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(unstable) [updated] idl generated files with new version
(unstable) [updated] idl generated files with new version
  1. … 425 more files in changeset.
(unstable) [added] rudimentary dynamic spawn areas. Need to be updated after the new AI has been implemented.…
(unstable) [added] rudimentary dynamic spawn areas. Need to be updated after the new AI has been implemented.

(unstable) [added] getArea method to area shapes.

  1. … 16 more files in changeset.
(unstable) [changed] use engine method for calculating closest point on segment.
(unstable) [changed] use engine method for calculating closest point on segment.
  1. … 2 more files in changeset.
(unstable) [added] method to check if rectangle area shape intersects with other area shapes.
(unstable) [added] method to check if rectangle area shape intersects with other area shapes.
  1. … 2 more files in changeset.
(unstable) [added] area shape component in active areas to define the shape of the area instead of the default circular area.…
(unstable) [added] area shape component in active areas to define the shape of the area instead of the default circular area.

(unstable) [added] circular area shape.

(unstable) [added] rectangular area shape.

(unstable) [fixed] world spawns now spawns at least 64 m from the player instead of at most 64 m from the player.

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    ./RectangularAreaShape.h
  1. … 19 more files in changeset.