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A guide for customers and stat migration   [ Edited ]
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Hollow1Neville
Interior Decorator
Posts: 100
Registered: 08-20-2004



PA: None! And very happy that way!
Server: Valcyn

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How to Migrate your Stats, a step by step guide.

So, you want to migrate your stats?

First things first, you need to change your own stats to where you want them. This is simple to do and you don't even need an image designer to do it.

First go to your character sheet, or ctrl-c. On the lower right hand corner will be a button that says 'stat migrate'. Push the button to bring up your current stats. Now, to change your stats around, simple subtract stats from where you can spare them, then put them into which stats you want them to by sliding the bars on your stats.

Note that there are racial and game maximums and minimums to all the stats. Also note that you must first subtract the points and then add them, you can't add points when you don't have any free ones. You can see how many free points you have to assign at the bottom of the screen. Then press 'ok' when you are done with making what changes you wish to make.

Now for the hardest part, finding an image designer! The changes you made to your stats will not be applied unless you find an image designer to apply them for you. All levels of skill in the image designer profession can migrate your stats. If you are having trouble finding one, look on the current list of image designers in your galaxy on the image designer profession forum. Also, you might try searching under the separate image designer tags. These are: Novice Image Designer, Expert Hairstylist, Tattoo Artist, Personal Trainer, Plastic Surgeon and Master Image Designer.

What should you expect for a stat migration session?

Expect to wait at least four minutes for your stat migration to be complete. In some cases an image designer might be very busy, and you might have to wait longer. Also, a master image designer cannot migrate your stats any faster then any other skill level of image designer.

You should also expect to have to travel to one of the salons in the NPC cities. No, an image designer cannot migrate your stats outside of a salon. Salons are at: Coronet and Vreni Island, Corellia; Bestine, Tatooine, Theed and Moenia, Naboo.

In addition, be prepared to pay your image designer for their time and skill. Different image designers have different rates for a stat migrate. Please speak to your image designer about their prices and do not be surprised by it. Most image designers will migrate your stats for around 10-50k, but it is best to ask about their rates first.

A walk through of the Image Design stat migration session.

First of all, be sure you are not in a group, or if you are that you are the leader of the group. An image designer can image design you only if you are in the same group as him or her.  In addition to this, be certain you do not have an excessive number of wounds which may bring any of your stat totals to below 0 after you are migrated, as it may cause a bug to occur.  To be safe, just make sure your wounds are all healed up.

Secondly, be prepared for the wait, which is not too long considering. How can you tell how much time is left? There is a little count down clock in your Image Designer Interface window which well tell you how much time you have remaining on your stat migration.  It takes four minute to migrate your stats.

In some cases, your image designer will input their price on their Image Designer Interface. You cannot receive your stat migration unless you enter in the same or greater amount into your window. You can tip your image designer, either with hard credits or through the bank. However, if you pay your image designer through her or his window, you won't be charged the 5% fee for bank tipping if you only have credits in the bank.

If payment has been taken care of, when the timer runs out, your image designer will hit their commit button on their end. Then, your accept button will light up. Press it, and viola! Your new stats will be applied.

Note: yes, you CAN change your stats DURING an ID session from the ctrl-c option. The only thing about this is, you MUST make your changes and hit the 'ok' button closing your stat migration window BEFORE your image designer commits and you accept your changes.

But, I don't understand my stats! I'm migrating for a specific reason, can you help me out?

Certainly! You have three 'primary' and six 'secondary' stats that make up your character. Your primary stats are you Health, Action and Mind, otherwise known as HAM. This is what you see on-screen. Health is the red bar, Action is the green bar and Mind is the blue bar. These are the points pools that you use when doing certain abilities, like surveying or dancing. Also, they are the pools you will see your enemies hit when you engage in combat and when you choose to use combat special abilities.

What are your secondary stats and what do they do? Well, simply put, your secondary stat determine how much points it will cost you when using a special ability, such as playing an instrument or using a combat special move. Also your secondary stats determine how quickly your HAM stats regenerate when you have used points off of them, or lost them in combat.

