[Fixed] Repeating effect when Force Meditating. [Fixed] Force Armor's force cost per hit formulai to differenciate between skills 1 and 2. [Added] Force Armor dropping when Force power is lower than cost. [Added] Avoid Incapacitation skill command. Correctly prevents incapacitation on damaged pool, and drains force on a scaled ratio based on how much damage was received that avoided the incap.