/* Copyright (C) 2007 This File is part of Core3. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Linking Engine3 statically or dynamically with other modules is making a combined work based on Engine3. Thus, the terms and conditions of the GNU Lesser General Public License cover the whole combination. In addition, as a special exception, the copyright holders of Engine3 give you permission to combine Engine3 program with free software programs or libraries that are released under the GNU LGPL and with code included in the standard release of Core3 under the GNU LGPL license (or modified versions of such code, with unchanged license). You may copy and distribute such a system following the terms of the GNU LGPL for Engine3 and the licenses of the other code concerned, provided that you include the source code of that other code when and as the GNU LGPL requires distribution of source code. Note that people who make modified versions of Engine3 are not obligated to grant this special exception for their modified versions; it is their choice whether to do so. The GNU Lesser General Public License gives permission to release a modified version without this exception; this exception also makes it possible to release a modified version which carries forward this exception. */ #ifndef DECLINECOMMAND_H_ #define DECLINECOMMAND_H_ #include "server/zone/objects/scene/SceneObject.h" #include "../../creature/CreatureObject.h" #include "server/chat/StringIdChatParameter.h" class DeclineCommand : public QueueCommand { public: DeclineCommand(const String& name, ZoneProcessServer* server) : QueueCommand(name, server) { } int doQueueCommand(CreatureObject* creature, const uint64& target, const UnicodeString& arguments) { if (!checkStateMask(creature)) return INVALIDSTATE; if (!checkInvalidLocomotions(creature)) return INVALIDLOCOMOTION; uint64 inviterID = creature->getGroupInviterID(); ManagedReference object = server->getZoneServer()->getObject(inviterID); if (object == NULL || !object->isPlayerCreature()) return GENERALERROR; CreatureObject* inviter = cast( object.get()); creature->updateGroupInviterID(0); StringIdChatParameter stringId; stringId.setStringId("group", "decline_leader"); stringId.setTT(creature); inviter->sendSystemMessage(stringId); creature->sendSystemMessage("@group:decline_self"); return SUCCESS; /*DECLINE DUEL CODE CombatManager* combatManager = server->getCombatManager(); if (combatManager == NULL) return false; uint64 target = packet->parseLong(); combatManager->declineDuel(player, target);*/ } }; #endif //DECLINECOMMAND_H_