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Constraints: files
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(unstable) [updated] idl generated files with new version
(unstable) [updated] idl generated files with new version
    • -14
    • +18
    ./areashapes/CircularAreaShape.cpp
    • -14
    • +18
    ./areashapes/RectangularAreaShape.cpp
  1. … 411 more files in changeset.
(unstable) [added] rudimentary dynamic spawn areas. Need to be updated after the new AI has been implemented.…
(unstable) [added] rudimentary dynamic spawn areas. Need to be updated after the new AI has been implemented.

(unstable) [added] getArea method to area shapes.

    • -1
    • +28
    ./areashapes/RectangularAreaShape.cpp
    • -0
    • +4
    ./areashapes/CircularAreaShapeImplementation.cpp
    • -72
    • +70
    ./DynamicSpawnAreaImplementation.cpp
  1. … 2 more files in changeset.
(unstable) [fixed] spawning of lairs.…
(unstable) [fixed] spawning of lairs.

(unstable) [fixed] getRandomPosition generation in CircularAreaShape to not truncate values.

    • -5
    • +5
    ./areashapes/CircularAreaShapeImplementation.cpp
  1. … 1 more file in changeset.
(unstable) [fixed] typo..
(unstable) [fixed] typo..
(unstable) [fixed] temp no spawn lair areas position
(unstable) [fixed] temp no spawn lair areas position
(unstable) [fixed] stability issues
(unstable) [fixed] stability issues
(unstable) [added] Patch by Ivojedi: Fixed attackability of lairs …
(unstable) [added] Patch by Ivojedi: Fixed attackability of lairs

Fixed combatants can now get military destroy missions

Added a bit of variety to faction mission targets

  1. … 27 more files in changeset.
(unstable) [fixed] stability issues
(unstable) [fixed] stability issues
  1. … 8 more files in changeset.
(unstable) [merged] stable
(unstable) [merged] stable
    • -0
    • +0
    ./CampSiteActiveAreaImplementation.cpp
  1. … 38 more files in changeset.
(unstable) [merged] stablie
(unstable) [merged] stablie
    • -0
    • +0
    ./CampSiteActiveAreaImplementation.cpp
  1. … 67 more files in changeset.
(unstable) [fixed] ActiveArea::containsPoint for areas without shapes
(unstable) [fixed] ActiveArea::containsPoint for areas without shapes
(unstable) [fixed] infinite loop.
(unstable) [fixed] infinite loop.
    • -12
    • +14
    ./DynamicSpawnAreaImplementation.cpp
(unstable) [changed] use engine method for calculating closest point on segment.
(unstable) [changed] use engine method for calculating closest point on segment.
    • -50
    • +10
    ./areashapes/RectangularAreaShapeImplementation.cpp
    • -10
    • +0
    ./areashapes/RectangularAreaShape.idl
(unstable) [added] method to check if rectangle area shape intersects with other area shapes.
(unstable) [added] method to check if rectangle area shape intersects with other area shapes.
    • -3
    • +90
    ./areashapes/RectangularAreaShapeImplementation.cpp
    • -5
    • +18
    ./areashapes/RectangularAreaShape.idl
(unstable) [added] area shape component in active areas to define the shape of the area instead of the default circular area.…
(unstable) [added] area shape component in active areas to define the shape of the area instead of the default circular area.

(unstable) [added] circular area shape.

(unstable) [added] rectangular area shape.

(unstable) [fixed] world spawns now spawns at least 64 m from the player instead of at most 64 m from the player.

