/* * OpenLotteryContainerCommand.h * * Created on: Aug 26, 2011 * Author: da */ #ifndef OPENLOTTERYCONTAINERCOMMAND_H_ #define OPENLOTTERYCONTAINERCOMMAND_H_ #include "server/zone/objects/scene/SceneObject.h" class OpenLotteryContainerCommand : public QueueCommand { public: OpenLotteryContainerCommand(const String& name, ZoneProcessServer* server) : QueueCommand(name, server) { } int doQueueCommand(CreatureObject* creature, const uint64& target, const UnicodeString& arguments) { if (!checkStateMask(creature)) return INVALIDSTATE; if (!checkInvalidLocomotions(creature)) return INVALIDLOCOMOTION; return SUCCESS; } }; #endif /* OPENLOTTERYCONTAINERCOMMAND_H_ */