--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. bounty_hunter_armor_looted = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "bh_armor_belt", weight = 1000000}, {itemTemplate = "bh_armor_bicep_l", weight = 1000000}, {itemTemplate = "bh_armor_bicep_r", weight = 1000000}, {itemTemplate = "bh_armor_boots", weight = 1000000}, {itemTemplate = "bh_armor_bracer_l", weight = 1000000}, {itemTemplate = "bh_armor_bracer_r", weight = 1000000}, {itemTemplate = "bh_armor_chest_plate", weight = 1000000}, {itemTemplate = "bh_armor_gloves", weight = 1000000}, {itemTemplate = "bh_armor_helmet", weight = 1000000}, {itemTemplate = "bh_armor_leggings", weight = 1000000} } } addLootGroupTemplate("bounty_hunter_armor_looted", bounty_hunter_armor_looted)