    • -0
    • +39
    ./areashapes/RectangularAreaShapeImplementation.cpp
    • -0
    • +436
    ./areashapes/AreaShape.cpp
    • -0
    • +455
    ./areashapes/CircularAreaShape.cpp
    • -0
    • +185
    ./areashapes/AreaShape.h
    • -0
    • +191
    ./areashapes/CircularAreaShape.h
    • -0
    • +458
    ./areashapes/RectangularAreaShape.cpp
    • -0
    • +207
    ./areashapes/RectangularAreaShape.h
    • -0
    • +150
    ./areashapes/AreaShape.idl
    • -0
    • +154
    ./areashapes/CircularAreaShape.idl
    • -0
    • +26
    ./areashapes/AreaShapeImplementation.cpp
  1. … 5 more files in changeset.
(unstable) [merged] stable
(unstable) [merged] stable
    • -1
    • +1
    ./CampSiteActiveAreaImplementation.cpp
  1. … 37 more files in changeset.
(unstable) [fixed] StructureManager to Singleton and some code cleanup in relation to StructureManager.
(unstable) [fixed] StructureManager to Singleton and some code cleanup in relation to StructureManager.
    • -7
    • +1
    ./CampSiteActiveAreaImplementation.cpp
  1. … 67 more files in changeset.
(unstable) [merged] stable
(unstable) [merged] stable
    • -0
    • +0
    ./CampSiteActiveAreaImplementation.cpp
  1. … 24 more files in changeset.
(unstable) [fixes] from bas
(unstable) [fixes] from bas
    • -1
    • +3
    ./CampSiteActiveAreaImplementation.cpp
  1. … 12 more files in changeset.
(unstable) [fixed] Bug with cities that prevented a Metropolis from continuing to update. This effected vote cycles and experience for the incumbent, and this fix is not retroactive.…
(unstable) [fixed] Bug with cities that prevented a Metropolis from continuing to update. This effected vote cycles and experience for the incumbent, and this fix is not retroactive.

(unstable) [fixed] Bug with cities that prevented a mayor from placing a unique civic structure if he had previously attempted to place it, but canceled or received an error message. (can't place shuttleport)

(unstable) [changed] Changed the number of spawns at the weapon development facility.

(unstable) [changed] Drop rates on all imperial NPCs and holocrons.

  1. … 100 more files in changeset.
(unstable) [fixed] city issues
(unstable) [fixed] city issues
  1. … 93 more files in changeset.
(unstable) [fixed] level ranges for missions…
(unstable) [fixed] level ranges for missions

(unstable) [added] SWGEMU-331 (SWGEMU-327, SWGEMU-328)

(unstable) [modified] lair template mobs now take a level DIFFERENCE instead of absolute level

  1. … 161 more files in changeset.
(unstable) [merged] stable
(unstable) [merged] stable
    • -0
    • +16
    ./CampSiteActiveAreaImplementation.cpp
  1. … 289 more files in changeset.
(unstable) [updated] reworked weak references
(unstable) [updated] reworked weak references
    • -10
    • +13
    ./CampSiteActiveAreaImplementation.cpp
  1. … 502 more files in changeset.
(unstable) [merged] stable fixes
(unstable) [merged] stable fixes
    • -2
    • +10
    ./CampSiteActiveAreaImplementation.cpp
  1. … 10 more files in changeset.
(unstable)[Updated] PSG crafting / Slicing
(unstable)[Updated] PSG crafting / Slicing
  1. … 4 more files in changeset.
(unstable) [fixed] cleaned up some code
(unstable) [fixed] cleaned up some code
  1. … 6 more files in changeset.
(unstable) [fixed] compiling
(unstable) [fixed] compiling
(unstable) [fixed] inability of citizens to place houses in city of level 2 or higher
(unstable) [fixed] inability of citizens to place houses in city of level 2 or higher
    • -0
    • +165
    ./CityRegionArea.h
    • -0
    • +72
    ./CityRegionArea.idl
    • -0
    • +340
    ./CityRegionArea.cpp
  1. … 5 more files in changeset.
(unstable)[Fixed] Rare issue with harvester duplication…
(unstable)[Fixed] Rare issue with harvester duplication

(unstable)[Fixed] Issue with assuming ownership of camps, and not being able to place more

(unstable)[Updated] Harvester UI to behave a bit better

    • -1
    • +2
    ./CampSiteActiveAreaImplementation.cpp
  1. … 3 more files in changeset.