Which ones do which? Strength, Quickness and Focus all determine how much of your HAM pool you will use when you use your special abilities. Constitution, Stamina and Willpower all determine how quickly your HAM pools regenerate themselves.

As there is a wide range of different professions and special abilities, it is really hard to say what stat set will work best for you. However, let's say that you are combat oriented. If this is case, you may want to put more points into your secondary stats of Strength, Quickness and Focus so your special moves cost you less if you use them a lot. Maybe you don't use your special abilities during combat but still do combat, then it would be useful to put more points into your stats which govern regeneration.

Please note, it is very unwise to take all your stat points from all of your secondary stats and put them into your primary stats, due to armor encumbrance (which we will get to in a little bit) and the things that your secondary stat do for you.

So, the best advice is: go with what you think you will need the most! Only you know your style of game play, and only you know what you're going to be doing with your new stat set!

I'm migrating to fit into a new set of armor! How do I do that?

In most cases it is your secondary stats which you must migrate in order to fit into your armor. There are a couple of ways of doing it, it is best if you get it right the first time to spare both you and your image designer the headache of having to sit through two or more stat migration sessions. It is a good suggestion to have a calculator and a piece of paper with a pen to do this right.

This is a somewhat long process for you to determine where your stat set needs to be at. First you must determine how much total encumbrance your armor has. This means examining each piece of armor in your armor set. When you examine your armor, scroll down to the bottom. There will be three sets of stat encumbrance rates, one for Health, one for Action and one for Mind. For each piece of armor you are planning to wear, write down the number of encumbrance for each stat.

Each totalled stat number represents how much encumbrance you will have for your 'secondary' stats. So say I examined all the pieces of my armor and the totals are 234 for Health, 250 for Action and 213 for Mind. I add one to all these totals, as my stat rating must be at least one more then the encumbrance.  This means that I must have at least 235 points in both my Strength and Constitution, 251 points in both my Quickness and Stamina and 214 points in both my Focus and Willpower in order to wear the armor unbuffed.

Now, go to ctrl-c to adjust your stats and set your secondary stats to match the totals you have written down for your encumbrance rates for your armor. Go find an image designer, wait the four minutes and you will be able to fit into your armor!

You can also do this by putting on all the pieces of armor that you can wear from your set. Once you have reached the maximum number of pieces, examine each piece of armor you cannot wear and write down the totals of encumbrance for Health, Action and Mind. Add all these totals up. Again, these encumbrance totals represent how much encumbrance will be put onto your secondary stats. Secondary stats for Health are Constitution and Strength, for Action they are Quickness and Stamina, for Mind they are Focus and Willpower.

Then go to ctrl-c. Write down how much encumbrance you already have by wearing the pieces of your armor that you can fit into. Now, add the totals of the encumbrance from the pieces you cannot wear to the appropriate secondary stats. Again, be certain that you add at least one point onto the total, as your stat rating must be at least one more then your encumbrance rate.  You are all set up now for a stat migration to fit into your armor!

Another way to migrate to fit into your armor is to go get a full set of buffs from a doctor. Also make sure, if you need to, to drink some vasarian brandy to buff your mind pool. Then, simply go to ctrl-c. The bars on the window will show you how much encumbrance your currently have!  Write down the amount of encumbrance for all of your stats.

Your character sheet will also show your original stat set before your buff. Write those down.

Now, taking the numbers you have written down for you encumbrance, subtract your original stat set from them. If any of your subtractions turn out to be positive, that is the number which you must migrate your stats to fit into your armor unbuffed. That is, say I have a Quickness of 400, yet my encumbrance while wearing my new armor is 500. I subtract my original stat from what my encumbrance is and then add at least one point, which is 101. That means I must migrate 101 points to my Quickness in order to fit into the armor unbuffed.

The problem with this method is that you will have to wait until your buffs wear off, and take all your armor off and put it on again to make sure the stat migrate was correct.

