call in the methods that modify the data

this is missing lockers.
Should inherit the Manager from Mutex and add a Locker locker(this); call in the methods that modify the data

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dangling pointer vendor

dangling pointer vendor