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(stable) [fixed] new autogen files
(stable) [fixed] new autogen files
  1. … 413 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 980 more files in changeset.
(stable) [merged] bas stability/optimizations
(stable) [merged] bas stability/optimizations
  1. … 251 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 382 more files in changeset.
(stable) [merged] unstable
(stable) [merged] unstable
  1. … 779 more files in changeset.
[updated] generated files
[updated] generated files
  1. … 280 more files in changeset.
[fixed] loot/threat map…
[fixed] loot/threat map

[upadted] for new serialization needs db wipe

  1. … 208 more files in changeset.
[fixed] loading city update task on server load…
[fixed] loading city update task on server load

[fixed] city hall and city region destroy

  1. … 16 more files in changeset.
[updated] for orb changes
[updated] for orb changes
  1. … 409 more files in changeset.
[fixed] order of deserializing
[fixed] order of deserializing
  1. … 201 more files in changeset.
[updated] serialization needs wipe
[updated] serialization needs wipe
  1. … 154 more files in changeset.
[updated] moved some managers to zone process server
[updated] moved some managers to zone process server
  1. … 56 more files in changeset.
[added] City Updates - need work still
[added] City Updates - need work still
  1. … 32 more files in changeset.
[fixed] mission elements being spawned out of bounds. Mantis 0001279
[fixed] mission elements being spawned out of bounds. Mantis 0001279
  1. … 6 more files in changeset.
[changed] several optimizations from last stress test
[changed] several optimizations from last stress test
  1. … 30 more files in changeset.
[added] default region for the entire map
[added] default region for the entire map
  1. … 19 more files in changeset.
[fixed] active areas are can be any radii…
[fixed] active areas are can be any radii

[fixed] checking for no build radius on in range objects when placing structure

[added] ability to insert badges to lua

  1. … 34 more files in changeset.
[changed] only creos, buildings and ships use close objects vector for in range objects
[changed] only creos, buildings and ships use close objects vector for in range objects
  1. … 27 more files in changeset.
[updated] for new engine
[updated] for new engine
  1. … 392 more files in changeset.
[added] cast<> macro…
[added] cast<> macro

[changed] removed all C-style casts, use only cast<> or dynamic_cast<> from now on

  1. … 549 more files in changeset.
[added] basic atmospheric flight…
[added] basic atmospheric flight

[started] serialization of Zone

  1. … 111 more files in changeset.
[added] More structure destroy handling
[added] More structure destroy handling
  1. … 386 more files in changeset.
[moved] StructureManager from PlanetManager to Zone for easier referencing.
[moved] StructureManager from PlanetManager to Zone for easier referencing.
  1. … 16 more files in changeset.
[fixed] zones to be stored properly for stm in ZoneServer
[fixed] zones to be stored properly for stm in ZoneServer
  1. … 14 more files in changeset.
[added] Ability to register/unregister planetary map locations.
[added] Ability to register/unregister planetary map locations.
  1. … 9 more files in changeset.
I agree. gmlr->addMapLocation(object) makes more sense here.

I agree. gmlr->addMapLocation(object) makes more sense here.

PlanetMapCategory and index are somewhat synonymous in this case - each PlanetMapCategory has a single index assigned to it. I don't think a hasIndex is proper in this case. However, I do feel tha...

PlanetMapCategory and index are somewhat synonymous in this case - each PlanetMapCategory has a single index assigned to it. I don't think a hasIndex is proper in this case.

However, I do feel that 17 should be replaced with the string representation of index 17, and compared to the name of the category.

Encapsulate this better as well. Not sure if it is worth to create a single class to hold all these information but surely don't pass an objectID and 2 coordinates here. Pass the object, and in add...

Encapsulate this better as well. Not sure if it is worth to create a single class to hold all these information but surely don't pass an objectID and 2 coordinates here. Pass the object, and in addMapLocation(), get the data out you need there.