Please note that you will not be able to migrate your stats to fit into all armor. Some armor simply has too much encumbrance versus how many points you have to spend on your stat set. If this is the case, you may need to find a smuggler to slice your armor for you, or only wear the armor while you are buffed. Also note that being buffed will not affect the stat migration at all, nor will the stat migration cancel your buffs. In addition to this, please be aware that certain species have species limitations on how high or low their secondary stats can go! This may mean that you cannot fit into your armor despite a stat migrate.

 

Message Edited by Hollow1Neville on 11-22-2004 10:41 PM

:-:Kharma- Valcyn, Tattooine:-:
:-:Master Shipwright, Interior Decorator:-:
:-:Vendor- NK Industries, 604 2875 Tattooine:-:
11-06-2004 12:33 PM  

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Re: Okay, a tentative guide for customer's and stat migration
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NJ62
Blue Glowie
Posts: 8789
Registered: 07-28-2003


NJ62

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Excellent! Bravo!

*sends clients over here*

n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)
11-06-2004 01:24 PM  

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Re: Okay, a tentative guide for customer's and stat migration
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RaidenIV
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Registered: 07-26-2004


RaidenIV
PA: KRATH
Server: Naritus

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Very good guide. I usually end up relating most of this information to everyone who wants a stat migration because they have no clue.
11-06-2004 03:34 PM  

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Re: Okay, a tentative guide for customer's and stat migration
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Maisland
Jedi
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Registered: 01-17-2004


Maisland
PA: Llamas of Destruction
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Just one thing:

Hollow1Neville wrote:
Each totalled stat number represents how much encumbrance you will have for your 'secondary' stats. So say I examined all the pieces of my armor and the totals are 234 for Health, 250 for Action and 213 for Mind. This means that I must have at least 234 points in both my Strength and Constitution, 250 points in both my Quickness and Stamina and 213 points in both my Focus and Willpower in order to wear the armor unbuffed.


You need at least 1 point more than the total encumbrance to wear that armor.  So in the example you give here, the numbers should be:  235 in Strength and Constitution, 251 in Quickness and Stamina, and 214 in Focus and Willpower.

Over all, an excellent Guide!

I survived the CU


I can not survive the NGE

11-06-2004 05:42 PM  

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Re: Okay, a tentative guide for customer's and stat migration
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RazBlack
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Registered: 06-27-2003


RazBlack

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IMHO, stat migrations should NOT be an ID skill but rather a doctor skill.

DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me

11-06-2004 06:29 PM  

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Re: Okay, a tentative guide for customer's and stat migration
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Hollow1Neville
Interior Decorator
Posts: 100
Registered: 08-20-2004



PA: None! And very happy that way!
Server: Valcyn

Reply 6 of 16

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thanks maisland!  I'll change it to reflect the one point more thing.  I didn't know that, all my info was gotten off the armorsmith forum and it was a bit vague about it! 

:-:Kharma- Valcyn, Tattooine:-:
:-:Master Shipwright, Interior Decorator:-:
:-:Vendor- NK Industries, 604 2875 Tattooine:-:
11-07-2004 10:05 AM  

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Re: Okay, a tentative guide for customer's and stat migration
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TechnoCan
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TechnoCan
PA: Shadowfire: Tirel
Server: Test Center

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Good work
 
I floated this thread so all interested ones can easily.... ignore it and still ask about it

May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
11-07-2004 11:08 AM  

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Re: Okay, a tentative guide for customer's and stat migration
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Sultaana
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Sultaana
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RazBlack wrote:
IMHO, stat migrations should NOT be an ID skill but rather a doctor skill.





If that were the case, I'd never get XP and there'd be no more IDs coming into the game because levelling on 300XP eye/face changes after novice wouldn't get us anywhere.

Sultaana Starre Master Fencer
11-07-2004 09:04 PM  

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Re: Okay, a tentative guide for customer's and stat migration
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Myobi
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Myobi
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Looks great! I do have one thing to add, but more as a precautionary. There is the occasional and rare situation where a person who has wounds can acidentally migrate their stats too low and permanently knock themselves out until a doc can heal them. I'm not sure if this still happens (If I can see the wound on their floating info, I tell them that they have to go heal their wounds before I'll migrate them, so I've obviously avoided this situation). If it does, maybe a note that players should make sure they have no significant wounds before migrating their stats?

