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[updated] for orb changes
[updated] for orb changes
  1. … 408 more files in changeset.
[added] memory protection test…
[added] memory protection test

[added] initial object database process

[added] cmake build files

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    • +50
    ./unix/cmake_install.cmake
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    • +296
    ./unix/CMakeCache.txt
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[added] test cmake build files
[added] test cmake build files
    • -0
    • +29
    ./unix/cmake/Modules/FindBerkeley.cmake
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    • +48
    ./unix/cmake/Modules/FindMySql.cmake
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[fixed] zones to be stored properly for stm in ZoneServer
[fixed] zones to be stored properly for stm in ZoneServer
  1. … 14 more files in changeset.
[Added] Embedded webserver for PCP
[Added] Embedded webserver for PCP
  1. … 14 more files in changeset.
[updated] for new engine version
[updated] for new engine version
  1. … 24 more files in changeset.
[added] recon missions…
[added] recon missions

[note] run the sql update

[fixed] area object types misnumbering

  1. … 27 more files in changeset.
[reverted] stm branch merge
[reverted] stm branch merge
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[added] wth
[added] wth
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Reverted SVN to 1909 for contribution to start
Reverted SVN to 1909 for contribution to start
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Moving old trunk
Moving old trunk
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[updated] for recent IDLC changes
[updated] for recent IDLC changes
  1. … 54 more files in changeset.
[cleaned] makefiles
[cleaned] makefiles
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[fixed] core3 client login connection
[fixed] core3 client login connection
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    • +373
    ./unix/config/config.guess
  1. … 88 more files in changeset.
[fixed] locking method problems
[fixed] locking method problems
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[commented] task manager tester
[commented] task manager tester
  1. … 9 more files in changeset.
[fixed] added native modifier for all c++ declared methods
[fixed] added native modifier for all c++ declared methods
  1. … 17 more files in changeset.
[SQL] SQL update required…
[SQL] SQL update required

[added] basic missions (rev2) with objective tracking - Naboo missions for phase test 4/21

[added] began npc convo scripting. Will rewrite so events and evaluations can be fired more elegantly

[fixed] various mission packets

[cleaned/fixed] mission manager / mission object

[added] CSR command @clearMissions <player name> - cleanup command for TC admins incase things go wrong

[removed] dependance on action creatures / action

test missions 2->5 otw, lairs follow if this doesn't bomb.

How to disable: Clear out mission_save table and comment mission scripts

  1. … 97 more files in changeset.
Typo in PlayerObjectMessage6.h =, instead of == in CSRJR…
Typo in PlayerObjectMessage6.h =, instead of == in CSRJR

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Improved Server UI features. Server can now push completely customized game UI to the client. Specific testing notes will be included in the 3/9 task list.
Improved Server UI features. Server can now push completely customized game UI to the client. Specific testing notes will be included in the 3/9 task list.
  1. … 25 more files in changeset.
[Added] ItemConfigManager for storing scripted values for objects…
[Added] ItemConfigManager for storing scripted values for objects

[Updated] Item creation for later changes

[Changed] initialize() to init() and function is now virtual in SceneObject for consistancy

[Added] Virtual function initScriptedValues() to SceneObject

  1. … 99 more files in changeset.
ITEM REVAMP PART 1…
ITEM REVAMP PART 1

[updated] Item storage/container code Rev.2

heavily modified/optimized code

[added] bank storage fully working

[added] item counting (amount, volume limits) are in place now

[added] non-static bank terminals located in table „terminals“ (type 2)

(Statics remain in staticobjects)

[fixed] instrument equip/use bug

[fixed] instrument unequip bug

[fixed] armor equip/use bug

[added] field „home_location“ and „bank_location“ in table characters

[added] Theed bank terminals in the bank area

[modified] addObject() and removeObject() are now virtuals.

addObject in:

-container, inventory, bankstorage, creatureInventory

will now automatically setParent().

SceneObject::insertToZone()

will now automatically set the processServer ( ->setZoneProcessServer)

SceneObjects have added getters now:

->isPlayerInventory() - use it plz!

->isPlayerBankStorage() - use it plz!

This is part 1 of the item Revamp.

Part 2 will come soon and include a „onDrop()“ handler for all classes.

This way, each class can react to drops directly without a lot of pre-checks.

!Do not forget to apply the included sql patch!

  1. … 70 more files in changeset.
[Fixed] Harvest Add Power now work with energy in your inventory…
[Fixed] Harvest Add Power now work with energy in your inventory

  1. … 19 more files in changeset.
various fixes. prep. for script packages, revised parent system (for lair compat.), db crash resolved, many other things…
various fixes. prep. for script packages, revised parent system (for lair compat.), db crash resolved, many other things

todo: code docs, better hooking system so actioncreature is more of a layer for objects - will be easier to flow into event handlers, revise actioncreature stat loading - interlope w/ creaturemanager. Major cleanup/optimization scheduled when hooking system is revised.

Will not affect anyone's code, commented out things that could potentially interfere.

  1. … 19 more files in changeset.
SQL Update…
SQL Update

[Added] Newbie Tutorial Building in zone 42

[Fixed] Various

[Syntax] Renamed boxType to windowType so the terms aren't overloaded beteen Consent Window/Add Power Window Type vs List Box/Transfer Box Type

[Added/Fixed] Some additional harvester cleanup, Add Power/Maintenance Dialogues

[Added] Lot Sizes in character response sheet/take up the slot when a player places a house

  1. … 103 more files in changeset.
* WARNING - there are some lua problems on startup, someone pelase fix it *…
* WARNING - there are some lua problems on startup, someone pelase fix it *

[merged] with Stress Test branch

  1. … 180 more files in changeset.