ZoneContainerComponent.cpp

  •  
  • last updated a few seconds ago
Constraints
Constraints: committers
 
Constraints: files
Constraints: dates
(stable) [fixed] stability issues
(stable) [fixed] stability issues
  1. … 2 more files in changeset.
(stable) [fixed] unnecessary containment update broadcast on cell remove
(stable) [fixed] unnecessary containment update broadcast on cell remove
  1. … 1 more file in changeset.
(stable) [fixed] stability issues
(stable) [fixed] stability issues
  1. … 2 more files in changeset.
(stable) [fixed] deadlock when removing active areas
(stable) [fixed] deadlock when removing active areas
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 980 more files in changeset.
(stable) [merged] bas stability/optimizations
(stable) [merged] bas stability/optimizations
  1. … 251 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 779 more files in changeset.
(stable) [fixed] more stability issues
(stable) [fixed] more stability issues
...
...
[fixed] more locking issues
[fixed] more locking issues
[fixed] duplicate customName variable in WaypointObject mantis 1619
[fixed] duplicate customName variable in WaypointObject mantis 1619
  1. … 16 more files in changeset.
[fixed] active area reset when exiting a building
[fixed] active area reset when exiting a building
[updated] los optimization
[updated] los optimization
  1. … 8 more files in changeset.
[Added] Too many things.... mostly DWB
[Added] Too many things.... mostly DWB
  1. … 89 more files in changeset.
[fixed] stability issues
[fixed] stability issues
  1. … 7 more files in changeset.
[added] /loot all now works.…
[added] /loot all now works.

[added] Group messages and other loot messages.

[added] Destination object reference to notifyObjectRemoved

  1. … 23 more files in changeset.
[changed] several optimizations from last stress test
[changed] several optimizations from last stress test
  1. … 30 more files in changeset.
[fixed] active areas are can be any radii…
[fixed] active areas are can be any radii

[fixed] checking for no build radius on in range objects when placing structure

[added] ability to insert badges to lua

  1. … 34 more files in changeset.
[changed] only creos, buildings and ships use close objects vector for in range objects
[changed] only creos, buildings and ships use close objects vector for in range objects
  1. … 27 more files in changeset.
[added] LairSpawnArea and LairGroup in templates
[added] LairSpawnArea and LairGroup in templates
  1. … 46 more files in changeset.
[needs] engine update…
[needs] engine update

[changed] removed SceneObject::insertToZone/removeFromZone, insertToZone now becomes Zone::transferObject and removeFromZone is now SceneObject::destroyObjectFromWorld

[changed] SceneObject::addObject renamed to SceneObject::transferObject, transferObject now removes from the old parent and adds to the new parent, no need to call removeObject

[changed] Zone acts now as a container for objects with no parent. Objects are either in zone or in a parent that are in zone.

[fixed?] Loading in buildings

[changed] moved SceneObject::GAMEOBJECT to SceneObjectType

[added] running ./core3 clean will truncate all current char data and mysql tables

[removed] QuadTree from BuildingObject, using cells to load in range objects now

[changed] moved SceneObject::parent to QuadTreeEntry

[fixed] QT not destroying far objects in some circumstances

  1. … 164 more files in changeset.
[added] cast<> macro…
[added] cast<> macro

[changed] removed all C-style casts, use only cast<> or dynamic_cast<> from now on

  1. … 549 more files in changeset.
[added] basic atmospheric flight…
[added] basic atmospheric flight

[started] serialization of Zone

    • -0
    • +289
    ./ZoneContainerComponent.cpp
  1. … 111 more files in changeset.