~Myobi
(Mind Your Own Business, Idiot)
Kauri, Pre-NGE Image Designer, current... uh. Something with guns, I dunno, I don't play it often anymore. -.-;
Tehlorri - Kauri/Crafter
11-07-2004 11:26 PM  

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Re: Okay, a tentative guide for customer's and stat migration
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Hollow1Neville
Interior Decorator
Posts: 100
Registered: 08-20-2004



PA: None! And very happy that way!
Server: Valcyn

Reply 10 of 16

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hm, I never heard of that bug, but it can't hurt to add it to make sure no one has to suffer that!  It sounds really really nasty.

:-:Kharma- Valcyn, Tattooine:-:
:-:Master Shipwright, Interior Decorator:-:
:-:Vendor- NK Industries, 604 2875 Tattooine:-:
11-09-2004 07:39 AM  

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Re: Okay, a tentative guide for customer's and stat migration
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Ylis
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Ylis
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Reply 11 of 16

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this post is awesome
 
/bump

=n==Y'lisaxa ==n =
DANCE
¯ Scyllian Street Performer ¯


11-09-2004 12:46 PM  

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Re: A guide for customers and stat migration
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Guamarhea
Wing Commander
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Guamarhea
PA: Specialized Services, LLC
Server: Eclipse

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If anyone can suggest a stat "template" for a human male wishing to have fairly decent combat stats (occasional PvP, but mostly destroy missions) I would appreciate it.  I am not looking to be an "uber leet dood," just a pretty good fighter.  My character is a Master Marksman/Novice Smuggler.  I primarily use a pistol for any combat.  Do not worry about armor...I will try to use Kharma's guide to adjust later.
 
Thanks in advance!

_____________________________________________
Specialized Services, LLC Details Here
Guamarhea Bals (Owner) 
Siev Nebl (Chief Engineer)
Transport/Courier,Facility Maintenance,Discount Sales,Starship Charter,"Other Services"
Field Offices in Wrenpire, Rori
12-29-2004 09:37 PM  

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Re: A guide for customers and stat migration
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NJ62
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NJ62

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Guamarhea wrote:
If anyone can suggest a stat "template" for a human male wishing to have fairly decent combat stats (occasional PvP, but mostly destroy missions) I would appreciate it.  I am not looking to be an "uber leet dood," just a pretty good fighter.  My character is a Master Marksman/Novice Smuggler.  I primarily use a pistol for any combat.  Do not worry about armor...I will try to use Kharma's guide to adjust later.
 
Thanks in advance!



I think this depends very much on whether you plan to always be buffed. If you plan to be buffed whenever you do combat, most people tend to do a mind-heavy stat migrations since currently doctor buffs are stronger than entertainer buffs.

n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)
12-30-2004 05:36 AM  

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Re: A guide for customers and stat migration
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Guamarhea
Wing Commander
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Guamarhea
PA: Specialized Services, LLC
Server: Eclipse

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I cannot afford to always be buffed   Seriously, I will probably be buffed for PvP (which is not very common for me) but for PvE (which is far more common) I will mostly be un-buffed.

_____________________________________________
Specialized Services, LLC Details Here
Guamarhea Bals (Owner) 
Siev Nebl (Chief Engineer)
Transport/Courier,Facility Maintenance,Discount Sales,Starship Charter,"Other Services"
Field Offices in Wrenpire, Rori
12-30-2004 06:49 AM  

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Re: A guide for customers and stat migration
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TechnoCan
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TechnoCan
PA: Shadowfire: Tirel
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The best advise I can give you about this is to get in contact with a nice ID on your galaxy, best someone still on the long way to mastership and then do a lot of try and error runs until you have found a stat-template, that is working for your playstyle. Any ID in training will be gratefull for the xp he can get from you and I'm pretty sure you can strike a good deal about the fee, too. Of course the trick is to find such ID, but maybe some can help you here.

May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
12-30-2004 10:52 AM  

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