[needs] engine update [changed] removed SceneObject::insertToZone/removeFromZone, insertToZone now becomes Zone::transferObject and removeFromZone is now SceneObject::destroyObjectFromWorld [changed] SceneObject::addObject renamed to SceneObject::transferObject, transferObject now removes from the old parent and adds to the new parent, no need to call removeObject [changed] Zone acts now as a container for objects with no parent. Objects are either in zone or in a parent that are in zone. [fixed?] Loading in buildings [changed] moved SceneObject::GAMEOBJECT to SceneObjectType [added] running ./core3 clean will truncate all current char data and mysql tables [removed] QuadTree from BuildingObject, using cells to load in range objects now [changed] moved SceneObject::parent to QuadTreeEntry [fixed] QT not destroying far objects in some circumstances