swgemu

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(unstable) [fixed] array out of bounds in moods
(unstable) [fixed] array out of bounds in moods
(stable) [fixed] array out of bounds in moods
(stable) [fixed] array out of bounds in moods
(stable) [changed] PlayerObject.conversatingCreature to oid reference
(stable) [changed] PlayerObject.conversatingCreature to oid reference
(stable) [fixed] limiting the number of duel requests to 30 max
(stable) [fixed] limiting the number of duel requests to 30 max
(stable) [changed] set PlayerObject.duelList transient
(stable) [changed] set PlayerObject.duelList transient
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
(stable) [fixed] changed PlayerObject building references to oid avoiding so in loading them
(unstable) [fixed] items in unequipped backpacks will now decay on death
(unstable) [fixed] items in unequipped backpacks will now decay on death
(stable) [fixed] memory corruption while banning a character
(stable) [fixed] memory corruption while banning a character
(unstable) [changed] unreachable ai should not be attackable anymore
(unstable) [changed] unreachable ai should not be attackable anymore
(unstable) [fixed?] nesting containers
(unstable) [fixed?] nesting containers
(unstable) [fixed] items inside containers should count towards house max item count try #2
(unstable) [fixed] items inside containers should count towards house max item count try #2

(unstable) [fixed] items inside containers should count towards house max item count
(unstable) [fixed] items inside containers should count towards house max item count
(unstable) [fixed] incorrect saved ham is now corrected on load
(unstable) [fixed] incorrect saved ham is now corrected on load
(stable) [fixed] deadlock ejecting people from buildings
(stable) [fixed] deadlock ejecting people from buildings
(unstable) [added] Imp and Rebel faction armor
(unstable) [added] Imp and Rebel faction armor
(stable) [changed] removed unnecessary client game object type var from SceneObject
(stable) [changed] removed unnecessary client game object type var from SceneObject
(stable) [optimized] scene object pending tasks map created only on use
(stable) [optimized] scene object pending tasks map created only on use
(stable) [fixed] deadlock sending guild mail
(stable) [fixed] deadlock sending guild mail
(stable) [fixed] another skillmods race condition
(stable) [fixed] another skillmods race condition
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(stable) [fixed] deadlock in skillmods…
(stable) [fixed] deadlock in skillmods

[fixed] memory corruption in structure skillmods

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(unstable) [added] core3 testScreenPlays argument to run the lua parser on the screen plays and exit
(unstable) [added] core3 testScreenPlays argument to run the lua parser on the screen plays and exit
(unstable) [fixed] customization for loot item templates.…
(unstable) [fixed] customization for loot item templates.

(unstable) [added] loot item template can now specify the number of sockets for wearables.

(stable) [fixed] stability issue
(stable) [fixed] stability issue
(Unstable) [Fixed] FWG5 Schematic
(Unstable) [Fixed] FWG5 Schematic
(Unstable) [Fixed] Tusk cat spawn.
(Unstable) [Fixed] Tusk cat spawn.
(Unstable) [Fixed] RIS Armor Segments.
(Unstable) [Fixed] RIS Armor Segments.
(Unstable) [Fixed] Tatooine guild hall schematic
(Unstable) [Fixed] Tatooine guild hall schematic
(unstable) [Fixed] Naboo and Corellia bank schematics
(unstable) [Fixed] Naboo and Corellia bank schematics